Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - General Discussions

Notices

Reply
 
Thread Tools
Old Oct 25, 2010, 01:54 PM   #1
Mr_Wonka
Chieftain
 
Mr_Wonka's Avatar
 
Join Date: Dec 2009
Posts: 98
natural wonders a bust?

I was really excited for them before the games release, now I find them to be a big disappointment. Honestly, the bonus you get by settling near them aren't anything exciting. sure, they help, but not rewarding in any way.

also, why the heck couldn't they make natural wonders on land take up more than 1 tile? How the freakken hell does old faithful even take up 1 tile. lol stupid

imo, they could of had a yellowstone natural wonder that uses like 3 tiles.

grand mesa's art looks beyond stupid. I don't see grand canyon ever. not sure if its in the game. great barrier get multiple tiles which is cool, but I've yet to settle a city near it.

overall, I'm truly disappointed with them. I really liked civ revolutions concept of having the ancient wonders. It made another small dimension to the game and was always fun to find them.


If I was on the staff to make this game, it would of been better no doubt.
Mr_Wonka is offline   Reply With Quote
Old Oct 25, 2010, 01:56 PM   #2
Brawndo
Warlord
 
Join Date: Jul 2010
Posts: 255
None of these natural wonders have made a big impact on world history, I don't see why they should be more important in the game than they already are. IMO a natural wonder is inside your territory, you should get a gold bonus (tourism) and that's about it. They add some flavor to the game too
Brawndo is offline   Reply With Quote
Old Oct 25, 2010, 01:59 PM   #3
qyll
Prince
 
qyll's Avatar
 
Join Date: Jan 2010
Posts: 344
I think you're setting your expectations a bit too high for natural wonders. Natural wonders are good to have, but it's not like having irrigated corn + grassland gems in Civ IV. They're meant to add some spice to the game if nothing else, and their tile yields are at least pretty good.
qyll is offline   Reply With Quote
Old Oct 25, 2010, 02:02 PM   #4
Mr_Wonka
Chieftain
 
Mr_Wonka's Avatar
 
Join Date: Dec 2009
Posts: 98
they don't enhance the mood of the game one bit. i always loved finding landmarks in alpha centauri. this game lacks soul, even with graphics upgrade. I just thought the natural wonders would add some eye candy to the map.
Mr_Wonka is offline   Reply With Quote
Old Oct 25, 2010, 02:04 PM   #5
Abremms
Prince
 
Abremms's Avatar
 
Join Date: Mar 2010
Posts: 436
of all the things that could be complained about, I did not expect to see Natural wonders get thier own thread :P

considering that most natural wonders irl and basicaly just oddly formed bits of rock, I really wouldn't epect them to have a huge impact. a tourism commerce bonus would be nice, but i think working the tile gives a decent boost over a normal tile.

maybe a "Tourist Trap" improvement that you can use on natural wonder tiles that boosts gold output? or a natural park system wonder/project that increases happiness for each natural wonder worked.

I dunno, just thinking with my typers. I'm pretty happy with how natural wonders were added in, they are a great reason to explore.
__________________
What has three pounds, four lobes and just came up with the idea for guns?
Abremms is offline   Reply With Quote
Old Oct 25, 2010, 02:04 PM   #6
Jharii
King
 
Join Date: Sep 2007
Location: Walled Lake, MI
Posts: 696
They're some nice added flavor, not a complete civilizational focus.

Kind of like how they are in real life.
Jharii is offline   Reply With Quote
Old Oct 25, 2010, 02:21 PM   #7
civzombie
Prince
 
Join Date: Oct 2001
Posts: 453
I thought I read in a preview that you got an extra bonus for settling near a natural landmark, in addition to the bonus you get for finding them. Perhaps something was taken out before release, because I don't see any benefit for settling near them.
civzombie is offline   Reply With Quote
Old Oct 25, 2010, 02:23 PM   #8
UWHabs
Emperor
 
Join Date: Oct 2008
Location: Waterloo
Posts: 1,756
Giving +1 happy for finding them, and +1 happy for having them inside your territory would make sense, to go along with the few coins you get from the tile.
UWHabs is offline   Reply With Quote
Old Oct 25, 2010, 02:26 PM   #9
TheMeInTeam
GiftOfNukes
 
TheMeInTeam's Avatar
 
Join Date: Jan 2008
Location: Orlando
Posts: 19,548
They're not so bad, especially if you use heavy scouting to find them early for based strategies.
__________________
- There is no "I" in team. There is no "we" either. There is a me.
- Play Faster!
- YouTube Civ Walkthroughs and Map Creation!
- PolyCast Co-Host! Listen in!
- Watch me play LIVE

TheMeInTeam is offline   Reply With Quote
Old Oct 25, 2010, 02:26 PM   #10
rileyjt
Chieftain
 
Join Date: Oct 2010
Posts: 8
I think it would be cool if there was some additional bonus for having them inside your borders (something like the FFH natural wonders was kind of cool). As it stands now, they are really only worthwhile to discover for the happiness bonus.

However, this is hardly anywhere near the top of my critical issues list for CiV
rileyjt is offline   Reply With Quote
Old Oct 25, 2010, 02:27 PM   #11
Set
Warlord
 
Set's Avatar
 
Join Date: Mar 2010
Location: Santo Domingo
Posts: 225
you get 1 happy from finding them
Set is offline   Reply With Quote
Old Oct 25, 2010, 03:05 PM   #12
Becephalus
King
 
Becephalus's Avatar
 
Join Date: Nov 2005
Posts: 668
Quote:
Originally Posted by Mr_Wonka View Post
they don't enhance the mood of the game one bit. i always loved finding landmarks in alpha centauri. this game lacks soul, even with graphics upgrade. I just thought the natural wonders would add some eye candy to the map.
What does this even mean? I see no reason to prefer their implementation in SMAC over this. It is a fun little thing nothing more and nothing less. Saying the game has no soul is meaningless.

