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#101 | |
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Emperor
Join Date: Oct 2007
Location: Nijmegen, the Netherlands
Posts: 1,795
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#102 |
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Prince
Join Date: Aug 2010
Location: 954, Florida
Posts: 321
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Now that I finally have the time (and money) to play with the new DLC, I've updated my guide to include Korea and the new wonders. My opinion of Korea is mixed, I love the leader trait but hate it's units, while I feel the new wonders a bit... lacking. If I did not have this guide to maintain, I probably would not have bought them.
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The Civ5 Guide - almost everything you want to know about Civ5! See all my work on games, mods, and guides at: Reat Channel |
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#103 |
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Prince
Join Date: Aug 2010
Location: 954, Florida
Posts: 321
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It seems the Strategy Articles section is gone, so there's no where for my guide to sit that won't get pushed down by random threads in only a few hours. I doubt my guide fits the criteria to be placed in the War Academy as it's not about something specific, and it certainly isn't organized how they want their guides to be. So is this guide doomed to obscurity 30 pages deep in the strategy forum? Seems like a waste of all the hours and hours I've put into it.
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The Civ5 Guide - almost everything you want to know about Civ5! See all my work on games, mods, and guides at: Reat Channel |
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#104 |
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Say No 2 Net Validations
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...just checking the first page...mmhh...i think we might be able to do something with this thread
. We'll discuss it.
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#105 |
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Prince
Join Date: Aug 2010
Location: 954, Florida
Posts: 321
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Ohhh sticky! Tyvm
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The Civ5 Guide - almost everything you want to know about Civ5! See all my work on games, mods, and guides at: Reat Channel |
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#106 |
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Chieftain
Join Date: Oct 2011
Posts: 5
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This is a great guide - thx
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#107 |
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Warlord
Join Date: May 2011
Posts: 210
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Minor correction.. the Keshik is not treated as a mounted unit by the game, but rather as an archery unit. As such, it only gets its base 5 movement, and is NOT improved by Mongol Terror.
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East Indies Scenario - we need your help! Holy City States ![]() My name is Awesomendyas, King of Kings. Look at my works, ye mighty, and despair.
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#108 |
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Prince
Join Date: Sep 2008
Location: Mentor, Ohio
Posts: 472
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"Stonehenge - +6Bonuses: +1 great engineer point.
Requirements: Calendar tech, 185 production. Victory Type: Cultural. Priority: Medium. Stonehenge is the only wonder which providing culture is its primary benefit. This would make it an obvious inclusion for a cultural victory, and it is. It is just that the benefits it provides are actually fairly small. While +8 culture is hefty in the early game and will unlock social policies quickly, it's long term benefits are minimal. If you feel like you have a strong lead to build this wonder, either from having marble in your capital or playing Egypt, then go ahead and being construction. Just don't feel bad if you need to skip it to build settlers or warriors this early in the game. " There are some areas not updated for the patch (mainly in the descriptions). For example Stonehenge shows +6 culture properly, but its description still lists 8 |
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#109 |
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Prince
Join Date: Aug 2010
Location: 954, Florida
Posts: 321
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Thanks for pointing those out guys, noted and corrected.
__________________
The Civ5 Guide - almost everything you want to know about Civ5! See all my work on games, mods, and guides at: Reat Channel |
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#110 | |
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Chieftain
Join Date: Sep 2011
Posts: 15
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Quote:
SELLING LUXURIES - the evil way Build a plantation on cotton for example if you only have 1 cotton (so only 1 luxury of cotton) trade it with a friendly AI for 240 gold Get a worker to build a fort on the resource for 1 turn to destroy the plantation pillage it with a unit Repair it with a worker again Then the deal with the AI is off since the resource was not available anymore, but you get it back 2 turns later and can trade it again. This trick/exploit/bug doesn't give a bad diplo point. I learned this from Tabarnaks post on the GOTM section of the forum, Thanks!
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#111 |
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cat vision
Join Date: Sep 2010
Location: Québec
Posts: 4,608
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Where are Byzantines from the 1st section?
I noticed this because someone added their missing UUs from the Unique units elimination thread that i made.
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Play the AI for fun. Play humans for a real challenge : www.civplayers.com G&K strategies : Tradition's 4 cities opening/Deity OCC science victory/Mayan/Arabian ICS strategy |
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#112 |
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Procrastinator
Join Date: Jul 2012
Location: Ontario, Canada
Posts: 613
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Hmm, Mayans doesn't have a Jungle bias?
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#113 |
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Prince
Join Date: Aug 2010
Location: 954, Florida
Posts: 321
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Nope. Most civs don't have a start bias unless their ability directly relates to a particular type of terrain.
Thanks for pointing that out! Can't believe I completely missed them!
__________________
The Civ5 Guide - almost everything you want to know about Civ5! See all my work on games, mods, and guides at: Reat Channel |
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#114 | |
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Chieftain
Join Date: Aug 2012
Location: Västergötland, Sweden
Posts: 48
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#115 |
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Prince
Join Date: Aug 2010
Location: 954, Florida
Posts: 321
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Woops! Thank you for pointing it out!
__________________
The Civ5 Guide - almost everything you want to know about Civ5! See all my work on games, mods, and guides at: Reat Channel |
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#116 |
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Prince
Join Date: Dec 2005
Location: Denmark
Posts: 430
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Before G&K, you commented on each specific wonder, building and unit, which I thought was really nice.
Do you have any plans to revise it similarly for G&K? I know it would be a pretty big task. |
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#117 | |
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Prince
Join Date: Aug 2010
Location: 954, Florida
Posts: 321
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Quote:
__________________
The Civ5 Guide - almost everything you want to know about Civ5! See all my work on games, mods, and guides at: Reat Channel |
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#118 |
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Emperor
Join Date: May 2011
Posts: 236
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hey, if you want some help creating a new one for g&k, I'd be happy to help
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#119 |
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Chieftain
Join Date: Jun 2010
Location: Ohio, USA
Posts: 26
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Nice. Something to pore over and see what's different from Vanilla while waiting for G&K to download
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#120 |
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Chieftain
Join Date: Apr 2012
Location: Island of Cebu
Posts: 7
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Nice job! Thanks for this great info for the game.
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