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#81 |
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Emperor
Join Date: Jan 2002
Location: Timisoara, Romania
Posts: 1,798
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he he ... this seems to be "Total War" curse somehow ... they managed to design such an interesting combat system in the last versions that the AI which was wrote couldn't raise at a decent skills !!
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#82 | |
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Prince
Join Date: Jul 2008
Posts: 341
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#83 | |
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Chieftain
Join Date: Jun 2009
Posts: 87
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#84 | |
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Chieftain
Join Date: Jun 2009
Posts: 87
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Quote:
And a lot of the confusion from the Civ system is that the tactical scale and the strategic scale are different, but presented on the same map. |
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#85 |
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King
Join Date: Sep 2002
Location: In your city, poisoning your water!
Posts: 669
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I see it much more pragmatic: If it's fun it's OK. After all, it's a game and not a simulation.
Repeatedly loosing a tank to a spearman for example is not much fun. Having the same thing happen once in a lifetime is funny though. Also, some people really don't seem to get the 1UPT system. If you could stack 2 units per tile, you could simply combine a ranged with a melee unit to protect it and park it on a hill outside your enemy's city. Been there, done that. With 1UPT on the other hand you protect your ranged units by blocking access to that unit by the enemy. Suddenly, unit placement, terrain, chokepoints and the enemy's available (and visible!) units become actually meaningful. How some people cannot see this as an improvement over Civ4 is beyond me. And I totally like how with 1UPT you can line-up your army on the enemies border, with his units shuffling uneasy on the other side! With Civ4 you would just have my stack vs. his stack. Last edited by Rince; Sep 27, 2010 at 12:00 PM. |
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#86 |
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www.GhengisFarb.com
Join Date: Nov 2001
Location: Operation "Screwed" Eagle
Posts: 441
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For a board game. In real life and real military tactics you usually augment one force with another type so the idea of having 2 artillery units with one infantry unit would be historical.
__________________
Click the pretty colors www.GhengisFarb.com (All ORIGINAL graphics - Home of the Leadermate of the Month) Leaderhead Request Thread FINISHED LEADERHEADS>"Jessica Rabbit" Helen of Troy LEADERHEAD PREVIEWS > Genghis Khan Name the Leaderhead |
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#87 |
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Emperor
Join Date: Jan 2002
Location: Timisoara, Romania
Posts: 1,798
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#88 |
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Chieftain
Join Date: Sep 2010
Posts: 15
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#89 |
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Emperor
Join Date: Jul 2005
Location: Canada
Posts: 1,980
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Unfortunately all the other aspects - civilzations, leaders that were chosen, city names etc - give the impression they were trying to create something with at least a slight resemblance to history.
Now we are to believe that is not the case and that it is merely a coincidence that there is any resemblance to historical events, places, and people? Seriously, the only war that I can think of where 1 Upt would work on a strategic scale would be the Great War, on the Western Front, but even then it was cramped and concentrated in a small enough area, that this may not even be appropriate. I would like to hear of another instance where there was anything similar. Last I checked, the Romans and Carthaginians used "Stacks of Doom" (86,000 and 56,000 at Cannae), Marlborough used Stacks of Doom (52,000 at Blenheim), Napoleon used Stacks of Doom (72,000 at Austerlitz), Wellington used Stacks of Doom (68,000 plus 50,000 Prussians at Waterloo), and the Prussians and Austrians used Stacks of Doom (221,000 Prussians and 206,000 Austrians at Koniggratz). At any rate, I do think some limitation is justified, but I would base it on some simple logistical calculation, such as, for example, 1 unit per tile on tiles with no roads, two with roads, four with railways, and so forth. It could be expanded even further by taking into account the type of terrain, whose borders they are in, if its farmland/town, and other things. Specific numbers could be toyed around with, but the general principle is worthwhile I think.
