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#1 |
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Noble
Join Date: Dec 2004
Location: England
Posts: 85
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Terra Scenario challange
The challange is.
Large Map Terra Map Normal Monarch Level Max cities allowed on the starting continent is 3 Conquest only you can only start attacking the AI, either on the new world or when you have covered the new world ONLY with your culture. All other settings are standard. please leave screen shots on how you did this challenge. Your famous leader is Victoria of the English ![]() Here is your starting position ![]() please leave screen shots on how you did this challenge. Last edited by R0gue; Aug 18, 2010 at 10:55 AM. |
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#2 |
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RPC Supergenius
Join Date: Oct 2006
Location: New York City
Posts: 6,927
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Weel, not map or save was added, so I will add my RPC link
http://forums.civfanatics.com/showthread.php?t=271393 While not exactly according to the stated rules, pretty close. In addition this game http://forums.civfanatics.com/showthread.php?t=320417 Was a Terra map conquest (all dead, no vassals) although the new world was simply used as a hiding place for the Ais until I got around to killing them. A saved game would have been nice.
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Mad's Civ IV RPC Series Summary threads: Classic RPC Series, Open RPC Series, The Next Generation RPC Series, MAd's World Mod Summary Current RPC CiV IV: Rockefeller, American Corporate Power! This poster apologizes for all spelling errors, he is a bit older and typing is a post-education acqusition tech! |
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#3 |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,617
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Lol,
1. Turn off vassal states = no colonial maintenance. 2. Speed bulb for astro/communism. 3. Spam out cities + workshops in the new world like crazy. 4. Turn off domination 5. Kill people at leisure. People should be able to accomplish this at whatever difficulty they can usually beat.
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- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#4 |
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Emperor
Join Date: Jan 2009
Posts: 1,267
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I'll give it a spin if we get a scenario save. I like terra maps and 3 cities in the old world is how I usually play them anyway.
Not sure I understood the challenge - if it's to cover the whole new world with culture before any of the AI even gets there I don't think that's possible. Taking over the whole new world as the victory condition is fair enough though. Bring it on. |
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#5 | |
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Noble
Join Date: Dec 2004
Location: England
Posts: 85
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Quote:
you can only start attacking the AI, either on the new world or when you have covered the new world ONLY with your culture. Last edited by R0gue; Aug 18, 2010 at 07:12 AM. |
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#6 |
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Emperor
Join Date: Jan 2009
Posts: 1,267
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OK, sounds fair enough. We have to own the entire new world before taking any AI cities on the old world.
And the new world is defined as all land masses not connected to the old world supercontinent? Or just the "north america" + "south america" supercontinent? Just rereading the OP you said "standard or huge map" which suggests you're not planning to post a start to play from. Seriously, I don't think many people will join in if there's no map. A "challenge" on here normally means everyone plays the same map and compares strategies. There has to be just that slight competitive whiff of testosterone
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#7 |
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Noble
Join Date: Dec 2004
Location: England
Posts: 85
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I will be adding the map tonight. watch this space
![]() Just gathering intrests |
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#8 |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,617
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I'm not interested in ticky tack crap trick maps.
Spoiler:
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- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE Last edited by TheMeInTeam; Aug 19, 2010 at 01:08 AM. |
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#9 |
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Prince
Join Date: May 2002
Location: Shanghai
Posts: 585
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Thank you, our beloved beta tester!
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There is no dark There is just absence of light. |
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#10 |
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Obey the Kitty!
Join Date: Oct 2003
Posts: 1,205
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@TMIT:
Spoiler:
Last edited by Fleme; Aug 19, 2010 at 03:31 AM. |
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#11 |
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Emperor
Join Date: Jan 2009
Posts: 1,267
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What a wild way with words!
Rather annoying though. I just restarted after I settled the capital and the cheap ticky tack trick was revealed. Ho ho. Now knowing the map here are the 3 cities I chose: Spoiler:
Anyway come on R0gue. It's good form if the challenge-setter takes the first crack at it....
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#12 |
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Chieftain
Join Date: Feb 2007
Posts: 3,226
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Monarch? 3 cities only? What to do...
Spoiler:
And can you not build the Apostolic Palace if Diplomatic is disabled?
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How to click drag images into posts: imageshack toolbar. "Reading cfc and comparing your skill with the top players here is like reading a top notch science magazine and wondering why you don't understand the subtle details in a Nobel prize article." -Cabert |
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#13 |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,617
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AP and UN can not be constructed if diplomatic victories are disabled.
I thought about going wonderspam in this game but it seemed like speed astro would be the better calling card, given monarch's lowish maintenance, our traits, and our restrictions. With civil service and ASAP guilds back-trade it shouldn't be too hard to shop/farm the new world into a force rapidly...esp if you get communism soonish (can probably get it or at least sci-meth off lib). As for ranting, I apologize, I've had a bad run of luck in the game as of late and it's showing. There are some things in this game that truly tire me however (basically spawns and RNG screw/godgift), and that's why I just don't game-spam like I used to do. Nevertheless, I'll try to at least keep the ranting centered on useful info. Which brings us back to this game. Two areas of coast - both north and south - are actually large inland lakes sufficient to be treated by coast in the game, but do not allow the construction of naval units. This is particularly frustrating as the northern one can actually access the ocean through a fort bridge (and where I settled, I could make a fort bridge at 40% which I'd have long before astro). Apparently "coastlakes" allow for construction of lighthouse/harbor but do *not* allow work boats, galleys, or other naval units. IMO, frustration over settling 2 "coastal" cities on 2 different "coasts" and still being unable to build any naval units is understandable in this case.
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- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#14 |
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Emperor
Join Date: Jan 2009
Posts: 1,267
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Yeah this sucks. I never found the freshwater/seawater/boatbuildable crossover points intuitive at all. At least they could have made it so smaller boats could be built on smaller areas of water, which would have made some sense (i.e a galley has a shallower draft than a destroyer), but all boats require 20.
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#15 |
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Noble
Join Date: Dec 2004
Location: England
Posts: 85
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yes its a very difficult challenge, I have tried the map many different ways, but the AI is just to powerful. Having only 3 cities on the old world is way to limiting. By the time you get to the new world, the AI has to many cities to destroy, and is far to powerful.
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#16 |
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Chieftain
Join Date: Nov 2001
Posts: 67
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Instead of a large map with stupid "fake" coast, try the map I have attached.
It's still Vicky, except I made it a normal map. And the coast is really coast. As in boats can sail on the water it is connected to. It's still a challenge, just a more reasonable one. Edit: just realize that I should have turned huts off. Let me try this again.... Ok, now a map with no huts and no random events. And, a quick glance at the world builder tells me that this one looks challenging. Last edited by WFU03; Aug 19, 2010 at 07:07 AM. |
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#17 | |
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Noble
Join Date: Dec 2004
Location: England
Posts: 85
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Quote:
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#18 |
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Chieftain
Join Date: Nov 2001
Posts: 67
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#19 | |
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Warlord
Join Date: Dec 2009
Posts: 234
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Quote:
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My name is |
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#20 |
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Chieftain
Join Date: Sep 2009
Location: Germany
Posts: 14
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Should probably set it to "always peace" so you don't win by "lucky" combat rolls.
Seriously, there is so much RNG in this game that complaining about Huts and Events seems totally pointless. |
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