| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Chieftain
Join Date: Dec 2002
Posts: 4
|
Suggested settler function: canals
Of course, they would take a looong time to build, but could add a cool strategic element when naval units come into play.
|
|
|
|
|
|
#2 |
|
Prince
Join Date: Oct 2001
Location: Chicago
Posts: 441
|
Yes. I remeber a Firaxian saying they considered canals but couldn't figure out how to implement them...or something to that effect.
|
|
|
|
|
|
#3 |
|
Appropriations Consultant
Join Date: Jan 2002
Location: Multiple Victory Avenue
Posts: 1,731
|
In a sense a settler can build a one tile canal. I have built cities at bottlenecks and used the city to move ships from one ocean to the other. I've also built cites on islands and peninsulas that shorten the route to an invasion point.
But I know what you mean. Longer canals would be nice.
|
|
|
|
|
|
#4 |
|
bang!
Join Date: Nov 2002
Location: Texas
Posts: 1,569
|
I usually devote a major city on each coast to building a fleet.
Ah, the good-old terraforming abilities. In SMAC you could lower terrain into the ocean, and raise it too. I would build land-bridges to my islands, or just make more land when I needed it. |
|
|
|
|
|
#5 |
|
Moonlight Rambler
Join Date: Sep 2002
Location: Monterrey, Mexico
Posts: 2,032
|
every time I see a shock point that idea comes to my mind, canal would be a great help, and I'm sure all civs will declare war to the owner of the canal
|
|
|
|
|
|
#6 |
|
Chieftain
Join Date: Dec 2002
Posts: 34
|
Agreed. I've thought canals would add a new element to the game for some time. By the way, has anyone ever played Sid Meyer's Alpha Centauri? That is, sort of, Civ4. Just wondering.
|
|
|
|
|
|
#7 |
|
Leftist Loyalist
Join Date: Jun 2002
Location: Ottawa, Ontario, Frozen North
Posts: 1,140
|
Well, canals would be amazing, I'm very surprised that they where not implemented, they would make naval combat mch more useful. But then again, naval combat is so completely cumbersome and pointless that any improvement to it would be a big positive
__________________
I love you tree born kettle girl! "to alcohol! The cause of and solution to all of life's problems!"- Homer Simpson |
|
|
|
|
|
#8 |
|
...but I do know Shinola
Join Date: Jan 2002
Location: Texas
Posts: 601
|
Some type of canals would be nice.
Much like Cartouche Bee was saying, I like to build cities on the thin (one-tile wide) peninsulas that connect continents together. That allows you as the owner of the city to control the flow of ships from one ocean to the other without having to traverse all the way around an entire continent to get to the other side. |
|
|
|
|
|
#9 |
|
I'm "out of sync"
Join Date: Nov 2002
Location: Chi-town
Posts: 63
|
I agree with the Dev's... as stated earlier in this thread.. how would you implement a canal? Are you seeing this as a worker command? I can't imagine a canal as a city improvement. Would canals only be allowed along river tiles? How would it affect the f/s/c rating of a tile? I think the implementation of that feature would be complex and possibly lead to a useless feature (or used at a minimum). Good thinking though.. the more creative the better.
|
|
|
|
|
|
#10 |
|
soundcloud.com/hygro/
Join Date: Dec 2002
Location: Bay Area, California
Posts: 12,042
|
a cannal lke the Erie Cannal could be a road that ships could go on, or somehow connectig your trade route like a road. As for Cannals like the Suez and Panama, I build cities and have my ships go on through.
__________________
I hope everyone realizes my comment was satirical. Spare me from having to put an emoticon after every damn post. -Whiskey_Lord I'm just an incredible poster. You name a topic, I have an opinion on it. Need confusing and unclear one-liners? I'm your man. -RedRalph |
|
|
|
|
|
#11 |
|
Dark Magus
Join Date: Jun 2002
Location: Ooorstrailier!
Posts: 2,078
|
I always thought canals would be great. But how would I implement them?
