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#1 |
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Deity
Join Date: Apr 2005
Location: Scotland
Posts: 7,639
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Pre-KalNes: A SysNes Successor
The Backstory
Spoiler:
Right, since Disenfrancised has ended SysNes, and because I loved the game I'm planning on running a game. Disenfrancised has offered to hang around as an assistant/techie, not to mention the massive amount of work he's done on the game system. So say thank you! So we've got a cluster of about 30 systems, and I want you to craft a civilisation from the traits below that will allow you to spread among the stars. Again, at least 8 players are desired, although if more people apply more people apply. Lastly, rules are similar to SysNes, but have been tweaked and there are some significant differences. New rules will be published with a new thread the old rules are here. Here is a basic background: You are in a region of space that was formed out of "The Ilk Cloud". This cluster of stars is formed from one of the arms spiralling out of the centre of this cloud. Travel is restricted to this arm because of two factors, travelling through the centre is...dangerous, and travel around the edges take more time than is conceivable. The arm of the Ilk Cloud that you inhabit is actually composed of a few smaller parallel arms of individual systems spiralling out from the centre. Your societies are on the one the furthest out from the centre. The history of this region of space prior to the Tumult was... imperfect...like so many places are. Furthermore, you have an imperfect knowledge of some of the local stars that you COULD reach. What your societies do remember of the pre-Tumult time, or at least what they all agree on, is that the inner core worlds were ruled by a 'Tyranny' of Technocrats, and the outer worlds were left to rot. Controlling the worlds with a great array of technologies and a council of technocrats (world or system rulers); ruled over the petty masses in an almost benevolant manner. When the Tumult hit the dependence on all things technological caused the core worlds populations to rapidly die off. Little is known or remembered beyond this, although there is a plethora of ruins left over, perhaps these would hold some clues... The outer worlds were a lawless area, Patrols of the Technocrats would foray into the outer worlds, enforcing a sort of justice on the drug runners, smugglers and other degenerates. Further Technocrat bases were established on some of the lost worlds, with word of genetical and cyborg experimentation on local trapped populations. Societies of a kind developed on these worlds, but these systems were never developed, a blessing and a curse. A curse as the outer worlds remained lawless with people turning on each other at a moments notice, and a blessing because the reliance on technologies was severely reduced, socities actually survived out here, or a large enough population base survived so that a falling cargo ship could land and stamp their ideology and traits onto the surviving population. Now, onto crafting a society; You can craft, basically, anything you like. EXCEPT: NO societies from SysNes, and NO societies from EARTH, you will be punched. I've tried to present some ideas in the little history blurb but really the space is the limit Below is a list of traits with an attached point value, I want you to pick up to 10 points worth, note that these are all bonus's are positive, additionally try to work it into your societies narrative. As a beginning point, values and economic systems work quiet similarly to SMAC, except they affect almost everything, lots of small tweaks. EDIT: Hmmm, I'll get the rules together, I think that could help people Spoiler for traits:
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"All Generalizations are Dangerous, Including this One" LINES: Most Powerfull Nation: Gold Award LINESII: Most Powerfull Nation: Gold Award Aegypt; Winner of INES; the First Age Last edited by Kal'thzar; Dec 17, 2010 at 05:22 PM. |
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#2 |
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Deity
Join Date: Jan 2004
Location: Bugger if I know
Posts: 5,596
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I'm Disenfrancised, and I approve this product and/or service!
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#3 |
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Tired of Mead
Join Date: Jan 2009
Location: Buttering your coffee
Posts: 4,862
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Sure... But shouldn't there be some stats with negative bonuses?
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-I tire of Mead..... I THIRST...FOR BLOOOOOOOOD!!! -Running a NES is not a democracy. Its a tryanical dictatorship. Its the only governing model that works. -Immaculate -I hope you fail, you cruel and brutal murderer!-Immaculate -Don't make a deal with Seon without offering him buttered lobster first-hbar (paraphrased) |
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#4 |
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Deity
Join Date: Jan 2004
Location: Bugger if I know
Posts: 5,596
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You might as well reveal the stuff available at tech tiers 1 and 2, as well as the tier 0 stuff, since savvy players will just query and find out that way - don't make too much work for yourself kal!
FYI - "Hierarchic" government means fuedal/aristocratic/caste system/monarchy etc, and Republic means representative of the demos since you could call your state a Republic even if it isn't ).@kal, you forgot the list of values! .Spoiler for Values that can be picked at the start:
@Seon - that just ends up with people trying to Min/Max and getting frustrated when they realise the disadvantages don't fit the systems chance has wrought for them! |
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#5 |
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Deity
Join Date: Apr 2005
Location: Scotland
Posts: 7,639
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Why? Its not necessary. Also its harder to Roleplay them, or rather, Dis' previous experience points towards them not being roleplayed properly until it becomes convenient to do so.
I'll get the techs up later tonight, I'm meant to go xmas shopping for a bit and I'm rapidly running out of time...
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"All Generalizations are Dangerous, Including this One" LINES: Most Powerfull Nation: Gold Award LINESII: Most Powerfull Nation: Gold Award Aegypt; Winner of INES; the First Age |
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#7 |
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Hunter Seeker Algorithm
Join Date: Jun 2004
Location: Datalinks
Posts: 11,101
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Can I has carriers?
