PhoenixMuse
Alchemist
Introduction
Ideas and suggestions for Wild Mana are in the following posts.
Hi. I'm Raederle Phoenix of Phoenix's Muse Creations. You probably couldn't care less.
My thread for suggestions & tweaks for the Wild Mana 9.0 Beta is here: http://www.epicdestiny.site90.com/phpBB3/viewtopic.php?f=11&t=100&p=582#p582
Here is some other information about me that probably doesn't matter to you:
Wildmana: Why I Love It
I love Wildmana! Vanilla Civilization has always been a part of my life, but after playing Test of Time for years, the original Civilization just lost it's excitement. As I said here http://forums.civfanatics.com/showpost.php?p=9472478&postcount=18 :
Civilization V thoughts; The fact that we're still talking modern warfare and not talking flame elementals: ... -_-
Seriously folks; guns are loud, ugly, and useless. I love the game concept and the way Civilization works, but I get bored as soon as I get gunpowder. That's why Wild Mana has stolen my heart. Civilization V will just give us another challenge to mod into a game without loud annoying banging of guns. It's not just that the musketeers and riflemen are boring; they're ugly, loud and obnoxious. The gun, the tank, bombers, and so forth, are all personifications of modern war and how ugly and honorless war is. Perhaps men don't feel this way about it, but to me, a gun is an ugly disgusting thing, and bombs are beyond my words for explaining how deplorable they are. I dislike playing games where the main attraction is big explosions and scoping out your enemies to shoot them. I don't even like being in the room when someone is playing one of those horribly graphic games.
Hence, I love fantasy mods. It's clearly a fantasy when I'm throwing fireballs at succubus to kill them. When I'm using tanks to invade an enemy civilization, that doesn't feel like fantasy. That's a reenactment of many of the things horribly wrong with the world.
But honestly, the moral thing really is only about 20% of my issue with it. 50% is how annoying, loud and painful the sounds guns and bombs make. The sound effects ruin enjoyable game music, and give me a headache. The other 30% is that guns are just plain ugly. Swords have a sort of beauty to them, and watching someone of skill wield one is enjoyable. The sort of clothing the samurai wore is much more pleasing to the eye then modern-day military clothing. In general I find uniforms quite displeasing. I find extremely high detail graphics pointless when what they depict is something unattractive.
Being a bi-sexual woman, I love playing games where there are lots of beautiful women dressing in intricate fantasy clothing.
And seriously, boobs should always come before tanks! I mean, hard choice? Big hunk of ugly metal or beautiful women? No contest!
So to me, Civilization is best when you can play a race like the Svartalfar; a tree-hugging race that builds pretty-looking upgrades to the terrain (instead of the usual eye-sores), and where all of the units look like sexy chicks (including scouts and warriors and mages)! Now that is fun.
About Me: More Things You Couldn't Care Less About
I'm a twenty-one year old woman. Civilization I came out when I was only two years old. My parents were both gamers and bought the game. They played it a lot, and by the age of four I was moving around units. Of course, all of my cities rioted and I was usually killed off by Barbarians within a few hours of starting. When Civilization II came out my parents and I were dubious to the changes, but we then moved on to playing that.
I played Civilization II for years, and the fantasy version Test of Time for even more years. The other games I played growing up were Colonization, Caesar II, and Civilization III. My parents bought me my own computer at the age of eleven just so that we didn't have to compete for play-time for Test of Time.
I actually think based on the way Civilization shaped my young mind. I'm constantly thinking about that exponential effect of the actions I make today and how it'll effect me fifty turns – oh wait, I mean fifty months – later. I'm not just some random fan of the Civilization series. I feel that the game and I are like merged somewhere; there is no separation between me and the game.