You don't like the game that is fine, but saying vague things like "it has no soul" adds nothing to the discussion.
Becephalus is offline   Reply With Quote
Old Oct 25, 2010, 03:12 PM   #13
beestar
subdeity
 
beestar's Avatar
 
Join Date: Oct 2005
Location: Pacific Standard Time
Posts: 1,553
From a game mechanics point of view, they're there to encourage scouting and exploration. I wish they did more for settling next to them, though: 2H3C doesn't seem that hot.
beestar is offline   Reply With Quote
Old Oct 25, 2010, 03:13 PM   #14
Jharii
King
 
Join Date: Sep 2007
Location: Walled Lake, MI
Posts: 696
I would prefer if this thread was titled:

Natural busts a wonder.
Jharii is offline   Reply With Quote
Old Oct 25, 2010, 03:23 PM   #15
sleepingbear
Warlord
 
Join Date: Aug 2008
Posts: 102
One thing that might make them more interesting is if you develop them you can enhance or change the bonus.

Say if you build a Nation Park improvement they generate additional happiness as well as additional gold for each other civ you have an open borders with (to show increased toursim).

For the great barrier reef you can develop it with a working boat, gaining a large food bonus but losing the happiness bonus.

On a land based wonder you could build a mine, again giving a large production bonus, but losing the happiness.

For Gibraltar. if you build a GG fort on it it exerts a ZOC over all ocean hexes within 2 spaces.

These might spice them up a bit.
sleepingbear is offline   Reply With Quote
Old Oct 25, 2010, 03:29 PM   #16
Sonereal
Los'
 
Sonereal's Avatar
 
Join Date: Mar 2008
Posts: 4,207
Quote:
Originally Posted by sleepingbear View Post
One thing that might make them more interesting is if you develop them you can enhance or change the bonus.

Say if you build a Nation Park improvement they generate additional happiness as well as additional gold for each other civ you have an open borders with (to show increased toursim).

For the great barrier reef you can develop it with a working boat, gaining a large food bonus but losing the happiness bonus.

On a land based wonder you could build a mine, again giving a large production bonus, but losing the happiness.

For Gibraltar. if you build a GG fort on it it exerts a ZOC over all ocean hexes within 2 spaces.

These might spice them up a bit.
Why?

That's a lot of extra work put into a feature that wasn't even a selling point. There are far more important things to work on (diplomacy) then this.

Although, there should probably be a bonus for plopping down Academies and Landmarks down on these things.
Sonereal is offline   Reply With Quote
Old Oct 25, 2010, 03:32 PM   #17
zonk
Prince
 
Join Date: Oct 2005
Posts: 561
Quote:
Originally Posted by Sonereal View Post
Why?

That's a lot of extra work put into a feature that wasn't even a selling point. There are far more important things to work on (diplomacy) then this.

Although, there should probably be a bonus for plopping down Academies and Landmarks down on these things.
Well, I think it was a feature to a lot of peaceful players.

Not everyone plays Civilization for the wargame experience, so providing us something to do -- like perhaps special natural wonder buildings or some sort of new tile improvement to leverage them -- would go a long way to the peaceful builders who feel like they've been left behind.
zonk is offline   Reply With Quote
Old Oct 25, 2010, 03:38 PM   #18
sleepingbear
Warlord
 
Join Date: Aug 2008
Posts: 102
Quote:
Originally Posted by Sonereal View Post
Why?

That's a lot of extra work put into a feature that wasn't even a selling point. There are far more important things to work on (diplomacy) then this.

Although, there should probably be a bonus for plopping down Academies and Landmarks down on these things.
Why? because this thread is about natural wonders not diplomacy. If you want to rightfully complain about the poor diplomacy AI then post to a diplo AI thread. The idea behind my suggestions was to add a little flavor and also to allow players to choose actions that have consequences. Since all the AI's also get the happiness bonus for the wonders, if the owner of the wonder destroys, develops or preserves a wonder it should have effects on gameplay. It seems that something along these lines would be modable. Maybe one of the modders will pick this up and do something with it.
sleepingbear is offline   Reply With Quote
Old Oct 25, 2010, 03:42 PM   #19
Kiwi Tyrant
Evil Jollification
 
Kiwi Tyrant's Avatar
 
Join Date: Jun 2008
Location: Auckland, N.Z
Posts: 334
The natural wonder's are alright, but I have to laugh when you discover an active volcano, Krakatoa (correct spelling in Indonesian: Krakatau), just off your coast and your people are happy!? Forgive me my dopey underling's if I quietly move my palace to the other side of the continent; an explosive eruption equivalent to 13,000 nukes's and the resulting tsunami might really put a dampener on my busy day......
__________________
"...the strong did what they could, and the weak suffered what they must" - Thucydides
Kiwi Tyrant is offline   Reply With Quote
Old Oct 25, 2010, 03:44 PM   #20
Licinia Eudoxia
Empress
 
Licinia Eudoxia's Avatar
 
Join Date: Oct 2010
Posts: 424
Really, it would be a really, really basic mod I think to add some more features or traits to the tiles (like improving them, or giving additional effects). I haven't looked at how they're handled in the game files, but it seems like a very straightforward mod.
Licinia Eudoxia is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - General Discussions > natural wonders a bust?

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



Advertisement

All times are GMT -6. The time now is 06:55 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR