| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#101 | |
|
King
Join Date: Sep 2010
Location: Eerily Quiet Gardens
Posts: 624
|
Quote:
G
__________________
Tired of having to bribe your way to a diplomatic victory? Look no further! City-State Diplomacy Mod (CSD) |
|
|
|
|
|
|
#102 |
|
King
Join Date: Sep 2010
Location: Eerily Quiet Gardens
Posts: 624
|
14.0 is up! Going to bed. Test for me, will ya! And let me know if the fracking AI figures out a way to gift gold. I've cut off every possible means on the XML side, so perhaps the AI is more evil than I thought....
Units are cheaper, so spam away!
__________________
Tired of having to bribe your way to a diplomatic victory? Look no further! City-State Diplomacy Mod (CSD) |
|
|
|
|
|
#103 |
|
Chieftain
Join Date: Oct 2006
Posts: 7
|
Is it possible to get a copy of v10?
With the new hotfix, i want to try an old save, but it needs v10 of this mod. |
|
|
|
|
|
#104 |
|
Chieftain
Join Date: Jan 2008
Location: bowels of the man-cave
Posts: 69
|
Wow Gazebo you are a machine! Updates to fix updates that were originally updated fixes. The first 6 months are full of these fixes where the mod community, and game, clash heads, swap ideas..good times.
![]() Thanks for all the dedication, and time. Your Mod gives diplomacy a much needed fix. It is much more natural to have a town dedicated to such ventures...not having to dip my hands into the cash funds, or give away units. Sending an envoy also has minor risks(if not watched) so it's not a free-bie. Again, thank you.
|
|
|
|
|
|
#105 | ||
|
Deity
Join Date: Aug 2010
Posts: 2,172
|
Quote:
Quote:
Keep up the good work!
|
||
|
|
|
|
|
#106 | |
|
King
Join Date: Sep 2010
Location: Eerily Quiet Gardens
Posts: 624
|
Quote:
As far as the Siam thing is concerned, the escort was the problem. The diplo unit wants to go in to the CS, but the escort gets nervous because the AI thinks Neutral CS= negative influence, thus they get stuck in a loop. Should be fixed in v14.
__________________
Tired of having to bribe your way to a diplomatic victory? Look no further! City-State Diplomacy Mod (CSD) |
|
|
|
|
|
|
#107 | |
|
King
Join Date: Sep 2010
Location: Eerily Quiet Gardens
Posts: 624
|
Quote:
G
__________________
Tired of having to bribe your way to a diplomatic victory? Look no further! City-State Diplomacy Mod (CSD) |
|
|
|
|
|
|
#108 |
|
Deity
![]() |
Just for information:
I think I will be able only on the weekend (maybe from Friday), so dear G., you have the time to polish this gem (for me)
__________________
creator of: Clashing of Empires (A standard sized version of Rhye's Civ for Civ 3) My civ5 ideas: - Conditioned Technological Development | Unit maintenance & supply | Land Unit Combat idea for 2 UPT |
|
|
|
|
|
#109 | |
|
King
Join Date: Sep 2010
Location: Eerily Quiet Gardens
Posts: 624
|
Quote:
To quote from Professor Farnsworth: "Oh, a lesson in history from mister I'm-my-own-grandpa!"
__________________
Tired of having to bribe your way to a diplomatic victory? Look no further! City-State Diplomacy Mod (CSD) |
|
|
|
|
|
|
#110 |
|
Chieftain
Join Date: Oct 2010
Posts: 19
|
I only see v13 in the mod browser. I can't install it either. Anyone know what's wrong?
