I can't believe I've let such a ridiculously long time go by with this project, I'm really sorry that I left all you guys without a word for a few months.
Unfortunately, I don't think I'm gonna be pursuing this Wheel of Time mod any further; I'm working on developing my own game for now, or at least for this summer.
But I think that a Wheel of Time mod would be great for CivV, it's an awesome platform for it. (The full DLL access would be nice.) I don't know if anyone wants to take it up, but here's a zip of all the code and assets I was working with:
http://www.filedropper.com/wheeloftimemodcode
There are a lot of stubs, and a lot of stuff that I wrote placeholders in for to remind myself to code actual logic later. All of the art assets are shamelessly plundered from the internet. There is also a great comic series based on the New Spring novel which could be a good source of art.
In that zip file the 'WoT' folder has all of the art assets in raw forms as I was using them, and some templates I had downloaded/made (was using GIMP). The 'WoTModCiv5' folder has some extra files, notes about what I was planning on doing. Copies of all my Lua files are also in there, since I was using Notepad++ to edit them, and didn't want to externally edit ModBuddy's working directory. And there's a drafted up 'reveal' forum post for a new topic in the base zip directory. The 'WoTModTC' folder is the folder from the ModBuddy directory, so it's got the packaged code, and all of the actual source files. I believe the last thing I was working on was creating a new minor civ trait, a unique one for Tar Valon; but there's a lot of unfinished stuff in there for anyone to pick up.
There are also a lot of other utility mods, and pieces of other people's mods from around this forum integrated in there. I think I drafted up a list of thank yous in the reveal post, but thank you very much to all of them, and to everyone who helped me out on the forums here with my questions; the Lua coding was actually a great introduction to event-driven programming.
Sorry again for not keeping going with this, but hopefully my code will be useful or spur someone on to take up the project in truth, because I would really like to play a Wheel of Time mod some day.
A mention somewhere for some credit would be cool. I'll be checking source code.