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#121 |
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Chieftain
Join Date: Oct 2005
Posts: 8
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I'd love to know how unit maintenance is calculated. It seems like I can disband one unit, get +5 gpt, disband another with no change, disband a third and get +1 gpt. I haven't discovered any logic to it. Maybe it's a complex interaction of unit type, distance from somewhere, and number of units. What's odd though is that there is a supply number (of "allowed" number of units??) in one of the advisor screens, but I've never come close to exceeding it.
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#122 | |
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Prince
Join Date: Jun 2007
Posts: 351
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#123 |
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Prince
Join Date: Jan 2010
Location: Montreal
Posts: 334
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I can't test now, but finding the answer could be as simple as placing your unit in different places, deleting it, and seeing how much your gold goes down :
- unit inside city - unit inside territory - unit outside territory - unit in another players territory - unit in enemy territory Etc
__________________
Don't be afraid to cross the line. Only those that risk going too far can possibly know how far they can go. - William Bell |
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#124 |
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Prince
Join Date: Mar 2009
Posts: 470
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Does the pentagon stack with professional army? And if so does it give -100% to upgrade or -75%?
Just fyi.. even though I doubt no one has asked, but the krepost (russian UB) does not stack with angkor wat. In fact it does absolutely nothing.. honestly I think this was an oversight. |
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#125 | |
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Watching.
![]() Join Date: Oct 2001
Posts: 27,516
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#126 | |
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Prince
Join Date: Jan 2010
Location: Montreal
Posts: 334
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Quote:
__________________
Don't be afraid to cross the line. Only those that risk going too far can possibly know how far they can go. - William Bell |
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#127 |
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Prince
Join Date: Mar 2009
Posts: 470
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Also not asked but will answer anyway.. ghandi's special trait (double unhappiness from number of cities) cannot be dropped to zero like most other civs with the forbidden palace and planned economy.
I'm pretty sure that theocracy(piety) stacks in a linear fashion with his trait for 30% uhappy from population. Of course I was playing on super easy to get the bollywood achievement so it may have been low for other reasons. Perhaps someone could doublecheck this. |
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#128 |
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Chieftain
Join Date: Feb 2010
Posts: 6
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My question pertains to strategic resources:
When you acquire strategic resources by trade, they are on a turn limit, right? Does anything bad happen (diplomatically) if you use a resource to build a unit and cannot later give it back when the deal expires? Along those same lines, is there any reason NOT to use the strategic resources given to you in a trade, knowing that you'll just be handing them back to the original owner after a set number of turns anyway? Thanks! |
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#129 |
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Prince
Join Date: Mar 2009
Posts: 470
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Other stackables include catherine's Siberian riches with cultural diplomacy (they give 4x the ammount!) Sadly i didn't take facism this game, but I would like to know if/how this stacks with these traits.
The greek trait stacks with patronage in a non-linear fashion. It reduces it by 25% after it gets halved. So .37 rather than .25 Edit: Okay finally had the chance to test this, and facism stacks with siberian riches, but not with cultural diplomacy. You only get the extra from resources you actually own. Last edited by Evalis; Sep 28, 2010 at 01:46 AM. |
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#130 |
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Prince
Join Date: Mar 2009
Posts: 470
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bcruise: There is no penalty for having negative resources, you simply won't be able to build that unit type again once it dies. Ask your allies for uranium, build some nukes and then use them against them... hmm sounding familiar?
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#131 |
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Chieftain
Join Date: Sep 2010
Posts: 5
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How to buy units with GOLD instead of building it
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#132 |
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Prince
Join Date: Jun 2007
Posts: 351
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#133 |
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Prince
Join Date: Mar 2009
Posts: 470
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click the city name and it will pull up a menu where you can change production (including opening a queue - little checkbox on the bottom right) and purchase buildings and units (to the left of "change production").
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#134 |
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Chieftain
Join Date: Nov 2003
Location: Hell
Posts: 22
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Your unit would get stre penalty, around 40% or so if you no longer own the resource from which it built on.
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#135 |
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Prince
Join Date: Jan 2010
Location: Montreal
Posts: 334
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I have not seen it myself, but someone pointed out that if you make iron units then lose the iron, then the iron units you have will be less effective in combat. I don't recall by how much, it might have been by 25 or 50%.
__________________
Don't be afraid to cross the line. Only those that risk going too far can possibly know how far they can go. - William Bell |
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#136 |
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Prince
Join Date: Mar 2009
Posts: 470
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oic.. my bad. I just built nuclear weapons to test it.. guess I should have gone with a more traditional unit
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#137 | |
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Chieftain
Join Date: Sep 2010
Posts: 5
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Quote:
I have been playin this game for a day and realized having more cities don't necessarily makes me richer as unhappiness will go down and maintenance cost goes up. I understand that i can raze the cities that i just conquered, but is that realistic? I played other turn based strat games like KOEI Romance of the three kingdoms in which having more cities = richer. Therefore, I am just not used to this whole concept. Is it just only me as i have never played other civc games previously. |
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#138 | |
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Prince
Join Date: Jan 2010
Location: Montreal
Posts: 334
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Quote:
__________________
Don't be afraid to cross the line. Only those that risk going too far can possibly know how far they can go. - William Bell |
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#139 | |
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Chieftain
Join Date: Feb 2007
Posts: 20
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Quote:
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#140 |
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#WINNING
Join Date: Jan 2005
Location: TN-USA
Posts: 4,736
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Where do you find out when a peace deal ends?
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