Edit: Really love this mod by the way ^^. This way to get influence seems more realistic and makes for more fun gameplay =) Edit2: Managed to install v13 after removing everything in the "cache"-folder. Still no sign of v14 though? Last edited by WickedSick37; Oct 27, 2010 at 11:24 AM. |
|
|
|
|
|
#111 | |
|
King
Join Date: Sep 2010
Location: Eerily Quiet Gardens
Posts: 624
|
Quote:
I try to only post new ones on the MB when I have to because it is a PITA. If all is clear on the v14, I will post it tomorrow or Friday. Glad to hear that you like it! I'm a fan. G
__________________
Tired of having to bribe your way to a diplomatic victory? Look no further! City-State Diplomacy Mod (CSD) |
|
|
|
|
|
|
#112 |
|
Chieftain
Join Date: Nov 2006
Posts: 86
|
Hey Gazebo,
I tried version 14 with my little test map and got the same problem with cheating AI. I then entered the three globalDefines definitions you gave me in your earlier post into Influence.xml and that seemed to solve the problem. Instead of buying alliances the AI bought up tiles instead, and no alliances were made. Hope that helps. |
|
|
|
|
|
#113 | |
|
Warlord
Join Date: Sep 2010
Location: Pennsylvania, US
Posts: 108
|
Quote:
edit: Ah, I see you are indeed doing something different in influence.xml (zeroed thresholds etc) edit2: Played a bit with v14 on a small map, 2 civs and 4 CS using the tuner. Gave the AI 50000 and all ancient techs. Autoplayed 25 turns. He managed to ally with a CS which was off on an island despite not having Embarkation (Optics). I went through rather quickly. Either the AI is gifting or completing missions for influence. I'll try again and keep an eye out for missions as that may be a possibility. Last edited by heinous_hat; Oct 27, 2010 at 06:08 PM. |
|
|
|
|
|
|
#114 | |
|
King
Join Date: Sep 2010
Location: Eerily Quiet Gardens
Posts: 624
|
Quote:
Thanks for catching this guys - I will reupload the fixed version now. It was 2AM and I was tired. ![]() Edit: I added the thresholds both as a failsafe and to keep the AI from continually trying to gift gold even if they can't/shouldn't. The problem I kept encountering was with game performance- a few of the AIs kept making gifts of gold (zero) worth zero influence (1,000s of them, it seems), thus causing the game to slow to a halt. Combined, the gold gift=zero and the thresholds should keep them from allocating gold to diplomacy and from endlessly trying to ally via gifts of gold.
__________________
Tired of having to bribe your way to a diplomatic victory? Look no further! City-State Diplomacy Mod (CSD) Last edited by Gazebo; Oct 27, 2010 at 07:09 PM. |
|
|
|
|
|
|
#115 | |
|
King
Join Date: Sep 2010
Location: Eerily Quiet Gardens
Posts: 624
|
Quote:
Ideally, somewhere between 50-75% of the CSs in the game should be allied to a civ by around 1500-1700, and around 75% of CSs should survive to the end of the game. For comparison's sake, only 30% of CSs ally by 1500 in vanilla Civ5, and less than 40% survive to the end of the game. These are rough estimates, but should hold true on a normal map (islands and archipelago are a different story- the AI are much less efficient on these maps because the AI is hydrophobic at times).
__________________
Tired of having to bribe your way to a diplomatic victory? Look no further! City-State Diplomacy Mod (CSD) |
|
|
|
|
|
|
#116 | |
|
Warlord
Join Date: Sep 2010
Location: Pennsylvania, US
Posts: 108
|
Quote:
BTW the AI really does seem biased towards buying tiles when it has oodles of gold, as you had mentioned. |
|
|
|
|
|
|
#117 | |
|
King
Join Date: Sep 2010
Location: Eerily Quiet Gardens
Posts: 624
|
Quote:
I looked into this as well and, unfortunately, the AI needs that tag in order to know how to use the trade mission AI mechanic. I'll need to look for a way to tell the AI which units the CSs can or cannot build.
__________________
Tired of having to bribe your way to a diplomatic victory? Look no further! City-State Diplomacy Mod (CSD) |
|
|
|
|
|
|
#118 | |
|
King
Join Date: Sep 2010
Location: Eerily Quiet Gardens
Posts: 624
|
Quote:
Oh and quick request: in my modding frenzy last night, I seem to have accidentally cut a large portion out of my GlobalAIDefines.xml file. If anyone might could send me the original one, I would appreciate it!
__________________
Tired of having to bribe your way to a diplomatic victory? Look no further! City-State Diplomacy Mod (CSD) |
|
|
|
|
|
|
#119 |
|
Warlord
Join Date: Sep 2010
Location: Pennsylvania, US
Posts: 108
|
check email
|
|
|
|
|
|
#120 |
|
King
Join Date: Sep 2010
Location: Eerily Quiet Gardens
Posts: 624
|
Well, now that v14 is out, its time to think about v15. What would you guys like to see happen in the next version? Some things (i.e. scaled influence) can't happen because of coding limitations, but I'm open to other suggestions.
How about new unit icons for each of the diplomatic units? Perhaps I could use historical artwork of famous diplomats for each new unit? For example: Messenger: Phidippides (the guy that ran to Marathon during the Persian Wars) ![]() Envoy: (Bayeux Tapestry messenger) ![]() Emissary: (Lorenzo de Medici) ![]() Diplomat: (Castlereagh) Ambassador: (Henry Kissinger) Let me know what you think! G
__________________
Tired of having to bribe your way to a diplomatic victory? Look no further! City-State Diplomacy Mod (CSD) |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|