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#1 |
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Warlord
Join Date: Sep 2010
Posts: 114
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A City-State Upgrade Mod?
I am looking to add more different types of city-states to the game and was hoping that someone could either help me make the mod or simply take the lead and make it themselves. Here's what I'm thinking:
We already have the Military, Maritime and Cultural city-states, why not have some more? Industrious: Highly productive societies that send you a worker every so often Migratory: Fast growing societies that provide an immigrant every so often...meaning that one city would gain in population once in a while thanks to alliance with the city-state. Intellectual: I know that we can gain science from city-states already, but this would be a city-state that would be even more valuable to scientific research. Entertaining: A society full of musicians, artists and strippers, this one provides a happiness bonus for the alliance. Any other ideas? |
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#2 | ||
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Chieftain
Join Date: Sep 2010
Posts: 17
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Quote:
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#3 | |
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Prince
Join Date: Mar 2010
Posts: 436
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Quote:
maybe thats too much, but i think a production bonus would be preferable to free workers
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What has three pounds, four lobes and just came up with the idea for guns? |
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#4 | |
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Warlord
Join Date: Sep 2010
Posts: 114
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I've gained alliances with city-states for building the Hanging Gardens, for discovering a natural wonder and from killing barbarbians, so it's not just money that buys their influence. I've downloaded a modding guide (Kael's) and maybe it'll be possible for me to try this myself. |
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#5 |
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Prince
Join Date: Mar 2010
Posts: 436
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It should be fairly easy. i'm actually amazed at how simple modding basic stuff is. I haven't gotten into LUA, which i imagine you will need to do for this mod yet, but the xml stuff is real easy.
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What has three pounds, four lobes and just came up with the idea for guns? |
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#6 | |
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The Errant General
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Quote:
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"Don't forget your great guns, which are the most respectable arguments of the rights of kings." - Frederick the Great |
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#7 |
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Chieftain
Join Date: Oct 2001
Location: Calgary, AB, Canada
Posts: 74
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I'm going to try to do this one.. of course someone more knowledgeable might finish it first but it's still a great learning experience
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#8 |
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Chieftain
Join Date: Oct 2001
Location: Calgary, AB, Canada
Posts: 74
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Hmmm unless I'm not mistaken this isn't possible with only lua/xml changes. It'll require the real SDK to be released which is suppose to be quite a ways off... too bad..
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#9 | |
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The Suggestor
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#10 |
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Deity
Join Date: Nov 2008
Location: Albany, New York
Posts: 2,810
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Well, Mexico City would be Migratory, and Rio de Janerio should become Entertaining.
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(Economic Left/Right: 6.50 Social Libertarian/Authoritarian: -8.15) Lighthearter: Dem has fine butt |
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#11 |
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Chieftain
Join Date: Sep 2010
Posts: 98
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the others are good but industrious seems useless
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#12 |
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Warlord
Join Date: Nov 2007
Location: Prague, Czech. Rep.
Posts: 182
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What is wrong with the +Hammers idea? I like it, production is very scarce resource in Civ V!
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#13 |
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Warlord
Join Date: Sep 2010
Posts: 114
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#14 |
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Prince
Join Date: Mar 2010
Posts: 436
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i would think that you could copy the +food mechanic from maritime city-states and just change food to production and thenn fiddle with numbers. I haven't taken a look at it myself, but that makes sense in concept.
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What has three pounds, four lobes and just came up with the idea for guns? |
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#15 |
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Chieftain
Join Date: Sep 2010
Posts: 18
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Why argue that the Production-bonus is better than the Worker-bonus, just because it is more needed as a civ-player? Why not think about what would happen if a city of a certain kind became an ally (more or less IRL). Would they give you production, or workers?
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#16 | |
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The Errant General
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Quote:
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"Don't forget your great guns, which are the most respectable arguments of the rights of kings." - Frederick the Great |
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#17 |
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Prince
Join Date: Aug 2010
Location: Toronto,Canada
Posts: 429
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If some one does make this mod, can I merge it with my extra city state mod?(sig)
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