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#1 |
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Deity
Join Date: Aug 2005
Posts: 2,371
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I'm so Glad the Slide is Gone
Talk about an exploit and a dumbing down! "Are the crowds unhappy? Just move the culture slide upwards a bit!" "Is science lagging? Just live on a deficit for a time!" Now you actually have to check what is happening in your cities and with your trade. I know that the slide has been around since ur-Civ, and I think taking it out was long overdue.
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#2 |
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Emperor
Join Date: Nov 2006
Posts: 1,215
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![]() Is this a flame bait? With slider I can decide for myself how much resources I want to spend for science with one click, in Civ5 with no science overflow I have to visit several cities and click galore to prevent wasting a lot of beakers, and then turn later do the same crap again. And you call that improvement?
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Knowledge speaks, wisdom listens. |
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#3 |
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Warlord
Join Date: Nov 2001
Location: Denmark
Posts: 276
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I dont miss it no, but i never hated it either.
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#4 |
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Drill IV Defender
![]() Join Date: Jan 2006
Location: Australia
Posts: 9,142
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The slider is an example of a streamlined gameplay feature. I didn't mind it in civ4 and every previous civ game. I think civ5 does well without it as well.
I do find it amusing though, as does the OP, that this is a feature of civ4 (and previous civs) that people don't seem to be prepared to admit was a streamlined mechanic. It is a bit debatable, and there are in fact some subtleties with the slider system that newbies couldn't appreciate, but on the whole it was fairly simple to use, very quick and efficient for its task. Civ5 makes its economy as streamlined as possible not via a slider, but through making all the calculations as transparent as possible. For example, the number of beakers you see in the corner is the exact number of beakers put towards the tech each turn. A lot of people might not know this, but in civ4, there were modifiers applied to the beakers after the amount shown in the top left of the screen. For example, if multiple of your rivals knew the tech you were researching, you accumulated beakers towards the tech a bit faster. Also, not that it made much of a difference, but you always got a minimum of 1 beaker towards a tech each turn, even if it displayed 0 beakers in the corner of the screen.
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Tip: Forcing Steam's Offline Mode Civ4 Mods: Advanced Combat Odds, PIG Mod(discontinued), HEX Mod(discontinued) Suggestion: Try karadoc's K-Mod: Far Beyond the Sword Read if bored: Zoom-To-Cursor, Good advice from Kaell for DX11 users, Nvidia beats AMD in Civ V |
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#5 |
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King
Join Date: Sep 2010
Location: UK
Posts: 749
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I admit it was streamlined. It was a simple way of representing a complex component of your empire (your national budget). As I've said before: we've traded a national budget (however abstracted it was) for an allowance.
In any case the existence of a slider never meant you couldn't plan ahead...the two went hand in hand. Changing your slider could never compensate for not having built libraries or marketplaces or coliseums or what have you. Now you CAN out-tech your opponents without ever building a library (as shocking as that is). |
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#6 |
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Emperor
Join Date: Jul 2007
Posts: 1,203
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I never found the slider compelling, since just setting it to the max science your empire could support was pretty much always correct. Might as well have automated it.
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#7 |
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Deity
Join Date: Feb 2005
Posts: 2,302
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The slider was definitely a streamlined feature. Not having beaker overflow belongs in a completely separate discussion, since Civ 3 had no beaker overflow, and slider management.
Guardian PL: Since these are the Civ V forums, a post that praises a development from Civ 4 to Civ 5 isn't what I would call flame-bait. Threads that emphasize the superiority of Civ 4 would be closer to that. Those would rightly belong in the Civ 4 forums.
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If my post offends you, for the love of God, ignore it! |
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#8 | |
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Emperor
Join Date: Oct 2010
Posts: 1,296
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Quote:
This sounds quite similar to the discussion about the SoD, where people blame it for "best defender first". The slider per se had nothing to do with some strange modifiers which were not obvious at first glance, as the stacks didn't have anything to do (per se) with "best defender first". Actually, the slider (as representation of a nation funding special purposes from their GNP) was VERY streamlined. That the whole system as combination of different individual game mechanics did have its flaws however shall not be denied. |
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#9 | |
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Prince
Join Date: May 2009
Posts: 598
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Quote:
So, what's the point of this thread?
