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Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
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#41 |
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Emperor
Join Date: Apr 2010
Location: Pakistan
Posts: 1,899
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Thank you so much Sterkhov !
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#42 |
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Chieftain
Join Date: Jul 2008
Location: Texas
Posts: 90
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NICE
![]() The only thing I could think to make it better would be a search function. Unless there is already one there and I missed it. Either way, great work! |
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#43 |
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Chieftain
Join Date: Oct 2010
Location: Turkey
Posts: 31
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great work.
is it possible if we can make comments on entries? |
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#44 |
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Warlord
Join Date: Oct 2002
Posts: 250
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Spasiba, Sterkhov!
![]() I guess you will be working on CIV6 in the near future...
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#45 |
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The Omniscient
Join Date: Oct 2010
Location: Finland
Posts: 167
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Heh, I had found the site early on when units were the only thing available on the site.
The effort has been great and that I appreciate. So why not make it better? Personally I find the arranging hard to read. Would it be possible to rearrange the icons? I have a pic here. Also including the in-game icon for units would be really helpful. I have no idea what a Sipahi looks, for instance. |
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#46 |
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Ruler. Visionary. Pimp.
Join Date: Apr 2008
Posts: 1,176
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I don't suppose you could add this Tech Tree diagram to the Civilopedia, could you?
Tree accurate as of v1.0.0.621, vanilla Civ5, research costs for normal speed. http://forums.civfanatics.com/attach...1&d=1291319294 (I wasn't sure it deserved its own thread, so I stuck it here.)
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#47 |
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Emperor
Join Date: May 2010
Location: Lake Mary, Florida
Posts: 1,072
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Induced Vomiting?
I almost did. I lost total respect for Civ5, with its addition of the GDR. http://civilopedia5.com/units/mech.html It is one thing for a modder to add such a rediculis thing to their game, or for it to be part of a scenario, but, for it to be part of the game, just reduces this game to childish, in my opinion. There are plenty of units that could have been added as "Future" units, some, I have suggested myself. Here are a few on this site: http://weatherwars.blogspot.com/2005...c-weapons.html Moderator Action: Stay on topic. This thread has nothing to do with the content of the civilopedia, so if you want to rant about it, then go elsewhere.
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Civ4 TraitBuildingUnitTech Chart = http://forums.civfanatics.com/showthread.php?t=372058, Leader Picker = http://www.civfanatics.com/civ4/refe...icker_bts.html, AI Behavior = http://forums.civfanatics.com/showpo...5&postcount=11 Know Your Enemy = http://forums.civfanatics.com/showthread.php?t=478563 Last edited by The_J; Dec 03, 2010 at 05:48 AM. |
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#48 |
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Passionate Smart-Ass
Join Date: Oct 2009
Location: Austria, EU, no kangaroos ;)
Posts: 1,202
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My sincere thx for this, it is a great help when discussing modding here - we no longer need to run the game in the background!
Did I understand it right - You can easily update it when a patch comes, because little manual work is involved? |
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#49 |
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Emperor
Join Date: May 2010
Location: Lake Mary, Florida
Posts: 1,072
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By the way, the civilopedia work is very good!
Great Job!
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Civ4 TraitBuildingUnitTech Chart = http://forums.civfanatics.com/showthread.php?t=372058, Leader Picker = http://www.civfanatics.com/civ4/refe...icker_bts.html, AI Behavior = http://forums.civfanatics.com/showpo...5&postcount=11 Know Your Enemy = http://forums.civfanatics.com/showthread.php?t=478563 |
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#50 | |
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Running Spider
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Quote:
PS; Strange isn't? We both created a similar snapshots hybrid!
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#51 |
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Ruler. Visionary. Pimp.
Join Date: Apr 2008
Posts: 1,176
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What are those letter-number combinations at the bottom of the screen?
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#52 |
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Running Spider
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They were simply added manually to the jpg image & are pulled off my Z-Eras (below) screens as a reference for TUBW (Techs,Units,Buildings,Wonders) available amounts from each eras.
I might have a question of my own then... You've got tech costs on yours, i'm not exactly sure but i doubt i've ever seen these values while i play with the 1.0.0.621 version overhere.
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Z'Stuff Reference Threads... Advisors, Eras+Center, UI, LeoPaRd, -- yep, Life itself is ART. __________________ Z'Helps while... SpreadSheet'ing the Facts, TerraForming and, Trying to Resolve Tactical 1upT or Multiplying CS Variety! |
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#53 |
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Ruler. Visionary. Pimp.
Join Date: Apr 2008
Posts: 1,176
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You don't. They're photoshopped on. I think it looks cool.
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#54 |
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Running Spider
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Ahhhh, you see what i meant by similar snapshots between the both of us! Come to think of it, instead of having the current Turns shown in that corner... someone could certainly mod the science amounts straight in.
Alright, back to topic.
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Z'Stuff Reference Threads... Advisors, Eras+Center, UI, LeoPaRd, -- yep, Life itself is ART. __________________ Z'Helps while... SpreadSheet'ing the Facts, TerraForming and, Trying to Resolve Tactical 1upT or Multiplying CS Variety! |
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#55 |
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Chieftain
Join Date: Feb 2004
Location: Germany
Posts: 92
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Should the text of Shock and Drill not be (I added the correct text in bold):
Drill: +20% Combat Strength when fighting against a unit in ROUGH Terrain. (Hills, Forest or Jungle) Shock: +20% Combat Strength when fighting against a unit in OPEN Terrain. (NO Hills, Forest or Jungle) |
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#56 |
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Warlord
Join Date: Oct 2010
Location: Texas
Posts: 180
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I'm impressed by the work and effort but the in game Civilopedia is...horrible. Are there any plans to fix the missing/incorrect info? Is there a way to have it display at least the raw stats from game files?
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#57 | |
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Drill IV Defender
![]() Join Date: Jan 2006
Location: Australia
Posts: 9,143
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Quote:
The point is, battles always take place on the tile of the defender, so terrain bonuses/penalties will always come from that tile.
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Tip: Forcing Steam's Offline Mode Civ4 Mods: Advanced Combat Odds, PIG Mod(discontinued), HEX Mod(discontinued) Suggestion: Try karadoc's K-Mod: Far Beyond the Sword Read if bored: Zoom-To-Cursor, Good advice from Kaell for DX11 users, Nvidia beats AMD in Civ V |
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#58 |
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Ruler. Visionary. Pimp.
Join Date: Apr 2008
Posts: 1,176
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Drill:
+20% Combat Strength when attacking a unit standing in ROUGH Terrain. (Hills, Forest or Jungle) Shock: +20% Combat Strength when attacking a unit standing in OPEN Terrain. (NO Hills, Forest or Jungle)
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#59 |
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Warlord
Join Date: Oct 2010
Posts: 243
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Except it's not only for attacking units. You get that bonus when defending in rough/open terrain as well.
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#60 |
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Ruler. Visionary. Pimp.
Join Date: Apr 2008
Posts: 1,176
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Drill:
+20% Combat Strength in melee battles taking place on ROUGH Terrain. (Hills, Forest or Jungle) Shock: +20% Combat Strength in melee battles taking place on OPEN Terrain. (NO Hills, Forest or Jungle)
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