Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Modpacks

Notices

Reply
 
Thread Tools
Old Aug 17, 2011, 05:35 AM   #341
SamSniped
Black Jesus
 
SamSniped's Avatar
 
Join Date: Jan 2011
Location: Anywhere I want to be, yo
Posts: 2,593
Super Spies is a really good one.
__________________
Aw yeah, m'homies. I'm back.
SamSniped is offline   Reply With Quote
Old Aug 18, 2011, 02:06 AM   #342
civ2
Emperor
 
civ2's Avatar
 
Join Date: Nov 2004
Posts: 1,656
I really liked this mod.
I tested it yesterday in a single-player Pangaea map and I really liked it.
Though it'd be a hard challenge to play it out against an AI, not until I've played through it few times to find some tech paths that suit me.
Which is probably soon to happen, though.
Thanks again, do more like this!
civ2 is offline   Reply With Quote
Old Aug 18, 2011, 11:19 AM   #343
vincentz
Divemaster
 
vincentz's Avatar
 
Join Date: Feb 2009
Location: Denmark
Posts: 2,407
Quote:
Originally Posted by Asaf View Post
Did you start this game with the old DLL, and then used the new DLL for the saved game?

It's definitely something in my code which is causing an infinite loop. Somehow. I'm working on it.



Can you find a link to this modcomp?
Quote:
Originally Posted by vincentz View Post
Multible Productions :
http://forums.civfanatics.com/showthread.php?t=326545



And if its easy then I have a couple of other wishlists

Defender Withdrawal
http://forums.civfanatics.com/showthread.php?t=349756

Super Spies (though its 3.17 version afaik)
http://forums.civfanatics.com/showthread.php?t=300992

Air Combat XP
http://forums.civfanatics.com/showth...3#post10697793

Get gold from dispanding
http://forums.civfanatics.com/showthread.php?t=349770

Civic dependancy
http://forums.civfanatics.com/showthread.php?t=399902

Bonusreq units
http://forums.civfanatics.com/downlo...=file&id=15269


I can see if I can collect it so its ready to compile if its a help?
I merged the different mods (defender withdrawal, Aircombat XP, Get gold from dispanding, bonusreq units and multible productions, and I think things went pretty ok, but I havent compiled anything yet.
If they could be added to the Advanced Resource Converter it would be cool.
I tried to look at the SuperSpies 3.17 mod, but there were sooo many files, and since they were all 3.17 files, I pretty much gave up. Though I might try later.

Here are the files for compiling : GAMECOREFILES

and here is the mod with the above implemented (except the gamecoredll (which is an old one)
VIP mod ready for gamecore.dll
__________________
"Believe nothing, no matter where you read it, or who said it, no matter if I have said it, unless it agrees with your own reason and your own common sense." Buddha


Last edited by vincentz; Sep 28, 2011 at 02:44 AM.
vincentz is online now   Reply With Quote
Old Aug 19, 2011, 08:50 AM   #344
vincentz
Divemaster
 
vincentz's Avatar
 
Join Date: Feb 2009
Location: Denmark
Posts: 2,407
is very exited. as I write this, the first homecompiled gamecoredll is being compiled.
Ofcourse it wont work but it hopefully will over time, and it certainly opens up for a whole new moddingworld. Cant wait to try it out, unfortunately I have to go out tonight so wont check it untill later...


ITS ALIVE!!!

Will upload version 0.82 later today (perhaps tomorrow)
Still need to fix the resource converter though.
But in a quick test both the Multiple productions and get gold from dispanding works.... sweet....
__________________
"Believe nothing, no matter where you read it, or who said it, no matter if I have said it, unless it agrees with your own reason and your own common sense." Buddha


Last edited by vincentz; Aug 19, 2011 at 09:10 AM.
vincentz is online now   Reply With Quote
Old Aug 20, 2011, 11:31 AM   #345
vincentz
Divemaster
 
vincentz's Avatar
 
Join Date: Feb 2009
Location: Denmark
Posts: 2,407
A new era has begun

VIP 0.83 uploaded. Now with a custom made cvgamecore.dll.

