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Old Sep 29, 2010, 11:25 AM   #1
WeneedmoreCivs
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A City-State Upgrade Mod?

I am looking to add more different types of city-states to the game and was hoping that someone could either help me make the mod or simply take the lead and make it themselves. Here's what I'm thinking:

We already have the Military, Maritime and Cultural city-states, why not have some more?

Industrious: Highly productive societies that send you a worker every so often
Migratory: Fast growing societies that provide an immigrant every so often...meaning that one city would gain in population once in a while thanks to alliance with the city-state.
Intellectual: I know that we can gain science from city-states already, but this would be a city-state that would be even more valuable to scientific research.
Entertaining: A society full of musicians, artists and strippers, this one provides a happiness bonus for the alliance.

Any other ideas?
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Old Sep 29, 2010, 11:41 AM   #2
magus424
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Industrious: Highly productive societies that send you a worker every so often
This one's not very useful - by the time I have enough gold to be allies with a city-state, I'm to the point where I'm deleting workers

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Migratory: Fast growing societies that provide an immigrant every so often...meaning that one city would gain in population once in a while thanks to alliance with the city-state.

Intellectual: I know that we can gain science from city-states already, but this would be a city-state that would be even more valuable to scientific research.

Entertaining: A society full of musicians, artists and strippers, this one provides a happiness bonus for the alliance.
These 3 aren't bad ideas, if it's possible to add them
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Old Sep 29, 2010, 11:48 AM   #3
Abremms
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Industrious: Highly productive societies that send you a worker every so often
i like all the ideas but this one, need to think of something else for industrious cities. You really don't need many workers in V. maybe they give a small production boost to you capital in early ages, like +1. at Renaissance it goes up to +2, and in the modern age with the advent of outsourcing, it goes to +3 in the capital and +1 in all other cities.

maybe thats too much, but i think a production bonus would be preferable to free workers
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Old Sep 29, 2010, 11:56 AM   #4
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i like all the ideas but this one, need to think of something else for industrious cities. You really don't need many workers in V. maybe they give a small production boost to you capital in early ages, like +1. at Renaissance it goes up to +2, and in the modern age with the advent of outsourcing, it goes to +3 in the capital and +1 in all other cities.

maybe thats too much, but i think a production bonus would be preferable to free workers
I was thinking that at first, but then I realized that because of the non-stackable workers and the way that pillaging works, I might actually want to receive workers without wasting money on them.

I've gained alliances with city-states for building the Hanging Gardens, for discovering a natural wonder and from killing barbarbians, so it's not just money that buys their influence.

I've downloaded a modding guide (Kael's) and maybe it'll be possible for me to try this myself.
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Old Sep 29, 2010, 12:01 PM   #5
Abremms
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It should be fairly easy. i'm actually amazed at how simple modding basic stuff is. I haven't gotten into LUA, which i imagine you will need to do for this mod yet, but the xml stuff is real easy.
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Old Sep 29, 2010, 12:08 PM   #6
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...i think a production bonus would be preferable to free workers
I agree. It comes a time when you have enough workers. Extra production, on the other hand, never goes amiss.
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Old Sep 29, 2010, 12:08 PM   #7
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I'm going to try to do this one.. of course someone more knowledgeable might finish it first but it's still a great learning experience
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Old Sep 29, 2010, 05:30 PM   #8
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Hmmm unless I'm not mistaken this isn't possible with only lua/xml changes. It'll require the real SDK to be released which is suppose to be quite a ways off... too bad..
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Old Sep 29, 2010, 05:36 PM   #9
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i like all the ideas but this one, need to think of something else for industrious cities. You really don't need many workers in V. maybe they give a small production boost to you capital in early ages, like +1. at Renaissance it goes up to +2, and in the modern age with the advent of outsourcing, it goes to +3 in the capital and +1 in all other cities.

maybe thats too much, but i think a production bonus would be preferable to free workers
I agree, I handle the worker's, just give me a production bonus and this will be great.
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Old Sep 29, 2010, 07:35 PM   #10
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Well, Mexico City would be Migratory, and Rio de Janerio should become Entertaining.
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Old Sep 30, 2010, 07:45 AM   #11
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the others are good but industrious seems useless
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Old Sep 30, 2010, 09:33 AM   #12
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What is wrong with the +Hammers idea? I like it, production is very scarce resource in Civ V!
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Old Sep 30, 2010, 09:52 AM   #13
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What is wrong with the +Hammers idea? I like it, production is very scarce resource in Civ V!
So I've started reading the guide and I'm not sure I am going to be able to do this one myself yet. It seems a bit beyond my experience.
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Old Sep 30, 2010, 09:59 AM   #14
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So I've started reading the guide and I'm not sure I am going to be able to do this one myself yet. It seems a bit beyond my experience.
i would think that you could copy the +food mechanic from maritime city-states and just change food to production and thenn fiddle with numbers. I haven't taken a look at it myself, but that makes sense in concept.
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Old Sep 30, 2010, 10:11 AM   #15
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Why argue that the Production-bonus is better than the Worker-bonus, just because it is more needed as a civ-player? Why not think about what would happen if a city of a certain kind became an ally (more or less IRL). Would they give you production, or workers?
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Old Sep 30, 2010, 10:22 AM   #16
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Why argue that the Production-bonus is better than the Worker-bonus, just because it is more needed as a civ-player? Why not think about what would happen if a city of a certain kind became an ally (more or less IRL). Would they give you production, or workers?
You've to look at this from the gameplay standpoint. Production points are off-screen workers, really, just a different kind from the worker units.
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Old Oct 02, 2010, 05:47 AM   #17
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If some one does make this mod, can I merge it with my extra city state mod?(sig)
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