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Old Nov 28, 2010, 11:08 AM   #41
Babri
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Thank you so much Sterkhov !
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Old Nov 28, 2010, 12:42 PM   #42
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NICE

The only thing I could think to make it better would be a search function. Unless there is already one there and I missed it. Either way, great work!
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Old Nov 28, 2010, 02:37 PM   #43
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great work.

is it possible if we can make comments on entries?
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Old Nov 29, 2010, 08:54 AM   #44
André Alfenaar
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Spasiba, Sterkhov!

I guess you will be working on CIV6 in the near future...
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Old Dec 01, 2010, 03:56 AM   #45
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Heh, I had found the site early on when units were the only thing available on the site.

The effort has been great and that I appreciate. So why not make it better? Personally I find the arranging hard to read. Would it be possible to rearrange the icons? I have a pic here.

Also including the in-game icon for units would be really helpful. I have no idea what a Sipahi looks, for instance.
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Old Dec 02, 2010, 12:49 PM   #46
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I don't suppose you could add this Tech Tree diagram to the Civilopedia, could you?

Tree accurate as of v1.0.0.621, vanilla Civ5, research costs for normal speed.

http://forums.civfanatics.com/attach...1&d=1291319294

(I wasn't sure it deserved its own thread, so I stuck it here.)
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Old Dec 02, 2010, 11:44 PM   #47
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Quote:
Originally Posted by Snerk View Post
Nice work.
Induced Vomiting?
I almost did.

I lost total respect for Civ5, with its addition of the GDR.
http://civilopedia5.com/units/mech.html
It is one thing for a modder to add such a rediculis thing to their game, or for it to be part of a scenario, but, for it to be part of the game, just reduces this game to childish, in my opinion.

There are plenty of units that could have been added as "Future" units, some, I have suggested myself.
Here are a few on this site:
http://weatherwars.blogspot.com/2005...c-weapons.html

Moderator Action: Stay on topic. This thread has nothing to do with the content of the civilopedia, so if you want to rant about it, then go elsewhere.

Last edited by The_J; Dec 03, 2010 at 05:48 AM.
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Old Dec 03, 2010, 03:23 AM   #48
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My sincere thx for this, it is a great help when discussing modding here - we no longer need to run the game in the background!



Did I understand it right - You can easily update it when a patch comes, because little manual work is involved?
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Old Dec 03, 2010, 06:49 PM   #49
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By the way, the civilopedia work is very good!
Great Job!
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Old Dec 04, 2010, 06:31 AM   #50
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Quote:
Originally Posted by Ramesses View Post
I don't suppose you could add this Tech Tree diagram to the Civilopedia, could you?
Or even this one... image is still pending approval from moderators to show up in the Gallery!

PS; Strange isn't? We both created a similar snapshots hybrid!
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Old Dec 04, 2010, 11:31 AM   #51
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Quote:
Originally Posted by Zyxpsilon View Post
Or even this one... image is still pending approval from moderators to show up in the Gallery!

PS; Strange isn't? We both created a similar snapshots hybrid!
What are those letter-number combinations at the bottom of the screen?
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Old Dec 04, 2010, 02:34 PM   #52
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They were simply added manually to the jpg image & are pulled off my Z-Eras (below) screens as a reference for TUBW (Techs,Units,Buildings,Wonders) available amounts from each eras.
I might have a question of my own then... You've got tech costs on yours, i'm not exactly sure but i doubt i've ever seen these values while i play with the 1.0.0.621 version overhere.
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Old Dec 04, 2010, 06:45 PM   #53
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You don't. They're photoshopped on. I think it looks cool.
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Old Dec 04, 2010, 06:58 PM   #54
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Ahhhh, you see what i meant by similar snapshots between the both of us! Come to think of it, instead of having the current Turns shown in that corner... someone could certainly mod the science amounts straight in.
Alright, back to topic.
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Old Dec 05, 2010, 11:15 AM   #55
Kopernikus1979
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Should the text of Shock and Drill not be (I added the correct text in bold):


Drill:
+20% Combat Strength when fighting against a unit in ROUGH Terrain. (Hills, Forest or Jungle)

Shock:
+20% Combat Strength when fighting against a unit in OPEN Terrain. (NO Hills, Forest or Jungle)
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Old Dec 05, 2010, 12:21 PM   #56
Varanid
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I'm impressed by the work and effort but the in game Civilopedia is...horrible. Are there any plans to fix the missing/incorrect info? Is there a way to have it display at least the raw stats from game files?
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Old Dec 05, 2010, 07:58 PM   #57
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Quote:
Originally Posted by Kopernikus1979 View Post
Should the text of Shock and Drill not be (I added the correct text in bold):


Drill:
+20% Combat Strength when fighting against a unit in ROUGH Terrain. (Hills, Forest or Jungle)

Shock:
+20% Combat Strength when fighting against a unit in OPEN Terrain. (NO Hills, Forest or Jungle)
That's only when attacking, so the ambiguity would still be there.

The point is, battles always take place on the tile of the defender, so terrain bonuses/penalties will always come from that tile.
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Old Dec 05, 2010, 08:55 PM   #58
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Drill:
+20% Combat Strength when attacking a unit standing in ROUGH Terrain. (Hills, Forest or Jungle)

Shock:
+20% Combat Strength when attacking a unit standing in OPEN Terrain. (NO Hills, Forest or Jungle)
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Old Dec 06, 2010, 09:58 AM   #59
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Quote:
Originally Posted by Ramesses View Post
Drill:
+20% Combat Strength when attacking a unit standing in ROUGH Terrain. (Hills, Forest or Jungle)

Shock:
+20% Combat Strength when attacking a unit standing in OPEN Terrain. (NO Hills, Forest or Jungle)
Except it's not only for attacking units. You get that bonus when defending in rough/open terrain as well.
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Old Dec 06, 2010, 11:27 AM   #60
Ramesses
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Drill:
+20% Combat Strength in melee battles taking place on ROUGH Terrain. (Hills, Forest or Jungle)

Shock:
+20% Combat Strength in melee battles taking place on OPEN Terrain. (NO Hills, Forest or Jungle)
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