Fall from Heaven
Since I grew tired of Test of Time, no game has made me feel as obsessed or happy... Until Wild Mana. I mean, I liked Fall from Heaven, but it was lacking in depth. For one thing, the Fall from Heaven tech tree was way too short. It's still a bit short in Wild Mana, but hopefully that will change in 9.0. And if it doesn't, then you can expect a modmod from me making the end game much more interesting.
Wild Mana Addiction
When my husband and I downloaded Wild Mana a few weeks ago we couldn't stop playing. We played from the moment he got off work until five in the morning day after day, and then all weekend. We did the cooking while waiting for the other to complete their turns (playing on LAN together. And I played more single player while he was at work...)
The hitch? I can't seem to play any game without wanting to change and improve it. I constantly keep coming up with ideas. I'm so damn creative it makes it hard to enjoy anything, because soon I just want to create things rather than play with things. When I wasn't making food (while waiting for him to take his turns,) I was drawing. What was I drawing?! ICONS! What the hell is wrong with me?
Oh, and I happen to be an artist. Imagine that.
My artwork portfolio here: http://phoenix-muse.darkfolio.com/
I'm a digital painter and pencil artist, and I'd love to contribute artwork to Wild Mana. If I can't actually join the team itself, then my husband and I will puzzle over how to make our own modmodmodmodmodmod – (how many ever mods of mods it is now.)
I'm particularly interested in improving end-game. The tech-tree, in my not-so-humble opinion, is still too short. And I'm also particularly interested in making it possible to colonize the sea. I'm assuming that it's possible to add sea-cities to the mod, although my husband has said it might not be, depending on how the sea terrain is scripted.
Please post your thoughts on my ideas and suggestions in this thread, as well as links to modules I may be interested in using or incorporating in a modmodmodmodmodmod in the future. And Stephi and the rest of the Wild Mana team has my full permission to use my suggestions, ideas and artwork with credit to me. Please link my deviant art anywhere that I am credited where links are appropriate: http://phoenix-muse.deviantart.com/
I'll update these posts will more ideas, tweaks and suggestions as I continue to play. Hope the team finds some of this information useful, interesting and inspiring... Or something else positive.
Ideas and suggestions for Wild Mana are in the following posts.
Hi. I'm Raederle Phoenix of Phoenix's Muse Creations. You probably couldn't care less.
My thread for suggestions & tweaks for the Wild Mana 9.0 Beta is here: http://www.epicdestiny.site90.com/phpBB3/viewtopic.php?f=11&t=100&p=582#p582
Here is some other information about me that probably doesn't matter to you:
Wildmana: Why I Love It
I love Wildmana! Vanilla Civilization has always been a part of my life, but after playing Test of Time for years, the original Civilization just lost it's excitement. As I said here http://forums.civfanatics.com/showpost.php?p=9472478&postcount=18 :
Civilization V thoughts; The fact that we're still talking modern warfare and not talking flame elementals: ... -_-
Seriously folks; guns are loud, ugly, and useless. I love the game concept and the way Civilization works, but I get bored as soon as I get gunpowder. That's why Wild Mana has stolen my heart. Civilization V will just give us another challenge to mod into a game without loud annoying banging of guns. It's not just that the musketeers and riflemen are boring; they're ugly, loud and obnoxious. The gun, the tank, bombers, and so forth, are all personifications of modern war and how ugly and honorless war is. Perhaps men don't feel this way about it, but to me, a gun is an ugly disgusting thing, and bombs are beyond my words for explaining how deplorable they are. I dislike playing games where the main attraction is big explosions and scoping out your enemies to shoot them. I don't even like being in the room when someone is playing one of those horribly graphic games.
Hence, I love fantasy mods. It's clearly a fantasy when I'm throwing fireballs at succubus to kill them. When I'm using tanks to invade an enemy civilization, that doesn't feel like fantasy. That's a reenactment of many of the things horribly wrong with the world.