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#10 | |||
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Drill IV Defender
![]() Join Date: Jan 2006
Location: Australia
Posts: 9,142
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Quote:
Quote:
By chopping off the bolded bit, you were cutting off the critical part of my message. My point was (and I apologise that I did not make it clearer) that civ5 streamlines the economy in a different way. To illustrate that, while acknowledging that the slider itself was a streamlined feature, I showed that there were aspects of the economy in civ4 that were far from streamlined. My post was never intended to be solely a comment about sliders. Quote:
To have a discussion? OP is glad the slider is gone. That is a topic that can be discussed (agree/disagree/comment etc.).
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Tip: Forcing Steam's Offline Mode Civ4 Mods: Advanced Combat Odds, PIG Mod(discontinued), HEX Mod(discontinued) Suggestion: Try karadoc's K-Mod: Far Beyond the Sword Read if bored: Zoom-To-Cursor, Good advice from Kaell for DX11 users, Nvidia beats AMD in Civ V Last edited by PieceOfMind; Oct 23, 2010 at 10:35 AM. |
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#11 |
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Deity
Join Date: Feb 2005
Posts: 2,302
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JLoZeppeli:
Someone voicing pleasure at more complex economic management in Civ V? It seems fairly obvious to me.
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If my post offends you, for the love of God, ignore it! |
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#12 |
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Prince
Join Date: May 2009
Posts: 598
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No it seems to me that they don't want back sliders, but it not means to them that Civ V has better or deeper economic management, it's awful in another way, that's simple, everyone can understand that...
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#13 |
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Deity
Join Date: Feb 2005
Posts: 2,302
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Your wording isn't making sense, man. Need to rerun that through Babelfish.
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If my post offends you, for the love of God, ignore it! |
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#14 |
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Chieftain
Join Date: Oct 2005
Posts: 52
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No, you couldn't automate it because it wasn't always correct to emphasize tech to exactly the point of minimum positive tax income. Granted, the central pillar supporting every iteration of Civ has been "research or die" and subsequently the slider spends 90% of its time maxing out beakers, but that doesn't mean the other 10% is inconsequential. The ability to max out income is crucial to waging war sometimes, and in CIV-BtS pumping up espionage was occasionally useful as well. Even when keeping it at near-max reserch, there was still always a question of "should I play it safe at +2 coins/turn, or push for that tech one turn sooner with a -1 coin/turn deficit, or even -5 coins for two turns sooner?" How do you automate that?
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#15 | |
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Wolfie
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Quote:
BTW, imagine that in Civ4, there's no food and hammers any longer, but foodammers and a foodammers slider - each city now has one. What would your reaction be ? (Didn't play Civ5, BTW).
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My AARs, mostly of Civ4 RFC and FFH reports: Byzantium, Turkey, France, Mughals (new), Calabim, Doviello, Ljosalfar, Kuriorates, Svartalfar, Eu3 Marathas, Civ3 WH Indics. My FFH modmod Last edited by Lone Wolf; Oct 23, 2010 at 11:07 AM. |
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#16 | |
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Emperor
Join Date: Jul 2007
Posts: 1,203
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Quote:
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#17 |
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Wolfie
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Civ4 players usually max their income when preparing a massive unit upgrade.
__________________
My AARs, mostly of Civ4 RFC and FFH reports: Byzantium, Turkey, France, Mughals (new), Calabim, Doviello, Ljosalfar, Kuriorates, Svartalfar, Eu3 Marathas, Civ3 WH Indics. My FFH modmod |
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#18 | |
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Prince
Join Date: May 2009
Posts: 598
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Quote:
If you want i can repeat my statemant: No one wants sliders back, but those complaining about the Civ V economic managemant, are stating that the CURRENT management is awful as Civ IV, because it is not deeper or better in any way. Comprendre? Je l'espère.... Last edited by JLoZeppeli; Oct 23, 2010 at 11:42 AM. |
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#19 |
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King
Join Date: Sep 2010
Location: UK
Posts: 749
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A lot of this is good but ignores that a Civ5 slider could have been mroe complex and better balanced than previous versions where you spent every last dime you had on research.
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#20 |
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Deity
Join Date: Feb 2005
Posts: 2,302
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JLoZeppeli:
Better, but the idiomatic use appears to be wrong. "Who" is an indicator of a question, and using it in that fashion indicates a rhetorical question meant to state the converse. So are you saying that Civ V management is better and not as awful as CivIV's?
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If my post offends you, for the love of God, ignore it! |
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