The gamecore will be a Debug dll so any errors or bugs will pop up in a seperate window.
Please report any in this thread.
The Debug dll is a bit slower than a standard "Release" dll, so if turntimes are a bit longer, this is the reason.

The gameplay effects of the gamecore will be listed in on of the first posts in this thread, titled : SPECIAL GAMECORE COMPONENTS
__________________
"Believe nothing, no matter where you read it, or who said it, no matter if I have said it, unless it agrees with your own reason and your own common sense." Buddha

vincentz is online now   Reply With Quote
Old Aug 20, 2011, 12:01 PM   #346
JosEPh_II
TBS WarLord
 
JosEPh_II's Avatar
 
Join Date: Jun 2007
Location: Western IL. cornfields
Posts: 5,369
Vincentz,
If you have not checked out C2C lately Koshling has made a New Save Game Compatability mode. It allows you to continue playing your save games even when a new .dll or version comes out. You Really need to check this out!

And Sooooo Glad you've continued to Mod VIP!

JosEPh :woot:
__________________
"Old and Slow and.... It's Not Y'UNs Turn!!."
Member AND Resurrection Team
JosEPh_II is offline   Reply With Quote
Old Aug 21, 2011, 02:31 AM   #347
civ2
Emperor
 
civ2's Avatar
 
Join Date: Nov 2004
Posts: 1,656
I already said I like this mod.
Now goes more.
1. There's ONE thing I highly dislike - Wonder limitations!!!
I mean, HOW many cities do you need to build them all???
It's plain stupid, to either "save space" for future use (while NOT getting any benefits now) or "waste space" now - and lose the future cool wonders...
2. Is it me, or I see no difference between the versions???
Or what SHOULD I see/feel???
I mean, playing 0.81 was exactly like playing 0.83 - didn't see ANY difference...

Again, I'm totally supporting this mod - it's VERY cool (except 1.)!
Nice job!!!
civ2 is offline   Reply With Quote
Old Aug 21, 2011, 04:43 AM   #348
vincentz
Divemaster
 
vincentz's Avatar
 
Join Date: Feb 2009
Location: Denmark
Posts: 2,407
The main difference between the versions is I made a custom dll (for the first time, I might add )

Right now the changes are small, but I wanted to put it out there in case there was a lot of bugs/incompabilities on other machines than my own.

The changes so far are :

Rebase rangelimit for aircraft (x2 of range)

Recon mission has chance of being intercepted

XP to Air units for bombard, bomb improvements, attacking cities and killing units

Air units can completely destroy ground units

Defending units with Withdraw% has chance of retreating combat

Get gold from dispanding units in own culture

Multiple Productions in 1 turn

Specialists can give health and happiness



btw. the wonderlimit is not a civlimit, its just a citylimit, so you can always build the early wonders and then build the later wonders in another city.
__________________
"Believe nothing, no matter where you read it, or who said it, no matter if I have said it, unless it agrees with your own reason and your own common sense." Buddha


Last edited by vincentz; Aug 21, 2011 at 04:47 AM.
vincentz is online now   Reply With Quote
Old Aug 21, 2011, 06:08 AM   #349
civ2
Emperor
 
civ2's Avatar
 
Join Date: Nov 2004
Posts: 1,656
Quote:
Originally Posted by vincentz View Post
The main difference between the versions is I made a custom dll (for the first time, I might add )

Right now the changes are small, but I wanted to put it out there in case there was a lot of bugs/incompabilities on other machines than my own.

The changes so far are :

Rebase rangelimit for aircraft (x2 of range)

Recon mission has chance of being intercepted

XP to Air units for bombard, bomb improvements, attacking cities and killing units

