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#81 |
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Emperor
Join Date: Jul 2009
Location: Madrid
Posts: 1,155
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You keep all the bonuses. The only exception is when the branch specifically says it is exclusive with another. That only happens with 2 "pairs", freedom<>autocracyand and piety <> rationalism.
Last edited by kaltorak; Sep 27, 2010 at 12:42 AM. |
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#82 | ||
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Emperor
Join Date: Jul 2009
Location: Madrid
Posts: 1,155
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Quote:
Quote:
Nope |
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#83 | |
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King
Join Date: Jan 2001
Location: Ramløse, Denmark
Posts: 832
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Quote:
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Enjoy, Robert |
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#84 | |
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Emperor
Join Date: Jul 2009
Location: Madrid
Posts: 1,155
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Quote:
In this same post somebody quotes a dev saying pacts give you better deals when you trade things. |
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#85 |
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King
Join Date: Jan 2001
Location: Ramløse, Denmark
Posts: 832
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I don't mind playing Civ without Religion. Espionage is nice to have, but not absolutely essential. I never used it much. Diplomacy is essential for a good role playing experience.
Hopefully it can be modded in by a resourceful modder.
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Enjoy, Robert |
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#86 |
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Chieftain
Join Date: Sep 2010
Posts: 2
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Hi I am a newb at civilization,
Can someone please explain to me what the benefits are of getting a big city(s). What does it affect? (My production speed I would hope. and I would guess science speed) If it's not beneficial I'd rather let them starve and focus on production and gold. Thanks in advance =) |
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#87 | |
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Prince
Join Date: Jan 2010
Location: Montreal
Posts: 334
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Benefit of big cities is as always you can work more tiles (thus affect gold income thru markets), have more specialists and so on, but what is new is that science depends directly on population size.
Why not just get a ton of smaller cities instead of a few big ones then? (since in theory you can have 3 average cities having the same population of a single huge one), well mainly because of penalty to culture. Every new city augments the culture needed for a new civic by a large %, and you don't want that because culture is hard to come by and civics are very powerful. Quote:
What if i have a pact of cooperation with ghandi, that montezuma declares war on him, and I react by declaring war on monte and fighting him? Are you absolutely. 100% sure that the AI will treat me just as any other person and not like me more for being true to my word and helping with the war?
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Don't be afraid to cross the line. Only those that risk going too far can possibly know how far they can go. - William Bell |
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#88 |
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Warlord
Join Date: Jul 2006
Posts: 249
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2. what difference does planet age have
3. what is strategic resource spread? (i use standard but find most nations have all very similar |
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#89 |
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Prince
Join Date: Jun 2005
Location: Sweden
Posts: 370
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If a City state has access to gold and furs. When I get ally with them do I get access to those as well or do I have to build a road to their city?
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Love can die, but power is forever! |
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#90 |
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war! what is it good for?
Join Date: Jun 2008
Location: Melbourne, Australia
Posts: 63
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Can I trade maps or techs at all?
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#91 |
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King
Join Date: Jan 2001
Location: Ramløse, Denmark
Posts: 832
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The only way to "trade" techs is through a Research Agreement, where you don't know what you get. Not sure about maps.
__________________
Enjoy, Robert |
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#92 |
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Warlord
Join Date: Jan 2004
Location: Norway
Posts: 131
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"2. what difference does planet age have"
It changes how the planetary surface looks. A younger planet will have more mountains than an older planet etc. A question about the The Pyramids. Do they; a) decrease the time needed to build a worker, or b) decrease the time the worker needs to build an improvement? The way it is described in the civilopedia it can be either... Terje
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Just because I want to conquer Europe I am evil?! |
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#93 |
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Chieftain
Join Date: Sep 2010
Posts: 2
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thanks for the previous quick reply.
One final question (I am getting the hang of things )When a unit gets promoted and you make him a medic. Will he automatically heal +1 everyturn, and provide this healing to adjacent units. Or does he need to "Fortify until healed" To provide this effect? (I really hate you can't raze all city's, hope a mod will come to fix this :P) |
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#94 |
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Chieftain
Join Date: Nov 2001
Location: Finland
Posts: 28
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#95 | |
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Chieftain
Join Date: Sep 2010
Location: Parts Unknown
Posts: 63
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Quote:
That's why I was thinking of the event log, that will you tell you that "You became allied with City State X on turn 62", giving you a reminder of when your gift will arrive.
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#96 |
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Prince
Join Date: Jun 2005
Location: Sweden
Posts: 370
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Do I have access to them only when I'm ally or when I'm friendly as well?
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Love can die, but power is forever! |
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#97 |
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Chieftain
Join Date: Jan 2002
Posts: 28
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I've just installed the game and when I configure a new game I cannot find the "No Unique Civ option" to disable the unique Civ units or building etc. etc.
Is this option missing in CIV V ? |
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#98 | |
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Emperor
Join Date: Jul 2009
Location: Madrid
Posts: 1,155
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Quote:
This has happened several times, as many as any civ declaring(or not declaring) at any state of "likeing" (or "not likeing") towards me. |
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#99 |
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Chieftain
Join Date: Dec 2005
Location: In my head
Posts: 35
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I was wondering how i can cancel a made deal in dipolmacy? Cant seem to find out how...
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#100 |
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Chieftain
Join Date: Jul 2007
Location: In your head...
Posts: 49
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Does anyone have an idea when the world builder will be released?
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