But honestly, the moral thing really is only about 20% of my issue with it. 50% is how annoying, loud and painful the sounds guns and bombs make. The sound effects ruin enjoyable game music, and give me a headache. The other 30% is that guns are just plain ugly. Swords have a sort of beauty to them, and watching someone of skill wield one is enjoyable. The sort of clothing the samurai wore is much more pleasing to the eye then modern-day military clothing. In general I find uniforms quite displeasing. I find extremely high detail graphics pointless when what they depict is something unattractive.
Being a bi-sexual woman, I love playing games where there are lots of beautiful women dressing in intricate fantasy clothing.
And seriously, boobs should always come before tanks! I mean, hard choice? Big hunk of ugly metal or beautiful women? No contest!
So to me, Civilization is best when you can play a race like the Svartalfar; a tree-hugging race that builds pretty-looking upgrades to the terrain (instead of the usual eye-sores), and where all of the units look like sexy chicks (including scouts and warriors and mages)! Now that is fun.
About Me: More Things You Couldn't Care Less About
I'm a twenty-one year old woman. Civilization I came out when I was only two years old. My parents were both gamers and bought the game. They played it a lot, and by the age of four I was moving around units. Of course, all of my cities rioted and I was usually killed off by Barbarians within a few hours of starting. When Civilization II came out my parents and I were dubious to the changes, but we then moved on to playing that.
I played Civilization II for years, and the fantasy version Test of Time for even more years. The other games I played growing up were Colonization, Caesar II, and Civilization III. My parents bought me my own computer at the age of eleven just so that we didn't have to compete for play-time for Test of Time.
I actually think based on the way Civilization shaped my young mind. I'm constantly thinking about that exponential effect of the actions I make today and how it'll effect me fifty turns – oh wait, I mean fifty months – later. I'm not just some random fan of the Civilization series. I feel that the game and I are like merged somewhere; there is no separation between me and the game.
Fall from Heaven
Since I grew tired of Test of Time, no game has made me feel as obsessed or happy... Until Wild Mana. I mean, I liked Fall from Heaven, but it was lacking in depth. For one thing, the Fall from Heaven tech tree was way too short. It's still a bit short in Wild Mana, but hopefully that will change in 9.0. And if it doesn't, then you can expect a modmod from me making the end game much more interesting.
Wild Mana Addiction
When my husband and I downloaded Wild Mana a few weeks ago we couldn't stop playing. We played from the moment he got off work until five in the morning day after day, and then all weekend. We did the cooking while waiting for the other to complete their turns (playing on LAN together. And I played more single player while he was at work...)
The hitch? I can't seem to play any game without wanting to change and improve it. I constantly keep coming up with ideas. I'm so damn creative it makes it hard to enjoy anything, because soon I just want to create things rather than play with things. When I wasn't making food (while waiting for him to take his turns,) I was drawing. What was I drawing?! ICONS! What the hell is wrong with me?
Oh, and I happen to be an artist. Imagine that.
My artwork portfolio here: http://phoenix-muse.darkfolio.com/
I'm a digital painter and pencil artist, and I'd love to contribute artwork to Wild Mana. If I can't actually join the team itself, then my husband and I will puzzle over how to make our own modmodmodmodmodmod – (how many ever mods of mods it is now.)
I'm particularly interested in improving end-game. The tech-tree, in my not-so-humble opinion, is still too short. And I'm also particularly interested in making it possible to colonize the sea. I'm assuming that it's possible to add sea-cities to the mod, although my husband has said it might not be, depending on how the sea terrain is scripted.
Please post your thoughts on my ideas and suggestions in this thread, as well as links to modules I may be interested in using or incorporating in a modmodmodmodmodmod in the future. And Stephi and the rest of the Wild Mana team has my full permission to use my suggestions, ideas and artwork with credit to me. Please link my deviant art anywhere that I am credited where links are appropriate: http://phoenix-muse.deviantart.com/
I'll update these posts will more ideas, tweaks and suggestions as I continue to play. Hope the team finds some of this information useful, interesting and inspiring... Or something else positive.