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#4081 |
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Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,947
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I think we should disband 3 or 4 muskets in Gandhi's lands. They are not going to make the difference in either war and are costing us at least 3 gold/turn each.
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#4082 |
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Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,947
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I should be able to put a good amount of time into the game this week if shuyhe finishes his turn today.
I wouldn't be able to play Thursday, but every other day I could put in 3-4 hours and then lots of time Friday/Saturday if necessary. |
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#4083 | |
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Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,947
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Quote:
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#4084 | |
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Deity
Join Date: May 2006
Location: San Diego, CA
Posts: 6,726
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Quote:
Also, it looks like you have Siberia's build queue all planned out but an RI needs to be slotted in there after Apollo somewhere. |
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#4085 |
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Deity
Join Date: May 2006
Location: San Diego, CA
Posts: 6,726
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3 gpt isn't going to change the game from a economic standpoint this late in the game. However, those 3 to 4 muskets could be shuttled over to Roosevelt if they aren't needed for Gandhi. I think we'll take Gandhi's two cities in 1 or 2 turns and then most of our vetran units on his island can head north in the boats we have in the area.
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#4086 | |
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Deity
Join Date: Nov 2006
Location: Gone fishing for the summer
Posts: 6,060
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Quote:
I'll have a PPP through rocketry up shortly, unless you guys want me to go longer.
__________________
Back from fishing and back in business! |
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#4087 |
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Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,947
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I don't think we are going to redline all of roosy's units with artillery. roosy will have at least a few machine guns. I really don't think the muskets are going to do anything useful against him. Unless we are planning on upgrading them.
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#4088 | |
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Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,947
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Quote:
T237 Rock&Roll started (0/800) + 471 (base 114) T238 Rock&Roll (471/800) +342 (base 114) T239 Research Institute (0/250) +372 (4 OF base and 120 base hammers since pick up 3 engineers with happiness) T240 Apollo started (0/1600) +640 (40 OF base + 120 base hammers * 4) T241 Apollo (640/1600) +480 (120 base) T242 (1120/1600) +480 (120 base) T243 (Apollo finished but without any OF) (wealth or buildings for OF) T244 (wealth or buildings for OF) T245 (wealth or buildings for OF) T246 (fusion expected so start Engine 1600) (128 base with 2 more workshops) *3.5 bonus (with RI) +448 (+up to 444 OF) T247 892/1600 engine T248 1340/1600 T249 53 OF into building for OF for statis Or wealth T250 Stasis chamber started 0/1200 +633 (53 OF + 128 base) * 3.5 T251 633/1200 (+448 base) chop (44 *3.5) 154 (total +602) T252 launch Or 3 chops into Stasis Chamber on T250 (44*3*3.5 = 462) and maybe 100 OF from building on T249 gives us 798 + 462 chops for Stasis Chamber finish in 1 turn
Last edited by bcool; Jan 09, 2011 at 09:44 AM. |
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#4089 |
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Emperor
Join Date: Apr 2006
Posts: 1,577
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We could just over run the bulk of Americas cities with modern armour and forget about slow moving artillery, marines can take out the peripheral cities-I see no need for muskets now except as city Garrisons, and to take the Indian cities.
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#4090 |
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Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,947
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I agree 3 muskets disbanded this turn gives us 9 gold / turn * 13 turns = 117 gold
This is equal to 2 wealth building turns for a mediocre city or 1 wealth building turn for a decent city. Could shave a turn off a part. |
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#4091 | |
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Deity
![]() Join Date: Feb 2009
Location: Vancouver, Canada
Posts: 4,381
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b:g ratio = 1.22 right now. I'm just curious about running Eng vs Sci. Take Haiti:
Eng = 2hpt * 2 * 1.22 + 3bpt * 1.75 = 4.88 + 5.25 = 10.13 Sci = 6bpt * 1.75 = 10.50 Close enough. In Chengdu, for instance, Eng is clearly correct. Quote:
Example: Guangzhou Base research = 82bpt RI = 20bpt (25% bonus) + 24bpt (2 Sci @ 300%) = 44bpt --> Pays off 250h in 5.6t We can finish research faster than 13t, IMO. We have Eco already, which would typically be last. So, the bottleneck is Composites. I was thinking we would push hard through that, and then have 10+ cities doing the smaller parts in 4-5t. A number of cities would need some OF going for that, which could be generated by RI builds. Fish and Canterbury have circa 75 base hammers. GP Farm could have 90+, but that obviously requires a lot of worker turns which we don't seem to have lined up. London and Guangzhou are just under 70, IIRC, which requires a 62h OF going. I was also thinking we could do Engines in Moscow and Hammer, and have Siberia finish both Docking Bay and Stasis Chamber. Not sure if that's any better, though. Edit: or Docking Bay in Moscow - it has more base hammers than Bahamas in any case.
__________________
SP: bbp 01 augustus ; bbp 02 lincoln SG: Just another SG ; SGOTM 13 - One Short Straw ; SGOTM 12 - One Short Straw ; Full Monty ; KoS6 ; SGOTM 11 - One Short Straw ; No happy people ; KoS4 ; Short fun game ; 'Cause I'm the Taxman ; SGOTM 10 - One Short Straw Last edited by babybluepants; Jan 09, 2011 at 09:55 AM. |
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#4092 |
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Deity
![]() Join Date: Feb 2009
Location: Vancouver, Canada
Posts: 4,381
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I don't mind disbanding some muskets.