Air units can completely destroy ground units

Defending units with Withdraw% has chance of retreating combat

Get gold from disbanding units in own culture

Multiple Productions in 1 turn

Specialists can give health and happiness



btw. the wonderlimit is not a civlimit, its just a citylimit, so you can always build the early wonders and then build the later wonders in another city.
I know it's CITY limit.
And that's why I hate it.
I played a game with NINE cities (3x3 square for fun), had a HELL of commerce problems, and still couldn't build ALL I wanted...
Well, it's YOUR mod, so it's YOUR choice to do so - but I disagree with it.
As of the version differences, I was testing it on a 1-player game, so no WARS.
Anyways, I still admire the complexity of this mod and how other things actually work.
Nice job overall.
civ2 is offline   Reply With Quote
Old Aug 21, 2011, 06:19 AM   #350
vincentz
Divemaster
 
vincentz's Avatar
 
Join Date: Feb 2009
Location: Denmark
Posts: 2,407
Quote:
Originally Posted by civ2 View Post
I know it's CITY limit.
And that's why I hate it.
I played a game with NINE cities (3x3 square for fun), had a HELL of commerce problems, and still couldn't build ALL I wanted...
Well, it's YOUR mod, so it's YOUR choice to do so - but I disagree with it.
As of the version differences, I was testing it on a 1-player game, so no WARS.
Anyways, I still admire the complexity of this mod and how other things actually work.
Nice job overall.
Its quite easy to "fix" the problem.

In ...Civilization IV\Beyond the Sword\Mods\VIP\Assets\XML\GlobalDefines.xml

there is

Code:
	<Define>
		<DefineName>MAX_WORLD_WONDERS_PER_CITY</DefineName>
		<iDefineIntVal>4</iDefineIntVal>
	</Define>
just change it to whatever u see fit or -1 which is unlimited.
It is even savegame compatible
__________________
"Believe nothing, no matter where you read it, or who said it, no matter if I have said it, unless it agrees with your own reason and your own common sense." Buddha

vincentz is online now   Reply With Quote
Old Aug 21, 2011, 06:34 AM   #351
civ2
Emperor
 
civ2's Avatar
 
Join Date: Nov 2004
Posts: 1,656
Oh, thanks!
Though it would not be the way YOU wanted - but I'll probably do just that.
civ2 is offline   Reply With Quote
Old Aug 29, 2011, 04:21 AM   #352
vincentz
Divemaster
 
vincentz's Avatar
 
Join Date: Feb 2009
Location: Denmark
Posts: 2,407
Got the units "charted".

__________________
"Believe nothing, no matter where you read it, or who said it, no matter if I have said it, unless it agrees with your own reason and your own common sense." Buddha

vincentz is online now   Reply With Quote
Old Aug 31, 2011, 01:59 PM   #353
vincentz
Divemaster
 
vincentz's Avatar
 
Join Date: Feb 2009
Location: Denmark
Posts: 2,407
I suddenly got a great idea!!!

Instead of the spamming of buildings that produce goods, the buildings will become unbuildable and only great people can build them. Still considering if they should be national wonders or not. Also not sure it should give 1,2 or 3 resources.

(B=Buildable, NW=National Wonder)

Noble
NW B PALACE
NW B THRONEROOM
NW TREASURY
NW PALACE_GARDEN

Priest
WINERY - 3 Alcohol
HORSESTUD - 3 Horses

Engineer
BRONZE_SMITH - 3 Bronze Weapons
WEAPON_SMITH - 3 Iron Weapons
GUN_SMITH - 3 Firearms
EXPLOSIVES_PLANT - 3 Explosives
ARMS_MANUFACTURER - 3 Automatic Weapons
AUTO_INDUSTRY - 3 Automobiles

Spy
SCOTLAND_YARD

Scientist
ACADEMY
---- - 3 Medicine
HITECH_FACTORY - 3 Electronics
RUBBER_PLANT - 3 Synthetic Rubber

Merchant
HORSESTUD - 3 Horses
NW TREASURY

Artist
DRAPERY - 3 Fashion
GLASSWORKS - 3 Glassware
NW PALACE_GARDEN

Great General
MILITARY_ACADEMY
BRONZE_SMITH - 3 Bronze Weapons
WEAPON_SMITH - 3 Iron Weapons
GUN_SMITH - 3 Firearms
EXPLOSIVES_PLANT - 3 Explosives
ARMS_MANUFACTURER - 3 Automatic Weapons
__________________
"Believe nothing, no matter where you read it, or who said it, no matter if I have said it, unless it agrees with your own reason and your own common sense." Buddha

vincentz is online now   Reply With Quote
Old Sep 05, 2011, 01:54 PM   #354
vincentz
Divemaster
 
vincentz's Avatar
 
Join Date: Feb 2009
Location: Denmark
Posts: 2,407
TOT (nope, not Test of Times but : Totally off topic)

My wife gave birth to our firstborne (a son) on september the 3rd.

