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#341 |
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Black Jesus
Join Date: Jan 2011
Location: Anywhere I want to be, yo
Posts: 2,593
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Super Spies is a really good one.
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Aw yeah, m'homies. I'm back.
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#342 |
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Emperor
Join Date: Nov 2004
Posts: 1,656
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I really liked this mod.
I tested it yesterday in a single-player Pangaea map and I really liked it. Though it'd be a hard challenge to play it out against an AI, not until I've played through it few times to find some tech paths that suit me. Which is probably soon to happen, though. ![]() Thanks again, do more like this!
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#343 | ||
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Divemaster
Join Date: Feb 2009
Location: Denmark
Posts: 2,407
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Quote:
Quote:
If they could be added to the Advanced Resource Converter it would be cool. I tried to look at the SuperSpies 3.17 mod, but there were sooo many files, and since they were all 3.17 files, I pretty much gave up. Though I might try later. Here are the files for compiling : GAMECOREFILES and here is the mod with the above implemented (except the gamecoredll (which is an old one) VIP mod ready for gamecore.dll
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"Believe nothing, no matter where you read it, or who said it, no matter if I have said it, unless it agrees with your own reason and your own common sense." Buddha Last edited by vincentz; Sep 28, 2011 at 02:44 AM. |
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#344 |
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Divemaster
Join Date: Feb 2009
Location: Denmark
Posts: 2,407
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is very exited. as I write this, the first homecompiled gamecoredll is being compiled.
Ofcourse it wont work but it hopefully will over time, and it certainly opens up for a whole new moddingworld. Cant wait to try it out, unfortunately I have to go out tonight so wont check it untill later...ITS ALIVE!!! ![]() Will upload version 0.82 later today (perhaps tomorrow) Still need to fix the resource converter though. But in a quick test both the Multiple productions and get gold from dispanding works.... sweet....
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"Believe nothing, no matter where you read it, or who said it, no matter if I have said it, unless it agrees with your own reason and your own common sense." Buddha Last edited by vincentz; Aug 19, 2011 at 09:10 AM. |
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#345 |
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Divemaster
Join Date: Feb 2009
Location: Denmark
Posts: 2,407
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A new era has begun ![]() VIP 0.83 uploaded. Now with a custom made cvgamecore.dll. The gamecore will be a Debug dll so any errors or bugs will pop up in a seperate window. Please report any in this thread. The Debug dll is a bit slower than a standard "Release" dll, so if turntimes are a bit longer, this is the reason. The gameplay effects of the gamecore will be listed in on of the first posts in this thread, titled : SPECIAL GAMECORE COMPONENTS
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"Believe nothing, no matter where you read it, or who said it, no matter if I have said it, unless it agrees with your own reason and your own common sense." Buddha |
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#346 |
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TBS WarLord
Join Date: Jun 2007
Location: Western IL. cornfields
Posts: 5,369
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Vincentz,
If you have not checked out C2C lately Koshling has made a New Save Game Compatability mode. It allows you to continue playing your save games even when a new .dll or version comes out. You Really need to check this out! And Sooooo Glad you've continued to Mod VIP! ![]() JosEPh :woot:
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"Old and Slow and.... It's Not Y'UNs Turn!!." Member AND Resurrection Team |
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#347 |
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Emperor
Join Date: Nov 2004
Posts: 1,656
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I already said I like this mod.
Now goes more. 1. There's ONE thing I highly dislike - Wonder limitations!!! I mean, HOW many cities do you need to build them all??? It's plain stupid, to either "save space" for future use (while NOT getting any benefits now) or "waste space" now - and lose the future cool wonders... 2. Is it me, or I see no difference between the versions??? Or what SHOULD I see/feel??? I mean, playing 0.81 was exactly like playing 0.83 - didn't see ANY difference... Again, I'm totally supporting this mod - it's VERY cool (except 1.)! Nice job!!! ![]() ![]()
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#348 |
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Divemaster
Join Date: Feb 2009
Location: Denmark
Posts: 2,407
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The main difference between the versions is I made a custom dll (for the first time, I might add
)Right now the changes are small, but I wanted to put it out there in case there was a lot of bugs/incompabilities on other machines than my own. The changes so far are : Rebase rangelimit for aircraft (x2 of range) Recon mission has chance of being intercepted XP to Air units for bombard, bomb improvements, attacking cities and killing units Air units can completely destroy ground units Defending units with Withdraw% has chance of retreating combat Get gold from dispanding units in own culture Multiple Productions in 1 turn Specialists can give health and happiness btw. the wonderlimit is not a civlimit, its just a citylimit, so you can always build the early wonders and then build the later wonders in another city.
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"Believe nothing, no matter where you read it, or who said it, no matter if I have said it, unless it agrees with your own reason and your own common sense." Buddha Last edited by vincentz; Aug 21, 2011 at 04:47 AM. |
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#349 | |
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Emperor
Join Date: Nov 2004
Posts: 1,656
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Quote:
And that's why I hate it. I played a game with NINE cities (3x3 square for fun), had a HELL of commerce problems, and still couldn't build ALL I wanted... Well, it's YOUR mod, so it's YOUR choice to do so - but I disagree with it. As of the version differences, I was testing it on a 1-player game, so no WARS. Anyways, I still admire the complexity of this mod and how other things actually work. Nice job overall.