__________________
SP: bbp 01 augustus ; bbp 02 lincoln SG: Just another SG ; SGOTM 13 - One Short Straw ; SGOTM 12 - One Short Straw ; Full Monty ; KoS6 ; SGOTM 11 - One Short Straw ; No happy people ; KoS4 ; Short fun game ; 'Cause I'm the Taxman ; SGOTM 10 - One Short Straw |
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#4093 | |
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Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,947
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Quote:
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#4094 | |
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Deity
Join Date: May 2006
Location: San Diego, CA
Posts: 6,726
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Quote:
Edit: I seem to be in the minority here after reading further. I'm fine either way. Last edited by Mitchum; Jan 09, 2011 at 10:03 AM. |
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#4095 |
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Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,947
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Yes but 117 gold over the next 13 turns is worth more than 3 more units after launch. We should be able to massively whip units after launch. In addition to upgrading some.
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#4096 | ||
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Deity
Join Date: May 2006
Location: San Diego, CA
Posts: 6,726
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Quote:
Quote:
In general, is it better to drop the slider as required and build all RIs immediately so that we get the use of them as soon as possible? Or is it better to stagger them so that we can keep the slider at 100%? Or is anything fair game as long as we get Rocketry in 3 turns? |
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#4097 |
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Deity
Join Date: Nov 2006
Location: Gone fishing for the summer
Posts: 6,060
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Moscow:
Build wealth(1). RSI(1). Wealth(3). Fish: Build wealth(2). Observatory(1). RSI(1). Wealth(1). Pop GM in 2 turns. Siberia: R&R(2). RSI (1). Apollo(4). Pigs: Build wealth/research. GP Farm: Build wealth/research. Make sure it pops GPP@3300. Cuba: Build wealth/research. Bahamas: Build wealth(1). RSI(2). Wealth/research until SS parts. Will pop GSpy/GE/GP on T+10 for 3000 GP Bermuda: Wealth(1). RSI (1). Wealth/research until SS parts. Rheims: Build wealth(1). RSI (1). Wealth/research until SS parts. Bananas: Build workers (10) for various terraforming tasks and Roosie campaign. Paris: Build wealth/research(2). RSI(2). Then wealth/research. Kamchatka Build workers (1 each, x2). Then wealth/research. Orleans Wealth(1). RSI(2). Then wealth/research until SS parts. Mine and road aluminum in 2 turns. Chengdu Wealth/research. Bcool island Wealth(1). RSI(1). Then wealth/research. Shanghai Wealth/research(2). RSI(2). Crabbes Wealth/research(2). RSI(3). Beijing Wealth/research(2). RSI(2). Guangzhou Wealth(2). RSI(2). Then wealth. Nanjing University(1). Wealth(1). RSI(3). Then wealth. Hammer City Eiffel(2). RSI(1). Wealth/research until SS parts. Tours Wealth/research. Haiti Wealth/research(2). RSI(3). Hastings University(1). Theater(1). RSI(1). Nottingham Library(1). Factory(2). Wealth/research. York Observatory(1). University(2). Wealth/research. Oxford – needs mining Observatory(1). Wealth(1). RSI(2?). Newcastle Library(1). Wealth. Iron Spice Wealth. Mitchum’s Oasis Wealth. London – hire another priest Wealth(1). RSI(1?). Canterbury University(1). Wealth until RSI is a one turn build. Warwick Wealth. Steam Wealth. Rostov Library(1). Wealth. Yaroslav Library(1). Wealth. Yekaterinburg Library(1). Wealth. Jamaica Wealth. Vijay Library(1). Forge(4). Then workers. Agra Workers. Delhi Courthouse(1). Library(2). Barracks(2). Then workers. Patali Workers Bombay Workers Calcutta Workers Yakutsk Granary(1). WB(1). Library(1). Wealth (or maybe a settler for a mining resource?). Also, note that I forgot fission from the earlier tech list Put it after rocketry so that we can trade through ecology sooner with Roosie.Also, sell extra resources for gpt and gift ecology techs to Roosie. The main point of the PPP is to build as many RSI as possible while not dropping from 100% research if possible - that's why I'm cycling the RSI builds to a slightly less than optimal order. Hopefully the staggered builds will allow us to do one turn researches for artillery--rocketry--fission (can't do the math...). x-post with Mitchum.
__________________
Back from fishing and back in business! |
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#4098 | |
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Deity
Join Date: May 2006
Location: San Diego, CA
Posts: 6,726
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Quote:
We may need a lot of workers to terraform cities to increase their hammer output. In a pinch, citizens produce 1 base hammer and could just push us over the edge in a city or two... |
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#4099 |
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Deity
Join Date: May 2006
Location: San Diego, CA
Posts: 6,726
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In general, shouldn't we only build wealth at this point unless we absolutely have to build research to finish Fission ASAP? With more gold in the bank, we can afford to build more RIs simultaneously or we could start some slower cities building their space ship parts a turn sooner.
Don't forget to start the tech gifting process at Fission -2 turns. I'm actually okay if we gift him Biology now and then give him Electricity on the turn we are finishing up Fission. |
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#4100 |
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Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,947
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quick feedback...
shyuhe, I didn't see any marines in your PPP. I would assume Moscow could build some. Since we will likely use the GE from fusion you can speed up Bahamas using non-spy and non-engineer specialists. more in a bit. |
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