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#1 |
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Chieftain
Join Date: Jun 2010
Posts: 31
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Looking for Lair Results XML/Py/whatever it's in
Hey guys, I'm trying to edit out a couple of events and lair results. Specifically, I'm trying to kill Minister Koun for good, and delete the early missionary lair results.
I've found what I think are the right files for random events (and found Minister Koun within them), CIV4EventInfos and Civ4EventTriggerInfos.xml, but I want to make sure I'm doing the right thing. I can't seem to find the lair result definitions anywhere though. Edit: That'll teach me to dig a little deeper next time. Found the goody list now. Any help would be appreciated and thanks in advance. Edit: Heh, forgot to mention that I'm planning on simply deleting all XML reference to these events. Last edited by Phoenix204; Jul 30, 2010 at 11:04 PM. |
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#2 |
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Deity
Join Date: Jan 2009
Posts: 2,871
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to remove the disciples from lairs, open assets\python\customfunctions.py
search for "disciple" then remove these two lines Code:
if pPlayer.isHasTech(gc.getInfoTypeForString('TECH_MYSTICISM')):
lList = lList + ['PRISONER_DISCIPLE_ASHEN', 'PRISONER_DISCIPLE_EMPYREAN', 'PRISONER_DISCIPLE_LEAVES', 'PRISONER_DISCIPLE_OVERLORDS', 'PRISONER_DISCIPLE_RUNES', 'PRISONER_DISCIPLE_ORDER']
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#3 |
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WM junkie
Join Date: Dec 2005
Location: Seyda Neen, Vvardenfell
Posts: 7,090
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please do that for 9.0
__________________
" Sheelba does what Charadon't " - Senethro |
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#4 |
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Chieftain
Join Date: Jun 2010
Posts: 31
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Thanks Sephi.
Any word on how to remove Minister Koun? What I've already done didn't work. Which was to delete the section in Civ4EventTriggerInfos.xml labeled City_Split iirc. I just ended a game a Compact Enforced/No Perm. Alliance game where he still spawned. Kinda defeats the purpose. Edit: Was gonna start a new thread for this but I figured I should just put it in here. While looking through some of the Faeries XML in Notepad ++, I noticed a long section related to Terrain and Feature Yield changes that's in green and I'm pretty sure it isn't active in the main game. I also notice it's missing its opener tag for terrain yield changes but not feature yield changes. So my question is: Is this a leftover tag from FF that simply isn't active in WM, or can I somehow activate it? Edit again: Found the little <!-- that was causing it. Now I know what that is! Edit: And now I know why it was there.
Last edited by Phoenix204; Aug 02, 2010 at 10:59 PM. |
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#5 |
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Deity
Join Date: Jan 2009
Posts: 2,871
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there are two eventtrigger you need to delete for Koun. Search for "Koun" and you will find both.
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#6 |
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Chieftain
Join Date: Jun 2010
Posts: 31
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Thanks, missed the second one. He's gone for good now though!
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#7 |
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WM junkie
Join Date: Dec 2005
Location: Seyda Neen, Vvardenfell
Posts: 7,090
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that guy needs to have a way lower chance of showing up in games indeed, he's waaaay too common.
__________________
" Sheelba does what Charadon't " - Senethro |
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#8 |
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Constant
Join Date: Feb 2008
Location: Wisconsin
Posts: 1,282
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Personally, I think he should only appear if you are running city-states. A rebellious minister under a God King probably wouldn't get his own city
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