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Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
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#2201 |
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Homesick Alien
Join Date: Jul 2011
Location: East Coast
Posts: 1,821
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Just deleting them gives a (very small) amount of gold.
__________________
"The geeks shall inherit the Earth!" East Indies Scenario-We Need Your Help! Want to recommend new civilizations for CivV? See here. |
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#2202 |
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Chieftain
Join Date: Aug 2012
Posts: 1
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I tried to search for a thread addressing this but couldn't find one, and I didn't want to make my own. So here goes.
I'm Carthage at war with Siam. Siam surrounds one of my cities with an incredible army: melee, cavalry, and siege units are all accounted for. He also brings two great generals. He got gunpowder first so this city doesn't stand a chance. He doesn't attack right away, which I assume is to get his trebs in place. But then once they're in place he still doesn't attack. Literally 25 turns later, he attacks once with two elephant units, and that's it. This whole time I'm using my city defenses and occasionally sending units from my other cities to die almost immediately, and he is just shifting units around doing absolutely nothing to take my city. He honestly could have eliminated me from the game with that army. This really concerns me. I feel like this must be a bug or else more people would be ranting about it. I just want to know how to fix it so I can enjoy the game again. FYI: I am playing on the "normal" difficulty--no bonuses either way--and I am on a large continents map, using no mods (I don't even know how), and I have G&K, Cradle of Civ DLC, Denmark & Explorer's Map Pack DLC. If anyone has suggestions, I'd appreciate them. Thanks. |
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#2203 |
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Chieftain
Join Date: Aug 2012
Posts: 4
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hey so i tried making a thread for this question before I saw this sticky and then the thread got moved by a mod but I was unable to find it so I am asking here. Im trying to figure out if a mod has already been made or not without saying what it is. Essentially the mod would add a new victory condition to the game that could be playable in conjunction with already existing victory conditions. Is there a specific place i can check for already made mods that deal with victory condition specifically? thanks for any help
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#2204 | |
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Chieftain
Join Date: Aug 2012
Posts: 4
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Quote:
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#2205 |
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Prince
Join Date: Jan 2008
Posts: 352
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I play Elizabeth and I'm a bit confused about the traits. Civlopedia states: +1 extra move for naval units, the manual says: Sun Never Sets:.+2 MPs for all ocean-going naval units.
Does MPs means extra moves? Does the trait differ from all naval unit to ocean going units? Thanks |
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#2206 |
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Prince
Join Date: Oct 2007
Location: Perth Australia
Posts: 597
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Means movement points. Virtually, you can go two extra tiles.
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#2207 | |
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Prince
Join Date: Jan 2008
Posts: 352
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Quote:
What about the differences from the Civelopedia: +1 extra move, to the user manual:Sun Never Sets:.+2 MPs for all ocean-going naval units. The first one seems to fit all naval units and the latter only for ocean going units? Maybe only one is true? |
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#2208 |
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Prince
Join Date: Oct 2007
Location: Perth Australia
Posts: 597
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I have G & K's open, but the Civi there says two extra movement for all Naval Units (plus 1 extra spy which is neither here nor there).
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#2209 |
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Prince
Join Date: Jan 2008
Posts: 352
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Thanks, you're absolutely right, I'm using a mod that probably changed some stuff, I restarted again without mods and it's indeed +2 moves for all navy units in the civelopedia. The manual states +2 MP's for ocean going units which is basically the same, just different writers.
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#2211 | |
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Prince
Join Date: Jan 2008
Posts: 352
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Quote:
I still don't know what the promotion "Mustered" means, it shows up on my naval units, also a small yellow triangle. |
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#2212 |
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Chieftain
Join Date: Jul 2011
Location: Stara Pazova, Serbia
Posts: 87
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Is there any thread regarding this:
http://steamcommunity.com/sharedfile...s/?id=79159005 I searched for 15 minutes and can't find anything. I saw that author mention this "Also, I'm setting up a civ fanatics upload for people having trouble with the steam version, will post the link soon." so I got interested.
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#2213 | |
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Prince
Join Date: Jan 2008
Posts: 352
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Is there a link somewhere for all the changes in G&K besides the manual? |
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#2214 |
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Prince
Join Date: Jul 2012
Posts: 458
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What do I have to do to get an AI to trade me a city?
Netherlands settled in a area smack center of territory, where I was about to. The city is surrounded 300 degrees by my territory, the rest is blocked off by mountains. Other than that one spot in the middle of the landmass, I control the entire continent. We are allies, and i'd like to keep it that way, but... |
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#2215 | |
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Homesick Alien
Join Date: Jul 2011
Location: East Coast
Posts: 1,821
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Quote:
__________________
"The geeks shall inherit the Earth!" East Indies Scenario-We Need Your Help! Want to recommend new civilizations for CivV? See here. |
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#2216 | |
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Prince
Join Date: Jan 2008
Posts: 352
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Quote:
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#2217 | |
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Chieftain
Join Date: Jan 2012
Posts: 70
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Quote:
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#2218 | |
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Prince
Join Date: Jul 2012
Posts: 458
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Quote:
The thing is, i'm friendly with russia too, and I'd rather have the netherlands win, but I can't take a war with russia.. Anyways, would you happen to know a program to convert all of my screenshots to pngs, (or jpgs of I can specify compression %) at once? And have image uploaded as attachments not re-compressed and converted to jpgs? |
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#2220 |
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Homesick Alien
Join Date: Jul 2011
Location: East Coast
Posts: 1,821
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Not exactly, no. There is a "Worldbuilder" that comes with the SDK kit but that is only used for building and editing maps, it doesn't work in-game. Then you have the Fire Tuner (also comes in the SDK) that lets you edit the map. It is a bit confusing though, and I don't know exactly how to remove the fog using it.
__________________
"The geeks shall inherit the Earth!" East Indies Scenario-We Need Your Help! Want to recommend new civilizations for CivV? See here. |
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