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#21 |
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Chieftain
Join Date: Oct 2001
Location: Calgary, AB, Canada
Posts: 74
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Sadly it doesn't work for me
![]() I copied it to the right folder. Browsed it. Enabled it. Loaded an existing game. I don't see Luxuries listed in the top menu anywhere. |
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#22 | |
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Warlord
Join Date: Nov 2001
Posts: 159
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This looks fantastic! Is it multiplayer-compatible?
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#23 |
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Chieftain
Join Date: Sep 2006
Posts: 54
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I can see a lot of modders looking to add more resources PMing you for permission to use this mod. It looks good; I was worried I would have to figure out how to do it. Now I get an example and something to work with
Thanks
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#24 | |
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Chieftain
Join Date: Sep 2010
Posts: 17
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Quote:
You have to do Mods->SP->Load Game |
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#25 |
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Chieftain
Join Date: Oct 2001
Location: Calgary, AB, Canada
Posts: 74
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You're kidding me right? That is... well... just one more stupid decision in the history of Civ V I guess.. I'm not surprised
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#26 |
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The Hamster King
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
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Why? Same thing in Civ4. You have to load a mod, it won't affect base gameplay.
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Rise from Erebus - R i f E - Civ5 Economy Mod
Member of the R i f E team Inno Install Script Tutorial |
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#27 | |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,594
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Quote:
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Dyslexia luRs Member of the C2C modding team. |
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#28 |
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The Hamster King
Join Date: May 2008
Location: Crestview FL
Posts: 14,448
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That I agree with. Those damn EULA screens need to be possible to deactivate, you do NOT need to see it every damn time.
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Rise from Erebus - R i f E - Civ5 Economy Mod
Member of the R i f E team Inno Install Script Tutorial |
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#29 |
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Chieftain
Join Date: Nov 2005
Posts: 93
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#30 | |
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Chieftain
Join Date: Feb 2008
Posts: 51
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#31 |
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Prince
Join Date: Oct 2008
Location: New Orleans, LA.
Posts: 567
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I like it!
I even customized it to show only the luxuries i actually have. Was kind of an eye sore to see all those zeros. |
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#32 |
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Prince
Join Date: Oct 2008
Location: New Orleans, LA.
Posts: 567
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Here's what my tweak looks like:
Last edited by Gorey; Sep 30, 2010 at 03:26 PM. |
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#33 |
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Void Co. Chairman
Join Date: Dec 2006
Location: Cola
Posts: 746
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Hey magus424, awesome interface mod! Can I include it in my modpack?
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The above post was meant to have humour. Sometimes I don't include smilies for they spoil it. |
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#34 |
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Chieftain
Join Date: Feb 2008
Posts: 51
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Nice tweak. Are you going to make that version available (do you need the original author's permission--I'm not sure what the protocol is there)?
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#35 | |
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Prince
Join Date: Oct 2008
Location: New Orleans, LA.
Posts: 567
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Quote:
but when im done playing with it i'll upload a modified version of that one file as an attachement if anyone wants it. I wont upload the entire mod as a seperate entity.. thats just wrong. Last edited by Gorey; Sep 30, 2010 at 03:27 PM. |
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#36 |
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Prince
Join Date: Oct 2008
Location: New Orleans, LA.
Posts: 567
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Hmm, instead of checking for NumAvailable, i should probably use NumTotal instead.
That way if you trade away all your cotton for example, it wont disapear from the list. Think i might also remove the green "Total" and "Extra" parts. I mean if it says you have two wine (like in my screenshot above) with no trades.. 1 extra is implied. And if it shows you have 1 spice with 1 traded.. 2 total is a given. Just fluff thats not needed imo. I'm only interested in how many i have available.. and how many i have traded. Last edited by Gorey; Sep 30, 2010 at 09:56 AM. |
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#37 | |
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Void Co. Chairman
Join Date: Dec 2006
Location: Cola
Posts: 746
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Quote:
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The above post was meant to have humour. Sometimes I don't include smilies for they spoil it. |
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#38 | |
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Chieftain
Join Date: Sep 2010
Posts: 17
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Quote:
![]() Mod packs won't work as well with Civ 5 since individual mods can be updated so easily through the game itself
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#39 |
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Chieftain
Join Date: Feb 2008
Posts: 51
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Aye, totally understood. (Actually, the more I think about it, the zeros help you see which luxuries you may still want to collect.)
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#40 | |
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Prince
Join Date: Oct 2008
Location: New Orleans, LA.
Posts: 567
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Quote:
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