| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Warlord
Join Date: Jul 2010
Location: St. Ives
Posts: 127
|
Civ 5, what will be taken away from Civ 4
Hi folks,
I just want to know concisely, what we currently have in Civ4 will no longer be there in Civ5, can anyone help? Thanks! Tk1 |
|
|
|
|
|
#2 |
|
Wordbug
Join Date: Sep 2005
Location: Afloat
Posts: 2,219
|
Religion, the SoD, civics, corporations, multiple leaders...what else?
|
|
|
|
|
|
#3 |
|
Prince
Join Date: Feb 2010
Posts: 431
|
Espionage, health mechanic, war weariness, ability to raze capital cities (presumably), a plethora of units and barbarian animals (which is the most grievous of all!)
Last edited by Auncien; Sep 04, 2010 at 03:28 AM. Reason: put city states in there with capitals, which doesn't belong here. |
|
|
|
|
|
#4 |
|
Pretentious Schmuck
Join Date: Oct 2001
Location: Oslo, Norway
Posts: 2,082
|
The only thing I know I'll miss is cottage->hamlet->village->town
__________________
You, sir, are a mouthful. |
|
|
|
|
|
#5 |
|
Deity
Join Date: Jul 2003
Location: Adelaide, South Australia
Posts: 6,556
|
Far, far too much. Its weird how the defenders of Civ5 declare that anyone who wants the good things from Civ4 retained is merely asking for a new Civ4 expansion-but that's such a childish argument. There were many good things from Civ3 that got incorporated into Civ4 (even if they didn't work perfectly in Civ3) such as culture, individualized civilizations, golden ages & resources-the stuff that got removed (like corruption & pollution) were removed because they increased MM for no benefit. Yet I feel that there are things from Civ4, that were really good, that have been dropped from in Civ5 for no other reason than to simplify the game. Yet there is such a thing as oversimplification-& this time I feel that this is the path they've taken!
Aussie.
__________________
Don't like how religions are currently founded in Civ4? Feel like religion is nothing but an early tech race, with no other strategy involved? Then try my True Prophets Mod v0.7 for BtS. If you want to discuss this mod, then please check out This Link Also, feel free to try my CivicInfosPlus mod component for BtS & keep an eye out for fully re-worked Civics based on this Mod Component! |
|
|
|
|
|
#6 |
|
Deity
Join Date: Mar 2008
Posts: 2,034
|
It's a lot easier to make a good game by removing features and starting again than it is to just cram more stuff into in a civ 4 clone.
@OP I think the most important thing to remember is that this is supposed to be adifferent game to civ 4, so you can't treat these things as missing. |
|
|
|
|
|
#7 | |
|
Deity
Join Date: Jul 2003
Location: Adelaide, South Australia
Posts: 6,556
|
Quote:
__________________
Don't like how religions are currently founded in Civ4? Feel like religion is nothing but an early tech race, with no other strategy involved? Then try my True Prophets Mod v0.7 for BtS. If you want to discuss this mod, then please check out This Link Also, feel free to try my CivicInfosPlus mod component for BtS & keep an eye out for fully re-worked Civics based on this Mod Component! |
|
|
|
|
|
|
#8 |
|
Warlord
Join Date: Aug 2010
Location: Florida
Posts: 170
|
The biggest worry of mine in that line of thinking Aussie is that the 1/3rd new is "new" stuff from Civ Revolutions.. Which I fondly enjoyed but is no where near the level of the computer titles. And I'm sure that got beaten around these forums a bunch already so no reason to go into details. I hope I like the less roads concept, it seems like with 1 upt it would be better to have more roads and maintain the extra cost to invading armies on their movement points. But I'm sure the overall direction of the game required it to add some "strategy" via roads... lol funny to say, lets hope it's atleast true! Oh and the only thing I was going to add on to missing stuff is my favorite unit from civ 4 bts, the airship... man I loved racing to physics so I could see those slow frigate/galleon SOD's coming from off the shore 2 turns early...
|
|
|
|
|
|
#9 | |
|
Security breeeeeaaaach!
Join Date: Feb 2009
Posts: 4,611
|
Quote:
I can see why it freaks everyone out, but I think Shafer will be vindicated when the dust settles. Time will tell. |
|
|
|
|
|
|
#10 | |
|
Warlord
Join Date: Jun 2008
Location: Denmark
Posts: 165
|
Quote:
Of all these things, only the last is from CivRev. Why do people keep insisting on this when it's so obviously wrong?
__________________
And there was much rejoicing |
|
|
|
|
|
|
#11 | |
|
Man of U-235
Join Date: Jul 2007
Posts: 823
|
Quote:
New strategic resource system Revamped unit maintenence Increased uniqueness between Civs Of these, Civ Rev only had unique civs, and the Civ 5 system is nothing like the Civ Rev ability system. Where is all this Civ Rev influence I keep hearing about? Seriously, people always proclaim it, but it doesn't exist. |
|
|
|
|
|
|
#12 | |
|
Drill IV Defender
![]() Join Date: Jan 2006
Location: Australia
Posts: 9,143
|
Quote:
There are design concepts being borrowed from civrev, no doubt about it. Almost certainly the design is being more heavily influenced by civ4 - important to remember!
