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Old Sep 28, 2010, 01:18 PM   #21
KnightOwl
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Sadly it doesn't work for me

I copied it to the right folder. Browsed it. Enabled it. Loaded an existing game. I don't see Luxuries listed in the top menu anywhere.
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Old Sep 28, 2010, 02:46 PM   #22
Kolath
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This looks fantastic! Is it multiplayer-compatible?
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Old Sep 28, 2010, 05:01 PM   #23
Cheshiremythos
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I can see a lot of modders looking to add more resources PMing you for permission to use this mod. It looks good; I was worried I would have to figure out how to do it. Now I get an example and something to work with Thanks
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Old Sep 29, 2010, 01:00 AM   #24
magus424
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Quote:
Originally Posted by KnightOwl View Post
Sadly it doesn't work for me

I copied it to the right folder. Browsed it. Enabled it. Loaded an existing game. I don't see Luxuries listed in the top menu anywhere.
Did you load the game through the Mods section? If you backed up all the way to the sp/mp/mods screen then went sp->load game, it won't work.

You have to do Mods->SP->Load Game
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Old Sep 29, 2010, 04:08 PM   #25
KnightOwl
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You're kidding me right? That is... well... just one more stupid decision in the history of Civ V I guess.. I'm not surprised
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Old Sep 29, 2010, 04:14 PM   #26
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Quote:
Originally Posted by KnightOwl View Post
You're kidding me right? That is... well... just one more stupid decision in the history of Civ V I guess.. I'm not surprised
Why? Same thing in Civ4. You have to load a mod, it won't affect base gameplay.
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Old Sep 29, 2010, 04:40 PM   #27
Dancing Hoskuld
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Originally Posted by Valkrionn View Post
Why? Same thing in Civ4. You have to load a mod, it won't affect base gameplay.
True, but in Civ IV you can create a short cut to the mod or put "Mod=modname" in the ini file so as to skip one step/screen. In Civ V its is two screens because of the I agree/disagree screen.
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Old Sep 29, 2010, 04:50 PM   #28
Valkrionn
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That I agree with. Those damn EULA screens need to be possible to deactivate, you do NOT need to see it every damn time.
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Old Sep 29, 2010, 04:56 PM   #29
PTM
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Quote:
Originally Posted by Kolath View Post
This looks fantastic! Is it multiplayer-compatible?
No mods are, currently.
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Old Sep 29, 2010, 09:15 PM   #30
Freezer-TPF-
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Originally Posted by PTM View Post
Things like this (and there are many other things like this that currently need modding) are less "helpful mods" and more "borderline critical UI fixes that should have been in the initial release."

A good game to be sure, but a malformed and incomplete UI if ever there was one.
I agree. Something like this display needs to be patched into the main game ASAP. Nice job on the mod! The download link seems to be down at the moment, but I will check it out when it recovers.
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Old Sep 30, 2010, 01:59 AM   #31
Gorey
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I like it!

I even customized it to show only the luxuries i actually have.

Was kind of an eye sore to see all those zeros.
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Old Sep 30, 2010, 02:17 AM   #32
Gorey
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Here's what my tweak looks like:

Last edited by Gorey; Sep 30, 2010 at 03:26 PM.
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Old Sep 30, 2010, 07:57 AM   #33
Szpilman
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Hey magus424, awesome interface mod! Can I include it in my modpack?
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Old Sep 30, 2010, 08:57 AM   #34
Freezer-TPF-
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I like it!

I even customized it to show only the luxuries i actually have.

Was kind of an eye sore to see all those zeros.
Nice tweak. Are you going to make that version available (do you need the original author's permission--I'm not sure what the protocol is there)?
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Old Sep 30, 2010, 09:41 AM   #35
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Originally Posted by Freezer-TPF- View Post
Nice tweak. Are you going to make that version available (do you need the original author's permission--I'm not sure what the protocol is there)?
noooo.. i'd never step on anyone's toes like that.

but when im done playing with it i'll upload a modified version of that one file as an attachement if anyone wants it. I wont upload the entire mod as a seperate entity.. thats just wrong.

Last edited by Gorey; Sep 30, 2010 at 03:27 PM.
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Old Sep 30, 2010, 09:48 AM   #36
Gorey
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Hmm, instead of checking for NumAvailable, i should probably use NumTotal instead.

That way if you trade away all your cotton for example, it wont disapear from the list.

Think i might also remove the green "Total" and "Extra" parts. I mean if it says you have two wine (like in my screenshot above) with no trades.. 1 extra is implied. And if it shows you have 1 spice with 1 traded.. 2 total is a given. Just fluff thats not needed imo.

I'm only interested in how many i have available.. and how many i have traded.

Last edited by Gorey; Sep 30, 2010 at 09:56 AM.
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Old Sep 30, 2010, 10:23 AM   #37
Szpilman
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Originally Posted by Gorey View Post
Hmm, instead of checking for NumAvailable, i should probably use NumTotal instead.

That way if you trade away all your cotton for example, it wont disapear from the list.

Think i might also remove the green "Total" and "Extra" parts. I mean if it says you have two wine (like in my screenshot above) with no trades.. 1 extra is implied. And if it shows you have 1 spice with 1 traded.. 2 total is a given. Just fluff thats not needed imo.

I'm only interested in how many i have available.. and how many i have traded.
I actually think removing 'Total' is a good idea, but Extra is really useful for seeing how many you have available at a glance, otherwise you're having to do micro math for each resource every time.
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Old Sep 30, 2010, 11:58 AM   #38
magus424
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Originally Posted by Szpilman View Post
Hey magus424, awesome interface mod! Can I include it in my modpack?
I'd rather you not, it's available on the mod hub now so you can just suggest people grab it

Mod packs won't work as well with Civ 5 since individual mods can be updated so easily through the game itself
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Old Sep 30, 2010, 01:13 PM   #39
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Originally Posted by Gorey View Post
noooo.. i'd never step on anyone's toes like that.

I provided the info on which file to edit and where. You can do it yourself. It's easy.
Aye, totally understood. (Actually, the more I think about it, the zeros help you see which luxuries you may still want to collect.)
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Old Sep 30, 2010, 01:24 PM   #40
Gorey
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Originally Posted by Szpilman View Post
I actually think removing 'Total' is a good idea, but Extra is really useful for seeing how many you have available at a glance, otherwise you're having to do micro math for each resource every time.
Not really, just look at the first number.. if its greater than 1.. it's extra.. and can be traded
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