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#350 | |
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Divemaster
Join Date: Feb 2009
Location: Denmark
Posts: 2,407
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Quote:
In ...Civilization IV\Beyond the Sword\Mods\VIP\Assets\XML\GlobalDefines.xml there is Code:
<Define> <DefineName>MAX_WORLD_WONDERS_PER_CITY</DefineName> <iDefineIntVal>4</iDefineIntVal> </Define> It is even savegame compatible
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"Believe nothing, no matter where you read it, or who said it, no matter if I have said it, unless it agrees with your own reason and your own common sense." Buddha |
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#351 |
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Emperor
Join Date: Nov 2004
Posts: 1,656
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Oh, thanks!
![]() Though it would not be the way YOU wanted - but I'll probably do just that.
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#352 |
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Divemaster
Join Date: Feb 2009
Location: Denmark
Posts: 2,407
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Got the units "charted".
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"Believe nothing, no matter where you read it, or who said it, no matter if I have said it, unless it agrees with your own reason and your own common sense." Buddha |
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#353 |
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Divemaster
Join Date: Feb 2009
Location: Denmark
Posts: 2,407
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I suddenly got a great idea!!!
Instead of the spamming of buildings that produce goods, the buildings will become unbuildable and only great people can build them. Still considering if they should be national wonders or not. Also not sure it should give 1,2 or 3 resources. (B=Buildable, NW=National Wonder) Noble NW B PALACE NW B THRONEROOM NW TREASURY NW PALACE_GARDEN Priest WINERY - 3 Alcohol HORSESTUD - 3 Horses Engineer BRONZE_SMITH - 3 Bronze Weapons WEAPON_SMITH - 3 Iron Weapons GUN_SMITH - 3 Firearms EXPLOSIVES_PLANT - 3 Explosives ARMS_MANUFACTURER - 3 Automatic Weapons AUTO_INDUSTRY - 3 Automobiles Spy SCOTLAND_YARD Scientist ACADEMY ---- - 3 Medicine HITECH_FACTORY - 3 Electronics RUBBER_PLANT - 3 Synthetic Rubber Merchant HORSESTUD - 3 Horses NW TREASURY Artist DRAPERY - 3 Fashion GLASSWORKS - 3 Glassware NW PALACE_GARDEN Great General MILITARY_ACADEMY BRONZE_SMITH - 3 Bronze Weapons WEAPON_SMITH - 3 Iron Weapons GUN_SMITH - 3 Firearms EXPLOSIVES_PLANT - 3 Explosives ARMS_MANUFACTURER - 3 Automatic Weapons
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"Believe nothing, no matter where you read it, or who said it, no matter if I have said it, unless it agrees with your own reason and your own common sense." Buddha |
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#354 |
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Divemaster
Join Date: Feb 2009
Location: Denmark
Posts: 2,407
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TOT (nope, not Test of Times but : Totally off topic)
My wife gave birth to our firstborne (a son) on september the 3rd. ![]() Just thought I'd share, and at the same time give a valid excuse for the lacking updates of my mod ![]() His name is Alexander
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"Believe nothing, no matter where you read it, or who said it, no matter if I have said it, unless it agrees with your own reason and your own common sense." Buddha |
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#355 |
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LivE LonG AnD PrOsPeR
Join Date: Dec 2005
Location: israel
Posts: 4,858
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huh!
mazal tov! means conratz! may he bring you endless happiness buddy. good looking fellow.
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Dawn Of the overlords _ Dune wars _Song Of The Moon 2
_Battle for Barsoom in progress-2013 "cry havoc ! and let slip the dogs of war !" |
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#356 |
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Deity
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so thats what that means!!!
Congratulations!!! (bring him up to be a modder )
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My mods = Jamie's Rome Mod 1.3.2, No Global Warming Mod My units = Great Generals, Ninja!, Desert Marine, African Marines, Chinese Rocketeer My utilities: XML text cleaner, City Optimiser/Simulator![]() Yay! 2 A* Grades, 6 A Grades and 2 B Grades!![]() State Property, the new Forbidden Palace?![]() |
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#357 |
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LivE LonG AnD PrOsPeR
Join Date: Dec 2005
Location: israel
Posts: 4,858
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hehe, yeah...
actually it means good luck - but used as congraz. ( a fun fact by me )well i hope i get to play some of his mod in the long distant future ![]() cheers.
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Dawn Of the overlords _ Dune wars _Song Of The Moon 2
_Battle for Barsoom in progress-2013 "cry havoc ! and let slip the dogs of war !" |
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#358 |
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Chieftain
Join Date: Sep 2011
Posts: 4
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Seems to be just what I want, but I cannot load this mod.
When trying, Civ BTS restarts and initializes up to "loading xml (uncached). then nothing happens, progress bar just sits there. Im using OSX. Anyone has any idea of how to solve this? Last edited by Vigil; Sep 06, 2011 at 02:00 AM. |
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#359 |
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Sleep Deprived
Join Date: Mar 2010
Posts: 1,309
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Congratulations vincentz
![]() Take it from someone whose first born is now 4 months old - now you'll have much less time ![]() EDIT: @Vigil - it seems you're using Mac, and since this mod now has a custom DLL you can't use it on Mac.
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Civ IV Mod components: Power Up | Civics Dependency | Ethnic Buildings | My Custom DLL (Ver 7) | Fourth Yield | Unique Civics Civ IV Modding Tutorials: Compiling the DLL (including Using Visual Studio & Debugging), Version Control with TSVN New: A Game Font Editor for Civ IV (version 0.5, updated 29-Jan-2012, still in beta)
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#360 |
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Chieftain
Join Date: Sep 2011
Posts: 4
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