They could act just like rivers, just boats can travel on them. Same trade bonuses, same defence bonus, same effects on roads before engineering. Since rivers are on the grid lines, this would case problems of implementation. Maybe instead it could become a new terrain type that doesn't occur naturally, that both land and sea units can travel on. The only way to get the terrain type would be via worker actions. |
|
|
|
|
|
#12 |
|
Irresistibly Attractive
Join Date: Aug 2001
Location: Not on your side
Posts: 27,780
|
I think they should basically work like roads, only ships can also move on them.
Unfortunately, we'd be in grave risk of getting ridiculous canal systems streching across entire continents. One partial solution'd be to make their construction very expensive, and to disallow canals on mountains and hills.
__________________
Why can't you be a non-conformist just like everybody else? CivIII stuff: Hexette (16x16 World Map), The Classic Maya Scenario, Resource gfx, Other gfx, ACW C3C |
|
|
|
|
|
#13 |
|
Leftist Loyalist
Join Date: Jun 2002
Location: Ottawa, Ontario, Frozen North
Posts: 1,140
|
Canals also had a very important military use. The Rideau Canal in my home town was built to prevent American Invasion as a barrier, also canals are made for military vessels, moving frigates and battleships from York (Toronto) to the Gulf of St. Lawrence to London and back and forth was important aswell
__________________
I love you tree born kettle girl! "to alcohol! The cause of and solution to all of life's problems!"- Homer Simpson |
|
|
|
|
|
#14 |
|
Warlord
Join Date: Nov 2001
Posts: 243
|
Just basically make them as rivers
|
|
|
|
|
|
#15 |
|
Leftist Loyalist
Join Date: Jun 2002
Location: Ottawa, Ontario, Frozen North
Posts: 1,140
|
Yes, but you can't move ships through rivers though in Civ3, therefore defeating the whole purpose of proposing the idea of canals in the first place
__________________
I love you tree born kettle girl! "to alcohol! The cause of and solution to all of life's problems!"- Homer Simpson |
|
|
|
|
|
#16 | |
|
you will get nothing
Join Date: Oct 2002
Location: canada
Posts: 509
|
Quote:
it was also fun planting rivers in SMAC... The Last Conformist: "Unfortunately, we'd be in grave risk of getting ridiculous canal systems streching across entire continents. One partial solution'd be to make their construction very expensive, and to disallow canals on mountains and hills." and give them a very large upkeep too, that tends to limit these things. it fits in a little with something I was thinking about for the theoretical "Civ 4" was to basically not have terrain improovments tied so much to cities. I mean what's the difference between a fortress and a city wall? or an airport and an airbase? or the workers who work from "inside" the cities or the ones who work outside... but a simple wat to put the canals in if they got the rest of it working( ) would be just a string of harbours...yeah, right.... Last edited by Suki; Dec 14, 2002 at 09:10 AM. |
|
|
|
|
|
|
#17 |
|
Emperor
Join Date: Jul 2002
Location: New Jersey
Posts: 1,073
|
If you were allowed to build cities adjacent (meaning not even one tile between two cities) to each other you could build canals that are as long as you want.
__________________
What's worse than a cold toilet seat? A warm toilet seat. There's only one way short of magic it could have gotten warm. At first, you're almost thankful it's warm, then you start thinking... |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| suggested wonder | Inspector Javert | Civ4 - Creation & Customization | 9 | Jan 24, 2008 04:54 PM |
| Motorezed Settler (aka Lunar Settler) preview | CivArmy s. 1994 | Civ3 - Creation & Customization | 8 | Sep 20, 2004 01:09 PM |
| Build Order. Settler/Settler or Spearman/Settler | handy900 | Civ3 - Strategy & Tips | 12 | Jun 10, 2003 07:13 PM |
| Smilies - Suggested | stormbind | Site Feedback | 1 | Feb 13, 2003 03:30 PM |
| suggested Constitution | Gingerbread Man | Civ3 - Multi-site Demo Game: High Council | 5 | Feb 11, 2003 11:11 PM |