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#1 |
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Chieftain
Join Date: Jun 2010
Posts: 81
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Mod compatable?
Is there anyword on a way in civ5 to convert out mods to work with it? Or will we have to completely start our mods from scratch? Because i am releaseing my mod soon unless there is goinf to be a way to convert because then i will continue to add things until civ5
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#2 |
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Tsar
Join Date: Nov 2007
Location: Samara, Russia
Posts: 1,564
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i am 100% sure that there will be no way to convert
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CIV5 MODS: Emigration v4; Food Resources; Happines per populationCIV4 MODS: Commanders, Defender withdrawal, Gold for disbanding, Occasional Promotions, Caveman mod launcher, Supply Lines (no mod, just an idea) |
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#3 |
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Man of U-235
Join Date: Jul 2007
Posts: 823
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Considering that it's a different engine, uses LUA instead of Python, and a different game with different rules.... No.
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#4 |
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Chieftain
Join Date: Jun 2010
Posts: 81
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What about blender and nifs/kfms will they be the same or will i need a new program for that as well. And why no pyhthon? Now we all have to re learn a program
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#5 |
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Say yes to Steam
Join Date: Nov 2009
Posts: 205
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Because this isn't Civilization 4, just like Civilization 4 was not 3.
I don't know about the graphics side, but I know the reason for the switch from Python to Lua was more than likely a speed issue, Python is a much slower scripting language than Lua and with how many calculations go on in a civ game, the name of the game becomes efficiency. Lua is actually very easy to learn, especially if you already know Python, which is a bit more esoteric in nature. Lua has very simple Syntax.
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I think war might be God's way of teaching us geography. - Paul Rodriguez The object of war is not to die for your country, but to make the other bastard die for his. -General George S. Patton Build a man a fire and he'll be warm all day, set a man on fire and he'll be warm for the rest of his life. - Unknown
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#6 |
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Emperor
Join Date: Jun 2010
Posts: 1,556
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They confirmed you will be able to convert maps from civ4 but not mods for the reasons listed already.
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#7 | |
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Say No 2 Net Validations
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Quote:
They use another 3D engine, so they probably also use a new format. But in general, Blender is THE free 3D programm, you'll probably be able to handle the 3D graphics with it. |
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#8 |
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Emperor
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I am so weird that I am actually happy that I get to do my mod all over again. I've been modding Civ4 since January this year and it has all been a big adventure, given me many pals and taught me a lot. I'm excited about getting to do it all over again with Fairy Tale 2. I am also really happy that I get to import some of my game maps into Civ5.
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Fairy Tale - Play Civilization IV in a detailed Medieval Fairy Tale/Fantasy world!
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#9 |
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Le Roi Soleil
![]() Join Date: Mar 2003
Location: Arlington, VA
Posts: 12,132
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I've always enjoyed the new takes traditional mods do with the new system. Having to start over allows them to rethink old things. Sure, it's more work, but I think it has positive results.
If you can convert old maps, however, it's already a positive step to the future.
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Beer is living proof that God loves us and wants us to be happy -Ben Franklin |
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#10 |
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Deity
Join Date: Mar 2003
Posts: 6,296
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They built the engine from scratch, so there is no telling. I'll wager Blender will still work for creating unit and building models though. Would be very nice if unit models ended up being portable straight across, but I doubt that.
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Do not PM me with questions about modding. I will not answer. If you want help with something, start a thread on it, or post in a related existing thread. |
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