Advertisement
Civilization Fanatics' Center  

Go Back   Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - General Discussions

Reply
 
Thread Tools
Old Nov 05, 2010, 02:48 PM   #121
Ahriman
Tyrant
 
Ahriman's Avatar
 
Join Date: Jun 2008
Location: Washington, DC
Posts: 13,259
Fix Maritime city states, increase unhappiness from # cities to nerf ICS, reduce the punitive food costs for decent size cities, nerf puppets, and improve tactical unit AI.

Everything else is a distant second.
__________________
"Also, I can kill you with my brain."

Dunewars Mod (Forum)
Ahriman is offline   Reply With Quote
Old Nov 05, 2010, 07:38 PM   #122
Venger
Give it a tumble, sport
 
Join Date: Apr 2002
Posts: 776
I think it's great they are thinking of adding AI and diplomacy to the game... /snark
Venger is offline   Reply With Quote
Old Nov 05, 2010, 07:55 PM   #123
aimlessgun
King
 
aimlessgun's Avatar
 
Join Date: Jan 2010
Posts: 751
Quote:
Originally Posted by Louis XXIV View Post
My original post before I paired it down for length addressed the second half. Basically, something to do with more clearly defined spheres of influence, so hostility isn't automatically generated by touching borders, but by intrusion into your sphere. But I do think hostility for other reasons (such as interference with city-state relationships or breaking a Pact of Secrecy) should exist. I'm also not opposed to simple warmongering from aggressive leaders. I just think natural conflict over borders should not lead to war when neither side did anything wrong.
But I think with how simplistic diplomacy is in Civ games you can't take the information the game gives you as the only thing going on. You have to roleplay, use your imagination a bit. Close borders could imply that there are incidents going on, and just because the game isn't telling you about them doesn't mean they aren't there (in the roleplay empire building fantasy you are creating )
aimlessgun is offline   Reply With Quote
Old Nov 05, 2010, 08:28 PM   #124
Jediron
Prince
 
Join Date: Jan 2006
Posts: 396
Quote:
Originally Posted by andrewlt
This proves that you don't know anything about what you are saying. There is such a screen in Civ V - under Global Politics.

Furthermore, even if it were missing, it is just a simple UI fix and I fail to see how it is a fundamental, unresolvable "DNA" issue.
No, it's a CORE issue which CAN be fixed, i think with the help of UI changes. That's the whole story. You see, he have a point. Or do you know a shortcut to "view the global politics WHILE the offer is on the table" ?

The advisors are all over the place, EXCEPT when you need them most. That's a CORE problem, sir.
Jediron is offline   Reply With Quote
Old Nov 06, 2010, 03:32 AM   #125
lietkynes
Hello sword !
 
lietkynes's Avatar
 
Join Date: Aug 2002
Location: Rome
Posts: 855
Quote:
Originally Posted by Jediron View Post
No, it's a CORE issue which CAN be fixed, i think with the help of UI changes. That's the whole story. You see, he have a point. Or do you know a shortcut to "view the global politics WHILE the offer is on the table" ?

The advisors are all over the place, EXCEPT when you need them most. That's a CORE problem, sir.
A core problem is a problem that is tied to the way the game is designed and therefore needs a re-thinking of the whole foundation to be fixed. Having a (already existent) screen displayed when you are in conversation with a leader is hardly a core issue, it's just a simple UI tweak.
__________________
- Never go to a doctor whose office plants have died -
lietkynes is offline   Reply With Quote
Old Nov 06, 2010, 03:34 AM   #126
lietkynes
Hello sword !
 
lietkynes's Avatar
 
Join Date: Aug 2002
Location: Rome
Posts: 855
Some more quotes from 2k Greg:

Quote:
The first patch was not AI and Diplomacy focused; there were a couple small changes in there but for the most part it was interface, stability, and bug fixing.

I do understand that you really would like to see improvements in the multiplayer department, but right now the AI and Diplomacy is what we have decided to be the most important part of the game to improve.
Quote:
Yeah, stability improvements and bug fixes are always going to be part of patches. There is a late turn crash issue we're looking in to now in fact.
Quote:
I have answered the question before: I don't have any details on forthcoming multiplayer improvements other than the fact that Hotseat and Pitboss will be implemented in a free patch. Right now the focus is on AI and Diplomacy. As soon as this changes, I will let you know.
__________________
- Never go to a doctor whose office plants have died -
lietkynes is offline   Reply With Quote
Old Nov 06, 2010, 04:55 AM   #127
gunter
King
 
Join Date: Oct 2002
Posts: 787
Quote:
Originally Posted by Jediron View Post
The advisors are all over the place, EXCEPT when you need them most. That's a CORE problem, sir.




I went over that, stating that , between lines of course , this can be fixed yes, like everything in the game can be fixed, but I was not sure at all that this and many other aspects would be fixed.

I am still convinced they do not want to introduce new features therefore for example the possibility to see the above mentioned screen when you need it most. Correct.

I would be back on this argument after the next patch, I will have to highlights to those guys if I was right or wrong on my esoteric visions ...... or if they simply were dreaming about a bright future when it is clear ( at least to me ) that this will never happen.

