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#1 |
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Chieftain
Join Date: Jan 2005
Posts: 17
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AI intelligence, is it better?
I haven't played the game since it came out, due to the AI's intelligence (or lack thereof), and I'm just wondering what people think of the AI now. What especially bothered me were the workers, and how they constantly built trading post! Gahhhhhhhhhhhhhh, haha. Anyhow, any input would be nice, as I'm thinking of playing again.
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#2 |
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Warlord
Join Date: Oct 2007
Location: Novosibirsk, Russia
Posts: 175
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Civ AI keeps being on the exactly same level of stupidity for twenty years, why anybody would expect this to change suddenly?
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#3 |
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Chieftain
Join Date: Jan 2011
Posts: 3
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Naive hope in humanity?
But in all seriousness, is it really that hard to program some AI or is it laziness? Is this issue in any likelihood due to change anytime soon? |
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#4 |
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Emperor
Join Date: Oct 2006
Location: San Antonio, TX
Posts: 1,424
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ai is much better post-patch. ai no longer suicides his musketman against your hill-fortified with 3 blitz promo rifleman. ai no longer uses his ranged units to get a paltry flanking bonus for his attack against your one exposed unit. ai now correctly concentrates ranged fire on a single attacking enemy unit rather than splitting it up amongst 3-4 units and causing little to no damage. it's nowhere close to perfect, I still (rarely) see siege units unescorted moving into my territory, but it's enormously better than it was pre-patch.
btw, tp spam is quite possibly the best plan for humans as well as an ai. maybe not quite as much post-maritime nerf but still generally quite effective at turbocharging your economy. |
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#5 |
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Warlord
Join Date: Oct 2005
Posts: 214
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they have at least added the option to prevent workers overriding existing improvements
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#6 |
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King
Join Date: Oct 2010
Posts: 738
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I have not played since the last big patch( I think it came out mid december) as far as worker improvments I dont know but the diplo improvements seemed to dumb the ai down even more.
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#7 | |
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Revcaster
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Quote:
Well, it's probably still an improvement. |
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#8 |
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Warlord
Join Date: Dec 2009
Posts: 299
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It's better at war tactics, but still not good at it. The focus firing is a huge improvement and you'll lose units now, where pre-patch you could go a long time without losing a single unit. The AI is also a bit more patient and won't throw units into your fortified units as often (although they do sometimes, still).
But even when it has a pretty good tech lead and more/stronger military, the AI still loses a lot of the time to a good human player. The AI still doesn't know how to bring in a massive force, backed up by seige units to take a city. It also still doesn't use massive reserves of cash to rush buy units (playing a game now where I'm in a long war with a runaway civ - I have the military edge now by about 2-1 in strength - the civ is sitting on over 45,000 gold and could buy enough units/nukes to overrun my entire army - but they don't). I also think they don't always use their cash to upgrade units. |
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#9 | |
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King
Join Date: Oct 2010
Posts: 738
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Quote:
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#10 | |
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Warlord
Join Date: Oct 2007
Location: Novosibirsk, Russia
Posts: 175
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Quote:
In fact, you are unable at all to program anything deserving a name "intelligence" - at best, you can write some code which does what you want it to do. Well, try to write step-by-step what you want "AI" to do. Not general "I want it to fight well", but concrete directions for each and every different combat situation "AI" might need to deal with. |
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#11 | |
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Strategy Lich
Join Date: Sep 2006
Location: Goleta, California
Posts: 1,866
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Quote:
__________________
Everyone who plays Civ: "I play on [Preferred Difficulty] Because it is the most fun. It is challenging but doesn't require the ridiculous micromanagement needed to play on [Preferred Difficulty +1] but is more competitive than [Preferred Difficulty -1]" |
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#12 | |
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King
Join Date: Oct 2010
Posts: 738
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Quote:
1. closest unit 2. unit with vularbilitys ex unit you get a bonus aginst or is at a dissadvatage due to terain 3. unit that is damaged ext I as because this seems to be what your saying and seems like a paid team could pull off a good ai and I have seen good ai in some games. |
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#13 | |
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Prince
Join Date: Nov 2003
Location: North Dakota, US
Posts: 338
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Quote:
Having written AI once for a monopoly game (nothing that was sold) which is considerably simpler than Civ, I will also say it takes allot of time. |
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#14 | |
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Warlord
Join Date: Oct 2007
Location: Novosibirsk, Russia
Posts: 175
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Generally yes. But in order to make it good, you need a list of 1000 points, not 3.
Quote:
In fact, I even haven't seen any decent AI for a bridge game, which is definitely much more shallow than any computer strategy. |
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#15 |
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King
Join Date: Oct 2010
Posts: 738
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thanks for your quick response, I can see how it would be alot of work to put together a great ai, and also see why the human will always outclass the ai.
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#16 | |
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Winter Lover
Join Date: Nov 2004
Location: Vitória (ES) - Brasil
Posts: 200
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Quote:
Yes, the incompetent AI of Civilization 5 is a matter of incompetence of the programmers. If it were only a matter of simplistic AI, waiting between turns wouldn't be so long. |
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#17 | |
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Lightseeker
Join Date: Dec 2001
Location: Deep, deep inside...
Posts: 1,074
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Quote:
__________________
"Candor dat viribus alas." |
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#18 | |
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Chieftain
Join Date: Oct 2010
Posts: 3
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Quote:
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#19 | |
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Prince
Join Date: Nov 2003
Location: North Dakota, US
Posts: 338
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Quote:
Did I hear that some of the programmers were laid off at Firaxis? I don't remember. If so then it could be incompetent programmers. |
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#20 |
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King
Join Date: Oct 2010
Posts: 738
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| ai intelligence, game problems, trading post, worker problems, workers |
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