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#1 |
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Chieftain
Join Date: Jan 2007
Posts: 40
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Advice on starting BO
What would you do, if placed in such a marvellous position?
This is prince difficulty, playing Pericles of Greeks, epic speed, huge map. Wuold it be better to... 1. a. 2 workboats -> worker -> warrior -> settler b. 2 workboats - > 2 workers -> warrior/archer -> settler (working 2 seafood should make me quite advanced till 1st settler) Tech path either - Archery-AH-AG-Mining-BW - Mining-BW-AH-AG (to chop the second worker and a military unit) 2. Do the standart worker -> warriors -> settler while researching AG->AH and foregoing clam for a while |
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#2 |
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Oh bugger.
Join Date: Nov 2009
Location: Scotland
Posts: 247
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Wow. Are you sure you didn't WB?
![]() I'd choose the option that compliments who your neighboors are.
Coastal starts are slow in REX'ing powress, but thier commerence is huge. As you have both (Coastal and Land, which has enough reasorces for 2 capitals.) either option is completely via-able. If you get a high enough population, you can REX like mad then, and leap like a Gazell towards your destiny.
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Current HFC Cup- Bismark and the Peacefull Portoroo's. HFC Chamber Songs I wanted in Civ IV from Civ III- Smash- what better music for tank warefare? Stars Full- there, that's better. ![]() Modern Techno- Oh, why wheren't these songs in IV?!?! ![]() My fave Crash Bandicoot song- Crash Bandicoot Warped - Dr N.Cortex Battle Music-
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#3 |
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Chieftain
Join Date: Jan 2007
Posts: 40
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No, it`s not WB`ed. The map is partly revealed, because I popped a hut on 1st turn with a scout. I do not know, whetther I`m isolated. It`s a tectonics map.
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#4 |
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Flawless
Join Date: Feb 2008
Location: Norway
Posts: 921
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Clams are only 4
Corn and cow(5 and 4 2 ) are the most important tiles.
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#5 |
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Emperor
Join Date: Jan 2008
Posts: 1,649
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worker->Workboat->Workboat->Warrior->Settler
argiculture->Animal Husbandry->Mining->Bronze Working
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Unless other said, Large Fractal Epic Emperor |
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#6 |
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Chieftain
Join Date: Jan 2007
Posts: 40
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True, but I can get clams operational in 16 turns, while corn in 30 and cow in 28 (and then spend 3 turns travelling to the corn).
On the other hand, 2 starting workboats are going to be spent, while a worker has 3 resources to improve and will be ready to help with the 2nd city. |
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#7 |
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Deity
Join Date: Feb 2002
Location: Czech Rep.
Posts: 6,068
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ag->ah + worker first
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#9 |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,548
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At the start of body odor it is time for a shower.
worker ---->ag/ah.
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#10 |
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Chieftain
Join Date: Jul 2010
Posts: 16
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I'm not a strong player by any means, but consider this: each tile costs you 2 food to work, so a 5-food tile isn't 25% better than a 4-food tile, it's 50% better. Worker first is absolutely the right call here--your city will be up and running much faster.
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#11 | |
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Deity
Join Date: Dec 2005
Posts: 3,601
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Quote:
But my instinct is that you'll be better of with Worker first for a few reasons. 1) You don't have a good tile in your inner ring. Maxing out on boats usually means having a 3 tile or having a 3 tile that you can use to rush to pop:2. Instead you are trapped in a middle. When the borders pop you'll be somewhere between 16 / 16 and 8 / 24 ![]() 2) The extra move on the clams is a minus. 3) the adjacent corns are a plus on the worker side (I'm not very convinced by this one, because of the trees in the way). Which isn't to say that boats first isn't right - just that there are factors leading me to guess that the calculation will be unfavorable.
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#12 |
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Emperor
Join Date: Dec 2006
Posts: 1,271
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I'd go ag> mining> BW> ah. 2 corns is all the food you'll need for a while, and going AH after ag will leave your worker standing around for a long time, plus you want slavery ASAP to use that food. I almost always avoid WB-first if there's other food available. You can chop out a couple of WBs once BW is done - I'd even build some warriors after the worker.
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#13 |
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Emperor
Join Date: Dec 2006
Posts: 1,271
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*double post*
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#14 |
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Chieftain
Join Date: Feb 2007
Posts: 3,226
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There's no question worker first is better.
You have to ask yourself, is it really necessary to get some tech 4-10 turns earlier? At the cost of (5-4) x 2 food + 2 food + 2 hammers for however many turns. If you can still expand, there's no need for libraries or granaries.
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How to click drag images into posts: imageshack toolbar. "Reading cfc and comparing your skill with the top players here is like reading a top notch science magazine and wondering why you don't understand the subtle details in a Nobel prize article." -Cabert |
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#15 |
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Synthetic Life Form
Join Date: Mar 2008
Posts: 10,566
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Worker first. Corn > Clams. Why in the sake of all that is holy would you tech Archery?
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#16 | ||
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Chieftain
Join Date: Jan 2007
Posts: 40
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Quote:
Plus, after farming corn, my worker won`t have anything to do either. I will farm both corns ~40 turn. Getting AG, Mining adn BW is like 60 turns if my math is right. Quote:
Ok, thank you guys So worker first I shall go...
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#17 |
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Prince
Join Date: May 2003
Location: München
Posts: 448
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Whipping settlers is the best way to get them IMO. You don't need to stagnate your city to build the settlers if you can whip them out in one turn especially in this city with abundant food resources.
I'd whip one out every 11 turns
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#18 |
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Chieftain
Join Date: Feb 2007
Posts: 3,226
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Well, the numbers doesn't support this. The only case where I've found whipping sans a granary better is imperialistic with high food, and almost no hammer sources (i.e. you can't convert much food to hammers via tiles). Even a forested plains hill or worse a mine tend to make it inefficient.
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How to click drag images into posts: imageshack toolbar. "Reading cfc and comparing your skill with the top players here is like reading a top notch science magazine and wondering why you don't understand the subtle details in a Nobel prize article." -Cabert |
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#19 |
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Prince
Join Date: May 2003
Location: München
Posts: 448
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Maybe it is not the best way but a city which has 5 food resources in it's BFC is a dream for whipping, again imo.
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#20 |
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Chieftain
Join Date: Feb 2007
Posts: 3,226
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But you only have 5 happiness, so if you whip, you can't work one of those food resources for 10 turns. Food makes you grow fast, but it also builds settlers fast, too.
__________________
How to click drag images into posts: imageshack toolbar. "Reading cfc and comparing your skill with the top players here is like reading a top notch science magazine and wondering why you don't understand the subtle details in a Nobel prize article." -Cabert |
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