Valkrionn
The Hamster King
Never said we'd use it; Just that that's how I would do it, were I to do it (though who knows if the rest of the team agrees ).
It is, however, a very good suggestion.
It is, however, a very good suggestion.
Never said we'd use it; Just that that's how I would do it, were I to do it (though who knows if the rest of the team agrees ).
It is, however, a very good suggestion.
Never said we'd use it; Just that that's how I would do it, were I to do it (though who knows if the rest of the team agrees ).
It is, however, a very good suggestion.
@Nor'easter I've never actually had the infernals use their world spell on me before, even when I'm the one to summon them. In retrospect, I don't think I like the mercurian world spell very much...
I hadn't had it happen to me in a really long time, but it happened in my most recent game, which is why I got to thinking about it and suggesting that the Infernals could use a more useful world spell.
/]rchon;11099197 said:I wanted to know is it possible to alter AI behavior with certain races, like I noticed the Lanaun..? (Pirate Race) Who are geared to dominate the oceans and waters of the world with their various better ships and naval units...well never seem to build any ships for naval dominance or offense. Like most other civs they will build a small handful for transport reasons. But even in big island maps and many hours into the games Ive never seen them having anything that could constitute war a fleet.
You'd think they'd race for naval dominance when the world presents itself as one that can be dominated in such a way.
And as a suggestion, with a Town improvement on a square, could it be possible for it to provide a small healing bonus (less then a cities) to any friendly or player units staying/sleeping/fortifying on the towns square when the turn ends?
I played a game or two on the SVN version as mekara, since I never played them before.
They were fun, many cool mechanics. One time I ended up neighbour to D'Tesh though and had a hard time getting any slaves, that game was fairly well balanced (on hardest difficulty)
But with a "normal" start you just declare war on everybody, and collect slaves by the bucketload. One city and a certain win in the end. Seems very overpowered that slaves are great people. Also that they get part of the bonuses that affect all great people through wonders or civics, make them silly overpowered?
Is that something that has been looked at in the development branch?
I played a game or two on the SVN version as mekara, since I never played them before.
They were fun, many cool mechanics. One time I ended up neighbour to D'Tesh though and had a hard time getting any slaves, that game was fairly well balanced (on hardest difficulty)
But with a "normal" start you just declare war on everybody, and collect slaves by the bucketload. One city and a certain win in the end. Seems very overpowered that slaves are great people. Also that they get part of the bonuses that affect all great people through wonders or civics, make them silly overpowered?
Is that something that has been looked at in the development branch?
Yeah, the whole "Slaves as specialists" thing got out of hands in early versions. I introduced a limit (based on which buildings you have in the city) to how many could be settled in the SVN, and it seems a lot more balanced that way.
Yeah, the whole "Slaves as specialists" thing got out of hands in early versions. I introduced a limit (based on which buildings you have in the city) to how many could be settled in the SVN, and it seems a lot more balanced that way.
Not so much. Some mechanics are only partially implemented.