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Old Aug 24, 2011, 11:42 AM   #101
J-man
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Quote:
Originally Posted by Krikkitone View Post
Once the cities have finished razing the unhappiness from them will go away.

For the Puppets
Garrisons (Military Caste)-> 1 happy
Defense buildings (Professional Army) ->1-4 happy [Puppets will build these at some point]
Culture or Science buildings (Organized Religion or Humanism) -> 1-2 happy, 3 in some [Puppets will build some of these]
Connection (Meritocracy)-> 1 happy
Size 10 + (Aristocracy)-> 1 happy
Courthouses (Police State)->3 happy (but you have to annex them)**** note: courthouses are bugged, you get the +3 happy even without Police state
(Order)-> 1 happy
Specialists (Democracy)->1/2 happy for each [Puppets might run Merchant specialists]

Plus Puppets will naturally build happy buildings if your empire is unhappy
OR you can annex them and force them to build happy buildings (and courthouses)
Thanks for the tips.
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Old Aug 24, 2011, 09:46 PM   #102
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Now that I finally have the time (and money) to play with the new DLC, I've updated my guide to include Korea and the new wonders. My opinion of Korea is mixed, I love the leader trait but hate it's units, while I feel the new wonders a bit... lacking. If I did not have this guide to maintain, I probably would not have bought them.
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Old Oct 15, 2011, 05:50 AM   #103
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It seems the Strategy Articles section is gone, so there's no where for my guide to sit that won't get pushed down by random threads in only a few hours. I doubt my guide fits the criteria to be placed in the War Academy as it's not about something specific, and it certainly isn't organized how they want their guides to be. So is this guide doomed to obscurity 30 pages deep in the strategy forum? Seems like a waste of all the hours and hours I've put into it.
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Old Oct 15, 2011, 05:53 AM   #104
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...just checking the first page...mmhh...i think we might be able to do something with this thread . We'll discuss it.
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Old Oct 15, 2011, 01:45 PM   #105
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Ohhh sticky! Tyvm
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Old Oct 28, 2011, 08:45 AM   #106
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This is a great guide - thx
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Old Nov 03, 2011, 08:37 AM   #107
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Minor correction.. the Keshik is not treated as a mounted unit by the game, but rather as an archery unit. As such, it only gets its base 5 movement, and is NOT improved by Mongol Terror.
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Old Nov 03, 2011, 11:30 AM   #108
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"Stonehenge - +6Bonuses: +1 great engineer point.
Requirements: Calendar tech, 185 production.
Victory Type: Cultural.
Priority: Medium.

Stonehenge is the only wonder which providing culture is its primary benefit. This would make it an obvious inclusion for a cultural victory, and it is. It is just that the benefits it provides are actually fairly small. While +8 culture is hefty in the early game and will unlock social policies quickly, it's long term benefits are minimal. If you feel like you have a strong lead to build this wonder, either from having marble in your capital or playing Egypt, then go ahead and being construction. Just don't feel bad if you need to skip it to build settlers or warriors this early in the game.
"

There are some areas not updated for the patch (mainly in the descriptions). For example Stonehenge shows +6 culture properly, but its description still lists 8
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Old Nov 03, 2011, 02:06 PM   #109
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Thanks for pointing those out guys, noted and corrected.
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Old Nov 16, 2011, 03:13 AM   #110
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Quote:
Originally Posted by Trickster7135 View Post
14. ABUSING THE AI



SELLING OPEN BORDERS
SELLING LUXURIES
EMBARKED BAITING
ENDLESS CITY-STATE EXPERIENCE
Perhaps also add the Following

SELLING LUXURIES - the evil way

Build a plantation on cotton for example
if you only have 1 cotton (so only 1 luxury of cotton)
trade it with a friendly AI for 240 gold
Get a worker to build a fort on the resource for 1 turn to destroy the plantation
pillage it with a unit
Repair it with a worker again

Then the deal with the AI is off since the resource was not available anymore, but you get it back 2 turns later and can trade it again. This trick/exploit/bug doesn't give a bad diplo point.

I learned this from Tabarnaks post on the GOTM section of the forum, Thanks!
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Old Aug 28, 2012, 04:30 PM   #111
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Where are Byzantines from the 1st section?

I noticed this because someone added their missing UUs from the Unique units elimination thread that i made.
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Old Aug 29, 2012, 12:28 PM   #112
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Hmm, Mayans doesn't have a Jungle bias?
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Old Aug 31, 2012, 09:01 AM   #113
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Quote:
Originally Posted by Tachii View Post
Hmm, Mayans doesn't have a Jungle bias?
Nope. Most civs don't have a start bias unless their ability directly relates to a particular type of terrain.

Quote:
Originally Posted by Tabarnak View Post
Where are Byzantines from the 1st section?

I noticed this because someone added their missing UUs from the Unique units elimination thread that i made.
Thanks for pointing that out! Can't believe I completely missed them!
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Old Sep 06, 2012, 07:23 AM   #114
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FOUNTAIN OF YOUTH - Tile Yield: 10 health, all units next to it heal for double health for the rest of the game
Grants 10 happiness. Thanks for the guide.
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Old Sep 06, 2012, 06:16 PM   #115
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Originally Posted by Nargluj View Post
Grants 10 happiness. Thanks for the guide.
Woops! Thank you for pointing it out!
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Old Dec 08, 2012, 11:05 AM   #116
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Before G&K, you commented on each specific wonder, building and unit, which I thought was really nice.

Do you have any plans to revise it similarly for G&K? I know it would be a pretty big task.
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Old Dec 15, 2012, 10:05 AM   #117
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Originally Posted by Nials View Post
Before G&K, you commented on each specific wonder, building and unit, which I thought was really nice.

Do you have any plans to revise it similarly for G&K? I know it would be a pretty big task.
Yes. G&K changed so much I had to scrap everything I wrote before though. I'll get to it eventually.
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Old Dec 17, 2012, 09:45 PM   #118
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hey, if you want some help creating a new one for g&k, I'd be happy to help
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Old Jan 01, 2013, 03:55 PM   #119
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Nice. Something to pore over and see what's different from Vanilla while waiting for G&K to download
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Old Jan 17, 2013, 01:26 AM   #120
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Nice job! Thanks for this great info for the game.
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