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#1 |
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Formerly known as low
Join Date: Jun 2002
Location: Wisconsin, USA
Posts: 1,210
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Minor complaints - the little things...
Not bugs, nor a bash thread, but just a few little, useful things that I think were unnecessarily changed or removed.
- Can't see a selected units route. - Have to enter city screen to see what tiles are being worked. - Too many clicks and panels to go through to set up a production queue. ( )- City radius preview with settlers - Can't center on unit with the middle mouse button - Several keyboard shortcuts ( Why?! ) - Can't see what action or improvement a worker can do when dragging his movement over a certain tile - Can't toggle any unit animations on or off. (ie. Why am I forced to watch the AI battle on my borders?) - Information on AI/AI relations And while we're at it, can we do something about the following?: - Remove the Civ and date banner at the beginning of each turn - Remove the extra unit orders panel (ie. fortify). Why not just have one panel? - Stop having to select which version of DirectX before starting the game Other than that, I'm loving Civ5. Most of the changes (the big ones) are for the better, IMO. |
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#2 |
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Chieftain
Join Date: Nov 2001
Location: vancouver
Posts: 52
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+ can scout auto explore not piss CS off....
All very good points , or bad points ![]() and yes! after Civ 4 and revolution i really expect perfection for going such intense overhaul. Not smart innovations covered by mediocre AI/UI design. |
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#3 |
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This Is Streamlined!
Join Date: Aug 2010
Posts: 1,026
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Totally agree. I very much miss those little things, and definitely hate that date pop up.
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"I've seen things you people wouldn't believe. Battleships on fire off the shore of Berlin. I've watched a-bombs glitter in the dark near Tenochtitlan. All those... moments will be lost in time, like tears... in rain. Time for one more turn." |
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#4 |
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Chieftain
Join Date: Jan 2009
Posts: 86
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Doesn't say how the tile will be effected negatively when building an improvement over it
*Say, building a farm, over a forest next to a river* |
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#5 |
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Warlord
Join Date: May 2010
Location: UK
Posts: 264
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I like the date popup, it looks nice
![]() I also wish the scouts wouldn't trespass in City States if you auto-explore them - although it does at least mean I'm prodded to move them manually. What would also be nice, is a way to flag a unit so an icon pops onto the right hand side or something, that you can click on to zoom to him. I've lost a great scientist like that before. I've had one ready, but completely lost him sat asleep somewhere in the territory of my sprawling empire
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Custom Leader Development Thread | D.U.C.K.S Mod | Visual Tech-Tree Editor
"Some famous quote" Some famous person |
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#6 |
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Chieftain
Join Date: Nov 2005
Posts: 60
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I've made a small improved build queue mod which implements shift and ctrl click, check it out here:
http://forums.civfanatics.com/showth...33#post9660033 |
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