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We have not journeyed all this way across the centuries, across the oceans, across the mountains, across the prairies, because we are made of sugar candy. - Sir Winston Churchill World Empires: 1900 Nation/Political Role Play Project I very rarely check in to CFC anymore, so if anyone needs to contact me about a file being down, or something similar, you can contact me at generalmatthew_shk@yahoo.ca. - Matthew Last edited by GeneralMatt; Sep 27, 2010 at 02:41 PM. |
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#90 |
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Emperor
Join Date: Jul 2007
Posts: 1,203
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A "peacetime footing" for a military where you can put additional units (say, up to 1 per adjacent land tile) into your cities with the caveat that if you go to war they'll all be ejected would be wonderful.
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#91 | |
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Warlord
Join Date: Dec 2005
Location: Poland
Posts: 116
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Quote:
For instance, you could stack a knight unit(2 mass) and 2 x pikemen(2x1mass) on a flat grassland tile you own(it would have 3 mass limit + 1 mass with road on it), but if you wanted to move those units over your border to a forest tile w/o a road(e.g. 2 mass limit) you would have to split the stack up. Following this logic civilian units wouldnt have any mass (workers, setllers etc) and they would be able to move freely. It would make wars even more tactical, and would remove most of the annoyences of the 1upt system, w/o introducing the dreadfull SODs back to the game. |
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#92 | |
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Warlord
Join Date: Jun 2010
Location: Portland
Posts: 280
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Quote:
But I also agree with others, the maps feel like they have too few hexs. And if you turn the map size up, you can't support large empires due to the happiness issues. DK |
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#93 |
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Chieftain
Join Date: Sep 2010
Posts: 10
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I have to agree, I hate 1 unit 1 tile. I think in principal is good as the Civ IV AI liked to make HUGGEEE unit stacks, but the map sizes just don't suit 1 unit 1 tile. I think that maybe only stacking of same unit types up to 3 or 4 would be a much better system.
But it doesn't matter because the 'base' Civ games have sucked for a long time, its all about the mods that the fans come up it that improve the game.
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#94 | |
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Eclectic Enigma
Join Date: Jul 2010
Location: Canada
Posts: 307
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Now I get that some people don't care much about any of that and will have fun anyway whatever the abstractions might be. That is fine, knock yourselves out, but its a kool-aid that some others cannot swallow. I don't think the two camps can ever agree. But what is crazy and really baffling is that there are a number of people actually trying to argue that this system and what it allows to happen is somehow realistic or reasonable. |
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#95 | ||
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Chieftain
Join Date: Nov 2009
Posts: 64
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Quote:
While the scenario is technically posssible, the game would seem to suggest it's a lot more likely than it'd actually be. Also, what happens if their fairly green Crossbowmen take out my fairly veteran Mech Infantry? Quote:
Anyhow, it just seems pretty silly having archers fire at a longer range than guns that can totally shoot farther. Not to mention having Crossbowmen WIN because of this ugly "fact." The easiest solution, as I see it (as in, not messing with the ranges), is to reduce the amount of damage, say, Riflemen onward, take from Crossbows and other archery stuffs. There'd just seem to be something off about having Crossbows just pick units off from range that those units would realistically be able to fire over. |
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#96 | |
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Warlord
Join Date: Jan 2006
Posts: 212
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Quote:
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#97 |
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Chieftain
Join Date: May 2010
Posts: 36
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what would be pretty epic is to have CIV with Total War type battle...I wonder if we could mod something like that.
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#98 |
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Los'
Join Date: Mar 2008
Posts: 4,211
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#99 | |
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Deity
Join Date: Jul 2009
Location: ohi-yo
Posts: 2,345
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Quote:
Here is Kael modification. Not what you are asking for, but it is close to what you like. http://forums.civfanatics.com/showthread.php?t=380955 Ask him to do it. I prefer the 1upt. The only best change in the series. |
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#100 |
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Los'
Join Date: Mar 2008
Posts: 4,211
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