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Old Dec 16, 2010, 10:56 AM   #1
JulesDogg
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Scientist Bulbs

I get so damn confused about what a Great Scientist will bulb. In my current game I'd like to use a scientist to bulb philosophy and maybe machinery, double bulb education and astronomy and then finally bulb liberalism.

Currently a GS would bulb compass so I'm manually researching it but I have no idea what will open up to the GS after that. In fact the whole system confuses the hell out of me. Time and time again I find myself saving or planning on a GS for a bulb and then I'll research a certain tech and the bulb I was planning on has now shifted to another tech.

I've read the lists that other posters have put up detailing Gt person tech preferences but I find them hard to understand.

Once at Sci Method I don't really care for bulbing and usually settle GSs in my SSC.

Can any of you bright civ sparks explain the way the GS bulbing system works in the first half of the tech tree?

Here's a screeny of my tech path so far -->
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Old Dec 16, 2010, 11:02 AM   #2
Yxklyx
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The BUG mod will help you immensely with this, otherwise:

http://www.civfanatics.com/civ4/stra...eople_tech.php
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Old Dec 16, 2010, 11:07 AM   #3
RRRaskolnikov
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Take the list Yxklyx linked.

Go down and dismiss all techs you can't research (edit: and obviously all the techs you already have ). The first one you can actually research right now will be the one bulbed.

In your case, it's compass.

Imagine you research meditation now. Then retake your list and do the same process. You will see that the tech which will be bulbed by a GS will be philosophy.


etc...

edit: about your game:
bulbing philo paper and education. Just research meditation then civil service and get 4 GS. you shouldn't bulb paper though and only one in education is less wasting if the race isn't too tight. Forget about bulbing machinery with GS (GE is much better for this).
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Last edited by RRRaskolnikov; Dec 16, 2010 at 11:11 AM.
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Old Dec 16, 2010, 11:20 AM   #4
Hrun
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From your screenshot it looks like you do have BUG or similar. On the left of that screen it tells you both which tech will be bulbed now by each GP (top 1) and which tech will be bulbed by the techs that you have highlighted in your tech path (bottom 1).
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Old Dec 16, 2010, 12:41 PM   #5
JulesDogg
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Thanks for the help folks, I'm beginning to get to grips with it now and then another bulbing question popped in to my head. What about bulbing overflow, does it carry over to the next tech you research?
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Old Dec 16, 2010, 03:22 PM   #6
ParadigmShifter
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There is no overflow from bulbing.
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Old Dec 16, 2010, 03:31 PM   #7
Dr.Null
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Quote:
Originally Posted by ParadigmShifter View Post
There is no overflow from bulbing.
This is why the first common bulb is Philosophy, right? It's an early bulbable tech which is expensive enough that you aren't wasting a lot of beakers?
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Old Dec 16, 2010, 04:10 PM   #8
Sincro
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Quote:
Originally Posted by Dr.Null View Post
This is why the first common bulb is Philosophy, right? It's an early bulbable tech which is expensive enough that you aren't wasting a lot of beakers?
I can't say what good players usually bulb first, but for me, my first bulb does tend to be mathematics, which isn't completely horrible, since I like to do a lot of chopping, and it opens up currency for me.

My *second* bulb is almost always Philosophy.

-Sinc
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