Only time will judge who is right and who is wrong on this matter, bets have already been placed by all of us.

Stay tuned, time is passing by quickly


-

Last edited by gunter; Nov 06, 2010 at 04:58 AM.
gunter is offline   Reply With Quote
Old Nov 06, 2010, 05:08 AM   #128
gunter
King
 
Join Date: Oct 2002
Posts: 787
Quote:
Originally Posted by lietkynes View Post
A core problem is a problem that is tied to the way the game is designed and therefore needs a re-thinking of the whole foundation to be fixed. Having a (already existent) screen displayed when you are in conversation with a leader is hardly a core issue, it's just a simple UI tweak.
Yes, everybody agrees here, it was obvious and implicit that I was arguing about Firaxians mind wideness to decide to fix it or not, not the UI simple tweak.

This is CORE ( Firaxis mind ) , the DNA, yes again.

And now if you want to merge yourselves again all together like jackals against me I drop the ball, I am only waiting for the next patch when Firaxians will miss again an ounce of brain giving naval and air units a proper alghorithm of movement management.

An example ? Already given, no need to detail it or to explain what's written between lines, this is my opinion, this is a forum, you have to live with people who have ideas different from the mass, I am sorry if some republicans here disagree.


-

Last edited by gunter; Nov 06, 2010 at 05:12 AM.
gunter is offline   Reply With Quote
Old Nov 06, 2010, 06:19 AM   #129
The_J
Say No 2 Net Validations
 
The_J's Avatar
 
Join Date: Oct 2008
Location: Germany / Netherlands
Posts: 29,007
Quote:
Originally Posted by Venger View Post
I think it's great they are thinking of adding AI and diplomacy to the game... /snark
I think this goes against the streamlining, i'm against it .


__________________
Civ4-BtS-Mod "Mars, Now!"


Steam eats the souls of little gamers!!!
The_J is offline   Reply With Quote
Old Nov 06, 2010, 08:05 AM   #130
Jharii
King
 
Join Date: Sep 2007
Location: Walled Lake, MI
Posts: 696
Quote:
Originally Posted by gunter View Post
I am sorry if some republicans here disagree.
Ah, I understand everything now.
Jharii is offline   Reply With Quote
Old Nov 06, 2010, 08:31 AM   #131
bryanw1995
Emperor
 
Join Date: Oct 2006
Location: San Antonio, TX
Posts: 1,440
Quote:
Originally Posted by gunter View Post
That's not a problem if you can't understand me, the AI IS a problem instead.

Don't worry mate, you will picture what I mean when the next patch will be released.
wow, good argument. debate much?
bryanw1995 is offline   Reply With Quote
Old Nov 06, 2010, 08:37 AM   #132
bryanw1995
Emperor
 
Join Date: Oct 2006
Location: San Antonio, TX
Posts: 1,440
Quote:
Originally Posted by Ankh View Post
gunter

you make no sense whatsoever!

Back on topic,

I doubt the patch will make the AI godlike, but hopefully we will be able to interact with the AI a bit more then renewing trade every 30 turn.

I want to be able to threat the AI
tell him not to settle near you. it's limited but it's there already.

I want to be able to bribe the AI to like me
I want to tell him to lay of that attack against a city state or I will DOW
pledge to protect all your cs allies. whenever a major civ attacks one of your CS allies, a conversation text pops up. tell him "you will pay for this" and dow him next turn.

I want to be able to coexist with a neighbour peacefully
don't settle cities in his direction. give him favorable trading terms. go for open borders/POC asap. hope to god that the doesn't mow down all the other civs in your area however b/c when that happens you'll be next regardless of how much you guys like each other. Only way to change this would be to reintroduce vassal states, and who wants to be some computer's b**** while the computer takes out all the other computer players?

Quote:
There's a lot you can to with diplomacy with a patch, It will improve but I would not expect some kind of miracle.
bryanw1995 is offline   Reply With Quote
Old Nov 06, 2010, 08:40 AM   #133
bryanw1995
Emperor
 
Join Date: Oct 2006
Location: San Antonio, TX
Posts: 1,440
Quote:
Originally Posted by ZimbuTheMonkey View Post
I miss having friends like in Civ IV.

I know that Shafer and the other guy have said in many interviews that they wanted to change diplomacy in a way that the player could not make the AI do things that were against its best interest. But sometimes those situations make me feel more immersed and are more fun.

In Civ V, I feel like I have no connection with any of the other AI Civs, they just seem like emotion-less robots that will backstab me the moment they have a chance. This is something I hope they address in future updates.
you mean kind of like the way a human player would backstab you while your army was on the other continent? that's just good tactics. maybe the strategic ai is better than we thought.
bryanw1995 is offline   Reply With Quote
Old Nov 06, 2010, 09:16 AM   #134
lietkynes
Hello sword !
 
lietkynes's Avatar
 
Join Date: Aug 2002
Location: Rome
Posts: 855
Quote:
Originally Posted by gunter View Post
Yes, everybody agrees here, it was obvious and implicit that I was arguing about Firaxians mind wideness to decide to fix it or not, not the UI simple tweak.

