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| View Poll Results: What is the worst world wonder? | |||
| Angkor Wat |
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23 | 4.54% |
| Broadway |
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2 | 0.39% |
| Chichen Itza |
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175 | 34.52% |
| Cristo Redentor |
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17 | 3.35% |
| Hollywood |
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2 | 0.39% |
| Mausoleum of Maussollos |
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9 | 1.78% |
| Notre Dame |
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1 | 0.20% |
| Rock 'n' Roll |
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2 | 0.39% |
| Shwedagon Paya |
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24 | 4.73% |
| Stonehenge |
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6 | 1.18% |
| The Colossus |
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0 | 0% |
| The Eiffel Tower |
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2 | 0.39% |
| The Hagia Sophia |
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36 | 7.10% |
| The Hanging Gardens |
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0 | 0% |
| The Parthenon |
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1 | 0.20% |
| The Pentagon |
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4 | 0.79% |
| The Space Elevator |
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111 | 21.89% |
| The Spiral Minaret |
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2 | 0.39% |
| The Statue of Zeus |
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11 | 2.17% |
| The Taj Mahal |
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7 | 1.38% |
| The Temple of Artemis |
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10 | 1.97% |
| The Three Gorges Dam |
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3 | 0.59% |
| University of Sankore |
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4 | 0.79% |
| Versailles |
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12 | 2.37% |
| The Internet |
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43 | 8.48% |
| Voters: 507. You may not vote on this poll | |||
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#41 |
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Prince
Join Date: Jan 2010
Posts: 344
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Space Elevator is quite terrible. Opportunity cost is way too high.
Internet doesn't do anything for me in most games but I've also had games where it secured my victory. Hagia Sophia is pretty terrible as well. Cristo is indispensable if you're doing some late game warring and need to switch between universal suffrage for rush buying and police state for production/lowering war weariness. But I voted for Chichen Itza because it's just abysmal. All your cities get an extra defense bonus during an era when you should be peacemongering. Even if you ARE warring, that extra cultural defense only kicks in if you're on defensive, which you never want to be unless you're playing to some specific protective/defense strategy. |
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#42 |
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Deity
Join Date: Jun 2009
Posts: 9,627
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I disagree about CI, folks...
It gives you a boost in your defense rating, which the AI, I believe takes into account when planning. Therefore, it can keep you at peace when you might otherwise have been bogged down in war. That being said, I rarely build it. |
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#43 |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,542
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Yeah, that's not realistic. At all. The war mechanics make it totally impractical to deter DoW with power unless you have an obscene lead.
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#44 |
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Deity
Join Date: Jun 2009
Posts: 9,627
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For the top neighbors, maybe, but your immediate neighbors?
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#45 |
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National Socialist
Join Date: May 2002
Location: GA, Amerikwa
Posts: 1,076
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It's not going to deter the AI, at all. It helps you defend when they do attack (which might be the point, if you have GW/Imp or a sticky diplomatic position), but usually not as much as a dozen axemen. Actually, the axemen are a better deterrent too.
![]() The CI is mostly useful when you lack both engineering and horses, and you have a long frontier to defend. It might buy your SoD an extra turn. Lame, but not the worst wonder. Just close.
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Wrestling is Real! |
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#46 |
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Deity
Join Date: Jun 2009
Posts: 9,627
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I am fairly certain you are wrong, but I could be wrong.
Defense factor plays into ratings... including power. Example, AI Turkey in RFC Europe doesn't always attack COnstantinople's 200% defense... because it is a hard task. Does this not transfer to regular Civ4 BTS? |
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#47 |
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losing my edge
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I think the effect on power of CI is less than if you used those shields to build knights or something. Knights are definitely more tangible.
And when are you going to bank on defense to stop wars?
__________________
This marks the beginning of that very happy time when politics will recede into the background ... and engineers and agronomists will do most of the talking. - V. I. Lenin I feel sorry for people who don't drink; when they wake up in the morning that's as good as they're going to feel all day. - Frank Sinatra (+sheep, -dog) | Join #fiftychat | Island of the Three Legged Sicilians (18 May: Chapter 13) | '12 NCAA Pick'em co-champion | RIP Z.B. -- 10/11/92 - 4/18/12 |
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#48 | |
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Deity
Join Date: Jun 2009
Posts: 9,627
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Quote:
Knights? If I have knights, I am certainly not building the CI! CI comes with CoL! Knights are 2 generations... beelined... from CoL! That is quite a difference in strategy in most of my games. |
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#49 |
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Warlord
Join Date: Nov 2009
Location: Atlanta, GA
Posts: 185
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The amount of power it takes to dissuade AIs from attacking you is unrealistically high in just about any game you're not running away with. I believe it takes double the power of the nastiest warmongers in the game to deter them, and with a military that big, you should have started attacking and steamrolling them a long time ago.
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If anybody needs me, I'll be in the Angrydome! |
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#50 |
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Chieftain
Join Date: Jul 2010
Posts: 2
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I can't believe anyone would vote the Internet, it's pulled me out of the fire in a few games. I don't know if anyone mentioned this, but you can also utilize it with espionage. Get a good amount of EPs on the tech leaders to the point that you can see their research, intentionally go for techs they don't have and aren't researching, and then get a good 5+ techs from the Internet. A ton of these are situational; Eiffel Tower and the "Hit _____"-giving wonders are great for cultural victories, Versailles if you're playing an Earth (or other huge) map. I'd have to say Chichen Itza is the worst; you rarely lose enough cities that it would've made a big difference.
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#51 | |
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WHEOOHRNY
Join Date: Jul 2009
Location: Dublin, Ireland
Posts: 968
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Quote:
The Space Elevator is strictly for building when you have a couple of surplus engineers (quite common at this time in the game, I seem to pop them everywhere at the end of a space race) and you can shave one turn off your launch time by rushing it. If you can do it, why not? By the end of the game you wiill have finished the tech tree anyway and will be well into the Future Techs. For me the worst is either the Hagia Sophia (shame it's so bad in-game, it's one of my favourites in real life) or the Temple of Artemis. Sure, the ToA is nice for GPP, but you need to have a lot of leisure time to be building this at that point of the game. There are other much better wonders I'd rather be chasing. And I never, ever build the Colossus. I probably should occasionally. Chichen Itza obviously requires no comment, but I have built it for the sake of GPP if I was having a very easy game and one of my cities was at a loose end for something to build. Last edited by NihilZero; Jul 25, 2010 at 12:44 AM. |
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#52 |
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I Can Make You Love Me
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Seriously? At the very least, early Free Religion can be a very handy boost if you lack religion. Also, you can ignore putting beakers down the Theology path.
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#53 |
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Random Nonsense Generator
Join Date: Apr 2007
Location: Liverpool, home of Everton FC
Posts: 21,819
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Chicken Pizza gives Great Prophet points not Great Engineer points.
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Most people think... Great God will come from the skies... Take away everything... And make everybody feel high (Bob Marley) Join the CFC Scrabble group! Discouraged in the gob |
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#54 | ||
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Emperor
Join Date: Sep 2009
Location: Villmanstrand - Lappeenranta
Posts: 1,435
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Quote:
Quote:
I have a question about the Internet. Will you get all the techs AI know? Like in my recent game I have Saladdin with fission, numerous AI with communism and some other AI's with medicine. Will I get them all? |
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#55 |
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Random Nonsense Generator
Join Date: Apr 2007
Location: Liverpool, home of Everton FC
Posts: 21,819
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As long as a tech is known by 2 AIs you will get it.
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Most people think... Great God will come from the skies... Take away everything... And make everybody feel high (Bob Marley) Join the CFC Scrabble group! Discouraged in the gob |
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#56 |
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Emperor
Join Date: Sep 2009
Location: Villmanstrand - Lappeenranta
Posts: 1,435
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#57 | |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,542
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If you can get 100-200% of their power and never get into any war with anybody, ever, sure.
Of course AP or an event could still get you into war, where everyone considering you adds your opponent power to their own for the war check. It's just not a realistic approach on emp+ unless you are already running away. Quote:
I ran a test game...My best city had a mere 58 base hammers. Another had ~40. A bunch of them had 30 ish (it's not hard to run 10 emancipation workshops or so in state property). After running straight space techs, upon finishing the last technology (ecology), it took 9 turns to finish the ship entirely. At 2000 beakers/turn (very reasonable on a standard map), I could have teched robotics in ~5-6 turns (nobody had it). There is no way in hell space elevator drops the last part from 9 turns to 4 turns. So even in this very lame production-starved empire (at least in terms of its top cities), the mere act of teching robotics would put me behind even if the space elevator were INSTANT and cost ZERO hammers. Even if I received the space elevator bonus simply by receiving robotics, it STILL would slow the space race down, not help by a turn. That's without GPP opportunity cost (why not try to spread out types and GA?) or even super hammer cities that would tip the comparison further. Space elevator's place in the tech tree in BTS KILLS it.
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE Last edited by TheMeInTeam; Jul 24, 2010 at 05:29 AM. |
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#58 |
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Random Nonsense Generator
Join Date: Apr 2007
Location: Liverpool, home of Everton FC
Posts: 21,819
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You will when another AI gets the tech. The internet keeps working after you build it.
__________________
Most people think... Great God will come from the skies... Take away everything... And make everybody feel high (Bob Marley) Join the CFC Scrabble group! Discouraged in the gob |
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#59 |
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Prince
Join Date: Apr 2008
Location: Quake City, NZ
Posts: 560
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Tough pick between CI and SE, but I voted SE.
I wonder where CI would stand if it gave you +25% defense that can't be bombarded away... (or equivalently, +25% city defense to all units that get defensive bonuses) |
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#60 | |
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Deity
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Quote:
CI has a value of 8000, a single axeman has 6000....
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