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Old Oct 24, 2010, 12:24 AM   #521
katipo
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I found the answer in another thread.

For the benefit of others I am reposting it here:

Navigate to My Documents/My Games/Sid Meier's Civilization V/
Look for the file "Usersettings.ini" and open it in a text editor like Notepad
Search for the variable "SkipIntroVideo = 0"
Change the 0 to 1
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Old Oct 24, 2010, 02:59 AM   #522
Samson
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Quote:
Originally Posted by katipo View Post
I found the answer in another thread.

For the benefit of others I am reposting it here:

Navigate to My Documents/My Games/Sid Meier's Civilization V/
Look for the file "Usersettings.ini" and open it in a text editor like Notepad
Search for the variable "SkipIntroVideo = 0"
Change the 0 to 1
Thanks very much. This game keeps crashing on me, and I have seen that video enough times ti drive me to the point of maddness. It is great to not have to sit through it again.
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Old Oct 24, 2010, 04:53 AM   #523
PieceOfMind
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Quote:
Originally Posted by katipo View Post
I found the answer in another thread.

For the benefit of others I am reposting it here:

Navigate to My Documents/My Games/Sid Meier's Civilization V/
Look for the file "Usersettings.ini" and open it in a text editor like Notepad
Search for the variable "SkipIntroVideo = 0"
Change the 0 to 1
Did you both completely miss my post?
Anyway, glad you got it working.
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Old Oct 24, 2010, 11:39 AM   #524
nascarfan999
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Quote:
Originally Posted by PieceOfMind View Post
Did you both completely miss my post?
Anyway, glad you got it working.
I guess they did. I would have included it in my post, but I couldn't remember the file and option and figured they would be able to find it. It may be worthwhile to take that and a few other commonly asked questions in a separate sticky for players. However, getting them to read that sticky might be another battle.
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Old Oct 24, 2010, 11:52 AM   #525
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With a 27-page "quick" q and a thread and a search function thats not really good, I can understand the inclination to just ask the question.
I did lol inwardly, though, when the question was asked immediately below Pieceofmind's answer.
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Old Oct 24, 2010, 01:59 PM   #526
doctormm
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Is there any way to see unimproved resources?

It's kind of annoying to to have to examine the graphics to find any unimproved resources in recently conquered territory.
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Old Oct 24, 2010, 02:54 PM   #527
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New question re: roads

I have a city-state ally (Dublin) which is asking me to build a road to it. It's on another continent. Is this even possible?
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Old Oct 24, 2010, 08:51 PM   #528
CharlieM
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During battle, I am seeing a "Strategic Resource Penalty."

I don't remember that in the Manual. Can anyone explain it?
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Old Oct 24, 2010, 10:15 PM   #529
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Quote:
Originally Posted by CharlieM View Post
During battle, I am seeing a "Strategic Resource Penalty."

I don't remember that in the Manual. Can anyone explain it?
I believe you get a 50% penalty if you do not have the resources required to maintain a particular unit. Iron for swordsmen, fx.
It can happen if your IP with the CS, that supplies your iron falls below ally status, or if your single iron mine gets pillaged.
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Old Oct 25, 2010, 01:55 AM   #530
ArtemisFowl
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Quote:
Originally Posted by doctormm View Post
Is there any way to see unimproved resources?

It's kind of annoying to to have to examine the graphics to find any unimproved resources in recently conquered territory.
If you switch to Strategic View (the bottom button to the left of the mini-map, f10 hotkey I believe) it will show tiles with their resource icons, as well as any improvements to the tile. So if there is no improvement on the tile, it is an unimproved resource. Easy to tell, and it also gives a kind of 'shadow' of the improvement icon for suggestions, so a farm on wheat, pasture on cattle, etc.
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Old Oct 25, 2010, 05:07 AM   #531
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Ever since the official patch came out in CiV I can't work out how to annex puppet cities anymore. Previously when I clicked on the city it asked me if I wanted to annex it, now it just takes me to the city screen (where I can look but not touch!). Am I blindly missing an obvious method? Can anyone help me feel less stupid?
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Old Oct 25, 2010, 06:53 AM   #532
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Quote:
Originally Posted by katipo View Post
I found the answer in another thread.

For the benefit of others I am reposting it here:

Navigate to My Documents/My Games/Sid Meier's Civilization V/
Look for the file "Usersettings.ini" and open it in a text editor like Notepad
Search for the variable "SkipIntroVideo = 0"
Change the 0 to 1
(and to piece of mind!)
You probably just saved hours of my life in wasted time waiting for that damn movie to exit!
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Old Oct 25, 2010, 01:47 PM   #533
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Is there a game re-play like there was in an older version of Civ where you can see the whole world and how culture expanded and where wonders were built over time?
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Old Oct 25, 2010, 04:46 PM   #534
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Originally Posted by tigerden27 View Post
Is there a game re-play like there was in an older version of Civ where you can see the whole world and how culture expanded and where wonders were built over time?

Nope, there isn't. I guess it wasn't organic enough to implement

You can however try dannythefool's Replay Reader to acquire that staple for civ series. Hope that helps.
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Old Oct 25, 2010, 09:18 PM   #535
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Quote:
Originally Posted by batlaf View Post
I have a city-state ally (Dublin) which is asking me to build a road to it. It's on another continent. Is this even possible?
I would presume you would need a city on Dublin's continent with a harbor link and a road to Dublin from that city. Never had it come up, but that's what I would try.
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Old Oct 25, 2010, 09:20 PM   #536
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Quote:
Originally Posted by Purest Warrior View Post
I believe you get a 50% penalty if you do not have the resources required to maintain a particular unit. Iron for swordsmen, fx.
It can happen if your IP with the CS, that supplies your iron falls below ally status, or if your single iron mine gets pillaged.
Only time I've had this happen is with coal, when I capture cities with factories (which the AI seems able to build WITHOUT coal, irritatingly enough). Anyone know if having negative coal affects factories in any way, beyond not being able to build more?
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Old Oct 26, 2010, 06:28 AM   #537
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Quote:
Originally Posted by clearbeard View Post
I would presume you would need a city on Dublin's continent with a harbor link and a road to Dublin from that city. Never had it come up, but that's what I would try.
That at least worked for me before the most recent patch -- would assume it still works. I wonder if the City State having just a harbor is sufficeint.
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Old Oct 26, 2010, 01:16 PM   #538
Samson
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Quote:
Originally Posted by Purest Warrior View Post
I believe you get a 50% penalty if you do not have the resources required to maintain a particular unit. Iron for swordsmen, fx.
It can happen if your IP with the CS, that supplies your iron falls below ally status, or if your single iron mine gets pillaged.
I have not had this happen, but I wonder what happens if you have say 2 * 4 iron mines, and so build 8 swordsmen, and 1 iron mine gets pillaged? Do they suffer at all?
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Old Oct 26, 2010, 03:12 PM   #539
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can you send units through the map borders and they'll spawn at the other side of the map?
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Old Oct 26, 2010, 03:52 PM   #540
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I have not had this happen, but I wonder what happens if you have say 2 * 4 iron mines, and so build 8 swordsmen, and 1 iron mine gets pillaged? Do they suffer at all?
Yes, I think so. All of them.

Quote:
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can you send units through the map borders and they'll spawn at the other side of the map?
Yes. The world is round, if that's what you're asking.
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