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"If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then even the deepest spy cannot discern it nor the wise make plans against it." -- Sun Tzu, "The Art of War", Datalinks |
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#8 |
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Tired of Mead
Join Date: Jan 2009
Location: Buttering your coffee
Posts: 4,862
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Ah, that makes sense.
Edit: @Kozmos: I believe all the ships here, even if it has minimum size, is bigger than a space shuttle. So no X-wing fighters. Now what you must wonder is whether or not macross missile slaughter is allowed.
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-I tire of Mead..... I THIRST...FOR BLOOOOOOOOD!!! -Running a NES is not a democracy. Its a tryanical dictatorship. Its the only governing model that works. -Immaculate -I hope you fail, you cruel and brutal murderer!-Immaculate -Don't make a deal with Seon without offering him buttered lobster first-hbar (paraphrased) |
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#9 |
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Hunter Seeker Algorithm
Join Date: Jun 2004
Location: Datalinks
Posts: 11,101
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Micro PD. Pew pew.
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"If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then even the deepest spy cannot discern it nor the wise make plans against it." -- Sun Tzu, "The Art of War", Datalinks |
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#10 |
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Is Totally Trustworthy
Join Date: Mar 2007
Posts: 2,931
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I've had this ready to go for a week.
Spoiler:
The Duro are an early attempt to engineer humans for increased health and longevity, and they can trace their descent all the way back to the Biotech havens of Glorious Uruguay. That they've survived in some form is a testament to what you can do with basic genetics when you have a lot of time and no compunctions about making your homo superior look like a hairless, double-jointed gorilla. The Duro's biochemistry is very similar to baseline humans, but their physiology has been heavily modified, making them short and stocky. They have heavy layers of natural fat and muscle padding their torso against injury, an improved bone structure, a curved spine that gives them a lower center of gravity and a forward leaning gait, and double-jointed elbows and knees. Their airways have been modified, allowing them to breathe and eat at the same time, with two seperate and multipurpose tracheas (which somehow gives them wonderful singing voices). All of this means that the Duro are incredibly tough and durable. They're resistant to disease and injury, small arms fire has had problems penetrating their skeleton, and they're less affected to the progress of time. They don't have a longer lifespan than baseline, but remain physically fit for almost a century with minimal medical intervention. These tendencies have given them the interesting designation as a go-to frontier colonist clade, used by more numerous yet more fragile groups to tame a rugged world for settlement. Over the millenia this particular lineage has introduced other useful traits whenever they've had the technology, such as a precise sense of direction and timing, the replacement of the myelin sheath around the brain with a new biochemical compound through which neurons travel more efficiently, acute audiovisual senses, modifications to the brain's sleep centers to allow for a more efficient schedule of 45-minute naps scattered throughout the day, voluntary control over conception, and specialized senses of taste and smell that can detect poisons and other harmful toxins. None of this does anything to make them look less freaky to baselines. Spoiler:
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"Those who are too smart to engage in politics are punished by being governed by those who are dumber." ---Plato Last edited by Shadowbound; Dec 18, 2010 at 05:33 PM. |
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#11 |
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Well Meaning Idiot
Join Date: Jan 2008
Location: CT
Posts: 2,139
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Definitely in. Give me a day or so, and I'll have something up.
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#15 |
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Deity
Join Date: Dec 2005
Location: Granada, Andalucía, España, Europa
Posts: 4,814
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I am in, too.
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MilarNES IV - Dawn of Ages: A new NES based on Dice Pools Playing Gnomeregan in Orcs and Humans, Antonio Gámez at MES/NES III. Please, read The Legacy of the Glorious (Milarqui's Cut). |
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#16 |
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Beyond
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Just read the old SysNES dude
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#18 |
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Well Meaning Idiot
Join Date: Jan 2008
Location: CT
Posts: 2,139
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#20 | ||||||||||
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Deity
Join Date: Apr 2005
Location: Scotland
Posts: 7,639
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Yes, although if you take the proevolved trait you can be aliens that ACT like humans with some idiosyncratic traits.
And Eleven questions from Shadowbound Quote:
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Unless Dis thinks its a good idea to release, I think you'll have to go by description and general idea (i.e. a command economy will decrease food consumption (less to go around) whilst a market economy will increase food consumption etc. Quote:
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Technology Black are facilities built on planets Red are values and abilities Green are bonus's Blue are ship components Spoiler:
Ok, so in brief before I set things up in full prose for the rules. Farm produce f based on habitat Hydroponics produces 10 f Mining Station produces 1 m + habitat bonus Pumping Station produces 1 v + habitat bonus Factory +50e in base Solar Power Plants, requires Factory and a hot planet or placed in space (or both?, +25% e in base Tidal Power Plant, requires Factory, Oceans +25% e in base Fission Plant, requires Factory, +50% e in base Geothermal Plant, requires Factory, large rocks +25% e in base (requires unknown Construction tech level) University, +50% research Network, +0.1s per friendly pop in system, +2s per friendly university I think that was everything on the facilities side, I'll get the components done later; some of those things might require further techs (Dis will shout at me I'm sure).
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"All Generalizations are Dangerous, Including this One" LINES: Most Powerfull Nation: Gold Award LINESII: Most Powerfull Nation: Gold Award Aegypt; Winner of INES; the First Age |
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