__________________
Tip: Forcing Steam's Offline Mode Civ4 Mods: Advanced Combat Odds, PIG Mod(discontinued), HEX Mod(discontinued) Suggestion: Try karadoc's K-Mod: Far Beyond the Sword Read if bored: Zoom-To-Cursor, Good advice from Kaell for DX11 users, Nvidia beats AMD in Civ V |
|
|
|
|
|
|
#13 |
|
Chieftain
Join Date: Sep 2010
Posts: 68
|
look at how many things (including units, like paratroopers) were missing from vanilla Civ IV.
|
|
|
|
|
|
#14 |
|
Warlord
Join Date: Jul 2010
Location: St. Ives
Posts: 127
|
Well then...it doesn't sound good. I'll wait and see before I buy the game.
|
|
|
|
|
|
#15 | |
|
Cyber Caesar
Join Date: Aug 2009
Location: Gloucester UK
Posts: 273
|
Quote:
You've just blown my mind. I'm not particularly a fan of CivRev (ok - I'm a borderline hater) but maybe some good concepts came out of it? |
|
|
|
|
|
|
#16 | |
|
Warlord
Join Date: Feb 2010
Posts: 129
|
In my opinion, the main thing that will be missing from Civ4 is the mods, patches and expansions - for now, at least.
I can't play Civ4 anymore without the BUG mod, for example, and BtS, to me, is so much better than vanilla (though I almost exclusively play FFH2 now). Quote:
- 1upt/Hex: Does away with SOD, makes combat a lot more complex. I like that, because SOD make wars boring to me. Also, I loved Battle Isle. - Social policies as trees instead of exclusive settings. I see that as an evolution in a good direction: I liked the idea of being able to more carefully choose my civics, but in the end, there were still only a very limited number of combinations I ever used, simply because some of the choices were so much more useful. I don't think I ever adopted environmentalism, for example. The new system is more complex, because you need to accumulate culture to be able to add new civics, and there's a limited amount of civics you'll ever be able to choose. So do you hold off from investing in social policies until you unlock the rationalism tree? - Tile improvements: We lose windmill/watermill/workshop to buildings and gain the specialist tile improvements. Fortresses get a bit of a boost, which may make them finally useful. Roads costing money makes building them more interesting. - Religion: I never liked religions very much, because they weren't different at all from each other (FFH2 does an excellent job of fixing that, though), thus adding very little to the game other than making someone pissed at you. It was either rush an early religion and spread it for the money, or wait till there's an established religion. Not much complexity there. - Units: Maybe I'm just not good enough, but there were plenty of units I hardly ever built. So I don't mind having fewer that I will build. Also, having fewer units means civs get a bit more unique, one thing I loved about FFH2. |
|
|
|
|
|
|
#17 |
|
Fleece-bearer
Join Date: Oct 2005
Posts: 1,045
|
The art styles of civrev and civ5 are not at all similar; they're on complete opposite ends of the spectrum from each other.
|
|
|
|
|
|
#18 |
|
Chieftain
Join Date: Jul 2010
Location: Chicago
Posts: 87
|
|
|
|
|
|
|
#19 | |
|
Warlord
Join Date: Feb 2010
Posts: 129
|
Quote:
Edit: Some more things that will go away: - Transparency in diplomacy (you won't know what exactly made the others like/dislike you). I'm unhappy about that. - Ability to rename your cities. Don't care. - Paying less gold to finish production if your unit is already half-built. Buying units/buildings always costs the same amount, but is no longer tied to civics. - Tech trading. To get a tech you need to research it yourself (or do a research pact which eventually gives you a random tech). Not sure I like this. Probably I will. Reading the reports, I'm not worried yet. Playing a new game is like moving to another country. When the first enthusiasm subsides, you notice all the bad things about the new place. It is only later that you learn to appreciate all the new stuff the old place didn't have. Last edited by iop; Sep 04, 2010 at 01:53 PM. |
|
|
|
|
|
|
#20 | |
|
Deity
Join Date: Jul 2003
Location: Adelaide, South Australia
Posts: 6,556
|
Quote:
.Aussie.
__________________
Don't like how religions are currently founded in Civ4? Feel like religion is nothing but an early tech race, with no other strategy involved? Then try my True Prophets Mod v0.7 for BtS. If you want to discuss this mod, then please check out This Link Also, feel free to try my CivicInfosPlus mod component for BtS & keep an eye out for fully re-worked Civics based on this Mod Component! |
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| PC runs slow with 35 civ map but its fine with 18 civ? | kensington888 | Civ4 - General Discussions | 34 | Jul 23, 2009 09:28 PM |
| Which Civ game was better, Civ IV or Civ III? | dutchking | Civ4 - General Discussions | 107 | May 02, 2009 03:23 PM |
| Civ Warload Download Canno find Full version of Civ 4 installed HELP!!!!!! | MGW | Civ4 - Technical Support | 1 | Nov 30, 2008 11:33 AM |
| Which Civ Version You Like Best? Civ 2 still ranks higher than Civ 4 | jcikal | Civ4 - General Discussions | 50 | Jan 21, 2006 11:14 AM |
| WE WANT CIV! WE WANT CIV! WE WANT CIV! (support group for those who are unfortunate) | CamilleTheGreat | Civ4 - General Discussions | 16 | Oct 28, 2005 07:23 AM |