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#41 |
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Chieftain
Join Date: Sep 2010
Posts: 1
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I had to register to reply to Bossconian, because I played Rome in the game he mentioned. His point illustrates the best parts of Civ IV multiplayer, it is damn exciting to plot a war against germany to clear the way for my epic conquest of Europe, only to find that France bungles the joint attack and leaves me facing an equal number of fortified axemen. After talking it over with Bossconian we decided to turn on France while he was weak, and I "agreed" to raze Paris. Of course I did no such thing and took the city for myself, planning to turn on Germany once his axemen were in the open.
Unfortunately, at that point the PO'd french player rejoined the game and used the retire bug to completely break the game. I think you can tell that playing with/against real people is both the best and worst aspect of civ multiplayer. I hope that CiV takes multiplayer to a new level, and (hopefully!) fixes many of the instability and griefing issues that plague CIV multi. The simultaneous move issues will still be there, but atleast you will have to move each unit one at a time, instead of double moving a 50-unit stack in one click. The biggest factors in the success of multiplayer will be 1. Bugs, 2. Stability, and 3. Griefing. If these issues can be kept to a minimum I expect CiV will be the best multiplayer civ in the series. |
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#42 | |
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Warlord
Join Date: Jun 2007
Posts: 127
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Quote:
Indeed, it was you. That was one of plenty games I played last month and amazing is that not only me remember it. Good to know what you were plotting in your "silly" mind after all. And great you pointed out the bigest problems multiplayer suffers from. The game was the best example how amazing and how craaap is the CIV IV multi. Enough to mention we wasted about 30 minutes and lost couple of players because of that guy who screwed our game. I'm not sure if he's done that deliberatly but he was angry for sure taking on you with Greece - another proof of how emotional the multi is. But coming back to the subject - the unresolved problems of CIV IV developed by fraxis/2k make us to suffer every game. The game can be easily screwed up intentionally or not and there is nothing we can do about it and neither will do fraxis. May biggest concern is that CIV V multiplayer problem may be there will be no multiplayer at all.... |
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#43 |
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Man of U-235
Join Date: Jul 2007
Posts: 823
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Boss. They've talked enough about multiplayer that speculating that there "will be no multiplayer at all" is ludicrous. It's there and implemented, what is not (but is planned to be post-launch) is hotseat, pitboss, and PBEM.
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#44 |
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Warlord
Join Date: Jun 2007
Posts: 127
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Nobody have seen multiplayer / nobody reviewed multiplayer / the manual index screenshot didn't contain any multiplayer topic. I'm just being reasonable.
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#45 |
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Chieftain
Join Date: Aug 2010
Posts: 44
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Demo should have multiplayer. CivRev demo had multiplayer.
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#46 | |
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Emperor
Join Date: Oct 2001
Location: Canada
Posts: 1,436
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Quote:
CS
__________________
Global Admin/Owner/Operator Civilization Players League www.civplayers.com The oldest International MP League, since Dec 1st, 2002 http://steamcommunity.com/groups/civplayers As our Founder, WarningU2 stated, "My main objective you have to remember was just to play a game to its conclusion and while doing so, to have fun" Civplayers Steam Chat steam://friends/joinchat/103582791431089902 |
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#47 |
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Man of U-235
Join Date: Jul 2007
Posts: 823
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So in other words, you're accusing 2K Greg, Jon Schafer, every press release about the game, and pretty much everyone involved with the game of lying about multiplayer? If that's "reasonable" to you, I want what you're smoking.
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#48 |
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Warlord
Join Date: May 2008
Posts: 213
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What's hilarious about it is that it's all hearsay too; and of course, representatives of this game are unable to defend themselves because of business security which only works to feed the fearmongering.
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#49 |
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Man of U-235
Join Date: Jul 2007
Posts: 823
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It's not all 'hearsay'. Stuff directly from 2K/Firaxis is not hearsay. Whether people are logical or not isn't controllable though. Unfortunately people can ignore all the evidence in the world until a certain point (aka, until the game is released and it's there), because certain people think that sticking to their point is more important than being logical.
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#50 |
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Chieftain
Join Date: Aug 2010
Posts: 13
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I agree with canucksoldier. Multiplayer is king. There is no way that single player can compare.
