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#21 |
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Chieftain
Join Date: Oct 2010
Posts: 50
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It's back up!
It's alive and kicking, have fun using it.. I will be pushing some updates the next day too I think. |
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#22 |
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Say No 2 Net Validations
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Thanks for providing this servcie flexd
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#23 |
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Chieftain
Join Date: Oct 2010
Posts: 50
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Thanks to awesome moderators (The_J) this thread now has a new title that should reflect it's content better.
Thinking of adding more stuff to the site, we are about to round 1000 parsed replays :-)! |
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#24 |
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Warlord
Join Date: Mar 2006
Posts: 244
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Gonna try it with my first 3v3 cooperative game from last week, so my friends and I can give each other tips. Looking forward to it!
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#25 |
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Chieftain
Join Date: Oct 2010
Posts: 50
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The site is in a read-only cached mode until Monday due to scheduled power outages where it's hosted. My friend is on vacation so he won't be able to turn stuff on again until he gets back.
Anyway I've noticed there's a new patch out that implements replays in-game now so I'm not sure I will be keeping my service up, unless there is demand for it. Good for the community but less good for me, I need a new project. Have a good week o/ |
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#26 | |
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Deity
![]() Join Date: Jan 2011
Posts: 3,052
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Quote:
which is really sad, since they stole other less useful things before. |
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#27 |
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Chieftain
Join Date: Oct 2010
Posts: 50
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It's still better? Well perhaps people are still interested in me keeping it up then.
I'm not going to take it down unless I actually see a significant decrease in visitors, I like playing with it. I have considered adding a social side to the site though, allowing you to login with Facebook or Twitter (or something else?), having the replays attached to that user so you can easily keep track of your own replays. Internal commenting tied to those users and a bunch of things like that maybe. And whatever else fun things I can think of.. Guess someone might like sharing replays on Facebook or Twitter? ![]() I hear so little back from the community so I don't really know what people want, just playing with different technology really. Last edited by flexd; Jul 12, 2011 at 04:11 AM. |
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#28 |
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Warlord
Join Date: Nov 2003
Location: St. Louis
Posts: 135
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Does this work with replays from the latest patch? I got this error on mine:
Traceback (most recent call last): File "lib/parser/civ5replay.py", line 1904, in replay = Civ5Replay(args[0]) File "lib/parser/civ5replay.py", line 1282, in __init__ self.read_header() File "lib/parser/civ5replay.py", line 1331, in read_header self.difficulty = difficulty_strings[self.difficulty_level] IndexError: list index out of range |
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#29 | |
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Chieftain
Join Date: Mar 2011
Location: Seattle, WA, USA
Posts: 66
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Quote:
My replay file was over 6MB though, so that might have something to do with it, lol.
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#30 |
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Warlord
Join Date: Nov 2010
Location: Allen, TX
Posts: 189
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Its not showing the map for me, just the cities and the empires expanding.
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#31 |
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Chieftain
Join Date: Mar 2011
Location: Seattle, WA, USA
Posts: 66
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#32 | |
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Chieftain
Join Date: Oct 2010
Posts: 50
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Quote:
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#33 |
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Chieftain
Join Date: Oct 2010
Posts: 50
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A little update
As for failing replays: The new replay format is drastically changed from the old one so it might not be possible to parse them without significantly redoing the script. On the other hand visitor stats have dropped nearly 50% so by the time Ill have it fixed you won't be using it any more. Also I just discovered that for unknown reasons the machine hosting all this has suddenly died, I'm working on getting it back :-) |
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#34 | |
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Say No 2 Net Validations
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Quote:
.-> and how's the state? |
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#35 |
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Chieftain
Join Date: Oct 2010
Posts: 50
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I actually went to Cyprus for a week on the 29th, back now and it seems back up. Was some issues with the internet I guess. Good there is no SLA?
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#36 |
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Moderator
![]() Join Date: Dec 2008
Location: Sydney
Posts: 17,690
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Moderator Action: I've unstuck the other two replay viewer threads from this forum and added links for them into the OP of this thread.
Civ5Replay Viewer Application, CowHickey Reading Civ5Replay files (update: HTML export!), dannythefool
__________________
Gods & Kings Introductory Guide
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#37 |
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Chieftain
Join Date: Oct 2010
Posts: 50
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It's getting to a point where more replays fail parsing than they succeed, I'm not going to take it down (because it costs me nothing to keep it up) but it will not work with the latest games now :-)
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#38 |
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Say No 2 Net Validations
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Have you done any work on this
?Because the site seems to be down atm. |
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#39 |
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Chieftain
Join Date: Oct 2010
Posts: 50
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Hi there! The host machine for the virtual machines were having some problems so it died.
Lost an SSD and such. Anyway at the moment (as you can see) the website is "down" (i.e if you go /replays it will still work). I am moving away from these three virtual machines to a single one. There's some setup needed and I am changing a few things :-) Since the visitor stats kept dropping I just assumed nobody was using it
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#40 |
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Say No 2 Net Validations
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Yeah, seems there are not many people interested in it
.But I am, and I want to have it around .Is maintaining it a big issue? |
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| civ5, replaygeneration, replays, webservice |
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