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#1 |
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Prince
Join Date: Mar 2005
Posts: 558
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AI just sits outside an enemy city and gets bombarded to death
I was hoping the latest patch would fix this stupid AI behaviour, but apparently not. I still see the AI fortifying wounded units within bombardment range of enemy cities/ranged units, letting their units get slowly picked off.
This is so even where there is a lot of free space behind the unit where it can retreat to heal. To add insult to injury, there are often full health units nearby that the AI could have used to attack the city, but cannot do so because the space adjacent to the city is occupied by the injured unit. In the mean time, the city is merrily healing away, completely undoing the AI's prior efforts at damaging it. Since I do notice that the AI's tactical prowess has improved a bit after the patch, it puzzles me that such a basic tactical error hasn't been rectified. How difficult is it to programme the AI to pull back its wounded units? Last edited by Rohili; Dec 19, 2010 at 06:28 PM. |
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#2 | |
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Prince
Join Date: Oct 2010
Location: London
Posts: 477
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#3 |
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Chieftain
Join Date: Sep 2008
Posts: 95
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Well I see that as well, but they have made some improvements...I had sub stationed in an area that would continue to pick off troops as they made there way towards my land, so the AI did something very impressive.....It sent awhole bunch of workers in the water to scout out where the sub is! Very impressive....(as you may or may not know any unit can see a sub when within one hex of the sub.) using the cheapest units avalable to scout me out was good...
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#4 | |
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Prince
Join Date: Oct 2010
Location: London
Posts: 477
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Quote:
(I haven't played an archipelago game post-patch, must see if there is the tiniest improvement on its dismal showing pre-patch.) |
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#5 |
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Prince
Join Date: Oct 2010
Posts: 476
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Yeah, I am not seeing much improvement in troop movement. Sometimes that fortified til healed guy gets a promotion and messes me up though through insta-heal, attack.
AI bombarders and cities sometimes do a good job focusing down units. I think that is the best AI improvement so far. |
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#6 |
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Chieftain
Join Date: Nov 2010
Posts: 25
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#7 |
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Chieftain
Join Date: Oct 2010
Posts: 9
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Perhaps it was random but on the Paris/Culture Win TSG I had an Iroquois City very close to one of my cities and the Iroquois rotated units within bombard distance of the city and moved them away before they were killed, building up lots of free XP without facing the risk of actually attacking the city.
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#8 | ||
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Emperor
Join Date: Sep 2009
Location: Villmanstrand - Lappeenranta
Posts: 1,435
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Quote:
Quote:
It didn't send those workers on purpose to scout the sub. It just did something incredibly stupid in the right time, which made it look "smartish" from human perspective. |
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#9 |
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Slave Trader
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There are two entries in the tactical moves XML that could control that behavior.
__________________
It has always been the expressed opinion of wise men 'quod nihil sit tam infirmum aut instabile quam fama potentiae non sua vi nixae.'" Economic Left/Right: 5.12 Social Libertarian/Authoritarian: 1.90 |
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