CS, do you think that we will be allowed to save, and restart our games in the basic MP functions? |
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#51 | |
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Emperor
Join Date: Oct 2001
Location: Canada
Posts: 1,436
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Quote:
I would think that like Civ4 that you can not load a MP save as a SP game, this is basic anti-cheating after all. CS
__________________
Global Admin/Owner/Operator Civilization Players League www.civplayers.com The oldest International MP League, since Dec 1st, 2002 http://steamcommunity.com/groups/civplayers As our Founder, WarningU2 stated, "My main objective you have to remember was just to play a game to its conclusion and while doing so, to have fun" Civplayers Steam Chat steam://friends/joinchat/103582791431089902 |
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#52 |
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Chieftain
Join Date: Aug 2010
Posts: 13
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CS. On civplayers.com, you mention that there is no cheating. What type of cheating do you mean? How do people cheat in multiplayer? I want to know so that i am not victimized by it.
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#53 |
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Chieftain
Join Date: Sep 2010
Posts: 68
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he means if you load up a MP save in SP, play against AI and then later reload that save in MP that would be cheating, which is why such things are disabled. nothing to fret over. we don't really know what a future MP cheat might entail, because nobody has even played it, much less figured out exploits.
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#54 | |
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Emperor
Join Date: Oct 2001
Location: Canada
Posts: 1,436
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Quote:
Also one of the primary misison statements of CivPlayers is that we don't tolerate players quiting game which is rampant in open lobby games. And in the end there still things considered cheating for us that are not code related, like the host changing his difficulty level at the last second before starting the game and hoping no one noticed :P Or loading the map on a second computer in a LAN game etc to look at the map. I expect Civ5 to be a solid cheat free code base as Civ4 was but human nature being what it is, people will find a way to cheat if they can. CS
__________________
Global Admin/Owner/Operator Civilization Players League www.civplayers.com The oldest International MP League, since Dec 1st, 2002 http://steamcommunity.com/groups/civplayers As our Founder, WarningU2 stated, "My main objective you have to remember was just to play a game to its conclusion and while doing so, to have fun" Civplayers Steam Chat steam://friends/joinchat/103582791431089902 |
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#55 |
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Chieftain
Join Date: Aug 2010
Posts: 13
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hey Canucksoldier et al. I posted a new thread titled "One unit per hex & other gameplay issues." Please visit it and post your comments when you have a minute. Thanks.
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#56 | |
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Prince
Join Date: Sep 2006
Posts: 399
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Quote:
We always put AI opponents into the mix as well, and with all victory conditions (except for Time; we play the FFH-modmod). Conquest is the ultimate fun factor (and really once you defeat the human player is your conquest), and indeed as Bossconian mentions in one of the follow-up posts it is an adrenaline rush. Having other victory conditions in there is the rush-factor. Just in one recent game I am 30 turns away from cultural victory and my human opponent is pushing hard to take me out - he even got most other AI to declare war on me (but the AI cannot compete so it's just a nuisance not a threat). AI will never be able to come up with complex strategies. You will always be 264 steps ahead of the AI, whereas against humans you are always catching up.
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Meh... |
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#57 |
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Warlord
Join Date: Jul 2009
Posts: 142
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With the weeks, months and years Civ5 in SP mode will become less and less challenging for a CivFanatic. Then he may want real opposition. Competing in multiplayer, having a ladder and tournaments will be great fun.
Certainly simultaneous turns pose problems. One could just avoid them by playing team matches e.g 3v3, with consecutive turns for each team, but simultaneous turns for the 3 players of one team. If Civ5 has this feature. Could be a nice trade-off. |
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#58 | |
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Prince
Join Date: Sep 2006
Posts: 399
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Quote:
Good solution to speed things up.
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Meh... |
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#59 | |
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Warlord
Join Date: Sep 2008
Posts: 203
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Quote:
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#60 | |
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Emperor
Join Date: Oct 2001
Location: Canada
Posts: 1,436
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Quote:
We will likely have to wait until the dust settles a bit on Civ5 MP to see what the best game settings are best for different eras etc, but tournaments are certainly a key part of the MP community. CS
__________________
Global Admin/Owner/Operator Civilization Players League www.civplayers.com The oldest International MP League, since Dec 1st, 2002 http://steamcommunity.com/groups/civplayers As our Founder, WarningU2 stated, "My main objective you have to remember was just to play a game to its conclusion and while doing so, to have fun" Civplayers Steam Chat steam://friends/joinchat/103582791431089902 |
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