This is CORE ( Firaxis mind ) , the DNA, yes again.
It was a feature that was in previous Civ games, who were developed by... Firaxis ! It will be a feature also in this game as well, I have no idea what DNA you are talking about. The lead designer for Civ5 is the same guy of Civ4 BTS expansion.


Quote:
Originally Posted by gunter View Post
And now if you want to merge yourselves again all together like jackals against me I drop the ball

this is my opinion, this is a forum, you have to live with people who have ideas different from the mass, I am sorry if some republicans here disagree.
Lol ?
__________________
- Never go to a doctor whose office plants have died -
lietkynes is offline   Reply With Quote
Old Nov 06, 2010, 10:02 AM   #135
Scarlet_King
Deity
 
Scarlet_King's Avatar
 
Join Date: Mar 2008
Posts: 12,391
Quote:
Originally Posted by gunter View Post
Yes, everybody agrees here, it was obvious and implicit that I was arguing about Firaxians mind wideness to decide to fix it or not, not the UI simple tweak.

This is CORE ( Firaxis mind ) , the DNA, yes again.


Quote:
And now if you want to merge yourselves again all together like jackals against me I drop the ball, I am only waiting for the next patch when Firaxians will miss again an ounce of brain giving naval and air units a proper alghorithm of movement management.
The Firaxians....Axis of Fire?

I smell a cool mod idea there. Avatar meets WW2.

Quote:
I am sorry if some republicans here disagree.
Umm....what?
__________________
Cived: lec confirmed swinging both dog and cat
CivOasis: /thinks every girl I've dated know me by my birth name
CivOasis: Don't end up at a random orgy
CivOasis: Watching? I was wandering around trying to find anyone who wasn't having sex
CivOasis: Also, pretty sure Taiwanese girl is cackling at my current dilemmas, somewhere thousands of kilometres and many timezones away
CivOasis: Well, I was talking about a potential date, using non-gender specific terms (not intentionally, just how I tend to write), and RC's response was "who is he?"
CivOasis: So you're the metal rod that nobody likes to play with?
Scarlet_King is offline   Reply With Quote
Old Nov 06, 2010, 02:32 PM   #136
gunter
King
 
Join Date: Oct 2002
Posts: 787
I sincerely hope that this thread will be read by Fire Axis, there too many good suggestions to take inspiration from that it would be a bad move to patch without listening to customers feedbacks.
gunter is offline   Reply With Quote
Old Nov 06, 2010, 02:34 PM   #137
Scarlet_King
Deity
 
Scarlet_King's Avatar
 
Join Date: Mar 2008
Posts: 12,391
Quote:
Originally Posted by gunter View Post
I sincerely hope that this thread will be read by Fire Axis, there too many good suggestions to take inspiration from that it would be a bad move to patch without listening to customers feedbacks.
__________________
Cived: lec confirmed swinging both dog and cat
CivOasis: /thinks every girl I've dated know me by my birth name
CivOasis: Don't end up at a random orgy
CivOasis: Watching? I was wandering around trying to find anyone who wasn't having sex
CivOasis: Also, pretty sure Taiwanese girl is cackling at my current dilemmas, somewhere thousands of kilometres and many timezones away
CivOasis: Well, I was talking about a potential date, using non-gender specific terms (not intentionally, just how I tend to write), and RC's response was "who is he?"
CivOasis: So you're the metal rod that nobody likes to play with?
Scarlet_King is offline   Reply With Quote
Old Nov 06, 2010, 02:48 PM   #138
gunter
King
 
Join Date: Oct 2002
Posts: 787
Quote:
Originally Posted by Sonereal View Post

I at the fact that you consider naval and air units AI management good as they are.
gunter is offline   Reply With Quote
Old Nov 06, 2010, 02:49 PM   #139
Scarlet_King
Deity
 
Scarlet_King's Avatar
 
Join Date: Mar 2008
Posts: 12,391
Quote:
Originally Posted by gunter View Post
I at the fact that you consider naval and air units AI management good as they are.


It's adorable that I never said anything about naval or air units on this thread but you saw that I did.

__________________
Cived: lec confirmed swinging both dog and cat
CivOasis: /thinks every girl I've dated know me by my birth name
CivOasis: Don't end up at a random orgy
CivOasis: Watching? I was wandering around trying to find anyone who wasn't having sex
CivOasis: Also, pretty sure Taiwanese girl is cackling at my current dilemmas, somewhere thousands of kilometres and many timezones away
CivOasis: Well, I was talking about a potential date, using non-gender specific terms (not intentionally, just how I tend to write), and RC's response was "who is he?"
CivOasis: So you're the metal rod that nobody likes to play with?
Scarlet_King is offline   Reply With Quote
Old Nov 06, 2010, 02:51 PM   #140
gunter
King
 
Join Date: Oct 2002
Posts: 787
Quote:
Originally Posted by Sonereal View Post


It's adorable that I never said anything about naval or air units on this thread but you saw that I did.

You should have contributed more I agree
gunter is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - General Discussions > Info on Next Patch

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



Advertisement

All times are GMT -6. The time now is 05:57 PM.


Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
This site is copyright Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR