Does spell research income scale with teammates?
Also, why is tech cost modifier for team mates at "0" and known modifier at "10"
Vanilla civ had them at 50/30, and thats what i changed them to since fall from heaven 1, but is there a deeper thought behind this?
It basically means that unmodified team games against AI are supergodmode, since you have the same tech cost for double the income, and AI doesnt get much boost to widely known techs.
Is there a mechanic i have missed, or have team modifiers just not been looked into yet?
Also, why is tech cost modifier for team mates at "0" and known modifier at "10"
Vanilla civ had them at 50/30, and thats what i changed them to since fall from heaven 1, but is there a deeper thought behind this?
It basically means that unmodified team games against AI are supergodmode, since you have the same tech cost for double the income, and AI doesnt get much boost to widely known techs.
Is there a mechanic i have missed, or have team modifiers just not been looked into yet?