Just thought I'd share, and at the same time give a valid excuse for the lacking updates of my mod

His name is Alexander

Attached Thumbnails
Click image for larger version

Name:	Alexander.jpg
Views:	106
Size:	71.1 KB
ID:	301043  
__________________
"Believe nothing, no matter where you read it, or who said it, no matter if I have said it, unless it agrees with your own reason and your own common sense." Buddha

vincentz is online now   Reply With Quote
Old Sep 05, 2011, 02:19 PM   #355
keldath
LivE LonG AnD PrOsPeR
 
keldath's Avatar
 
Join Date: Dec 2005
Location: israel
Posts: 4,858
huh!

mazal tov!

means conratz!

may he bring you endless happiness buddy.

good looking fellow.

__________________
keldath is offline   Reply With Quote
Old Sep 05, 2011, 02:45 PM   #356
j_mie6
Deity
 
j_mie6's Avatar
 
Join Date: Dec 2009
Location: Swindon
Posts: 2,596
Images: 10
so thats what that means!!!

Congratulations!!! (bring him up to be a modder )
__________________
My mods = Jamie's Rome Mod 1.3.2, No Global Warming Mod My units = Great Generals, Ninja!, Desert Marine, African Marines, Chinese Rocketeer My utilities: XML text cleaner, City Optimiser/Simulator

Yay! 2 A* Grades, 6 A Grades and 2 B Grades!

State Property, the new Forbidden Palace?

Jamie
j_mie6 is online now   Reply With Quote
Old Sep 05, 2011, 04:32 PM   #357
keldath
LivE LonG AnD PrOsPeR
 
keldath's Avatar
 
Join Date: Dec 2005
Location: israel
Posts: 4,858
hehe, yeah...

actually it means good luck - but used as congraz.
( a fun fact by me )

well i hope i get to play some of his mod in the long distant future

cheers.
__________________
keldath is offline   Reply With Quote
Old Sep 06, 2011, 01:46 AM   #358
Vigil
Chieftain
 
Join Date: Sep 2011
Posts: 4
Seems to be just what I want, but I cannot load this mod.
When trying, Civ BTS restarts and initializes up to "loading xml (uncached). then nothing happens, progress bar just sits there.

Im using OSX.

Anyone has any idea of how to solve this?

Last edited by Vigil; Sep 06, 2011 at 02:00 AM.
Vigil is offline   Reply With Quote
Old Sep 06, 2011, 02:11 AM   #359
Asaf
Sleep Deprived
 
Asaf's Avatar
 
Join Date: Mar 2010
Posts: 1,309
Congratulations vincentz

Take it from someone whose first born is now 4 months old - now you'll have much less time

EDIT: @Vigil - it seems you're using Mac, and since this mod now has a custom DLL you can't use it on Mac.
__________________
Civ IV Mod components: Power Up | Civics Dependency | Ethnic Buildings | My Custom DLL (Ver 7) | Fourth Yield | Unique Civics

Civ IV Modding Tutorials: Compiling the DLL (including Using Visual Studio & Debugging), Version Control with TSVN

New: A Game Font Editor for Civ IV (version 0.5, updated 29-Jan-2012, still in beta)
Asaf is offline   Reply With Quote
Old Sep 06, 2011, 02:32 AM   #360
Vigil
Chieftain
 
Join Date: Sep 2011
Posts: 4
Quote:
Originally Posted by Asaf View Post


EDIT: @Vigil - it seems you're using Mac, and since this mod now has a custom DLL you can't use it on Mac.
Ah, thanks, then I can stop baching my head against it.
Vigil is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION IV > Civ4 - Creation & Customization > Civ4 - Modpacks > [BTS] Vincentz Infinite Projects [VIP MOD]

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



Advertisement

All times are GMT -6. The time now is 02:10 AM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR