Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - Strategy & Tips

Notices

Reply
 
Thread Tools
Old Jul 26, 2011, 05:50 AM   #81
wobuffet
King
 
wobuffet's Avatar
 
Join Date: Jun 2011
Posts: 689
Quote:
Originally Posted by Fan67 View Post
I wonder why so few people play with "random pesonalities"? At least non-"Earth TSL" maps.

Isn't it more fun to be unable to predict AI behavior?
I thought this and so played with Random Personalities on at first, but it turns out (i.e., someone posted on this forum that) it makes the game significantly easier, since the #s are tweaked to take advantage of each Civ's unique abilities/units/buildings/start biases.
wobuffet is offline   Reply With Quote
Old Aug 14, 2011, 03:37 AM   #82
Gewar
Chieftain
 
Gewar's Avatar
 
Join Date: Sep 2009
Location: Gdynia - Poland
Posts: 85
I have rewritted Korean XML:


Victory Competitiveness - 6
Wonder Copetitiveness - 6
Minor Civ Competitiveness - 4
Boldness - 4
Diplo Balance - 6
Warmonger Hate - 4

Denounce Willingness - 4
DoF Willingness - 7
Loyalty - 7
Neediness - 6
Forgiveness - 7
Chattiness - 4
Meanness - 4

Major Civ Approach
War - 4
Hostile - 3
Deceptive - 4
Guarded - 5
Affraid - 7
Friendly - 6
Neutral - 6

Minor Civ Approach
Ignore - 6
Friendly - 6
Protective - 4
Conquest - 3

Flavors
Ofense - 4
Deffense - 7
City Deffense - 6
Military Training - 4
Recon - 3
Ranged - 7
Mobile - 5
Naval - 7
Naval Recon - 4
Naval Growth - 5
Naval Tile Improvement - 5
Air - 5
Expansion - 5
Growth - 6
Tile Improvement - 5
Infrastructure - 5
Production - 5
Gold - 5
Science - 8
Culture - 5
Happieness - 5
Great People - 8
Wonder - 6
Religion - 5
Diplomacy - 4
Spaceship - 8
Water Cennetion - 5
Nuke - 6


And characteristics:
Sejong is paceful, friendly and loyal leader with rabbit heart - he avoids war as hard as he can.
He will more likely ally or ignor CS than counqer it, but he won't protect it.
His army will be deffensive and ranged and he will keep his fleet to defence too. He doesn't care about recon.
He will focus on his science and specialists aiming for spaceship victory. The rest of his economy is pretty ballanced.


And about boldness and diplo balance - I think the first is about coveting your land and second is likehood to consider things like "you backstabbed your friend" or "your friends found the reason to betreay you"
Gewar is offline   Reply With Quote
Old Aug 17, 2011, 04:37 AM   #83
Optional
vet
 
Optional's Avatar
 
Join Date: May 2007
Location: It Dockumer Lokaeltsje
Posts: 2,657
Thanks, Gewar!

I have read a different explanation from someone for what 'boldness' could be; a more bold civ could be less constrained by having a relatively weak army strength when deciding to go to war, in other words, be more likely to still attack you, even when having a weaker army. This could explain a phrase like 'I know the odds are not with me, but I see no other way...'

That's just a theory also, though.
__________________

Last edited by Optional; Aug 17, 2011 at 04:44 AM.
Optional is offline   Reply With Quote
Old Aug 18, 2011, 08:12 PM   #84
Ludikraut
Chieftain
 
Join Date: Nov 2005
Posts: 13
Quote:
Originally Posted by Deussu View Post
Gandhi is crazy for nukes. In almost every game with India they have been the second civilization (after me) to finish the Manhattan Project.
Yeah, Ghandi finished the Manhattan Project in 1655 in my last game (Immortal, huge map), WTF!!

OP: Great info. Thank you for posting.

l8r)
Ludikraut is offline   Reply With Quote
Old Aug 25, 2011, 11:00 PM   #85
blitzkrieg1980
Watch for it...
 
blitzkrieg1980's Avatar
 
Join Date: Aug 2006
Location: New Jersey, USA
Posts: 4,401
What's the reason Firaxis decided to do away with the diplo modifiers? I know this was a matter of much discussion both before and at the point of release. But, I'm still a little confused on the matter.

I've played several games of ciV now, and I can't seem to get a handle on diplomacy. I realize that most of the serious players have looked into the XML and did some code diving to see how the diplo works. Why is this better than having it presented to us graphically in-game? I see very little difference with the exception of having to code dive.

Does anyone know of any mods that graphically or textually represent (in game) the variables that go into diplomacy? I'm tired of agreeing to DoWs with my Friends only to have them suddenly denounce and become Guarded or worse.

You can make any arguments you want... diplomacy in Civ4 was so much more fun. I find it nearly impossible to form long standing blocks of friends in ciV.
__________________
"The prime time of your life. Now. Live it." -Daft Punk

I used to give a crap about politics. Then I realized it's all crap. Politics is entertainment for educated folk. Politicians are cults of personality for us to focus our attention on. History is studied, quoted, and spoken at length of, yet very rarely learned from. Nevermind.
blitzkrieg1980 is offline   Reply With Quote
Old Sep 03, 2011, 11:24 AM   #86
Gewar
Chieftain
 
Gewar's Avatar
 
Join Date: Sep 2009
Location: Gdynia - Poland
Posts: 85
I've made some leaders characteristics. I was planning to make all of them, but there are so much better things to do that I suspended this project (maybe some positive feedback will make me continue :P):
1. Alexander (aggressive, expansive):
Diplomacy:
Alex is very competitive – he hates you if you are winning, he wants your land and wonders and he will probably be hostile, DoW you or denounce you. He will not be afraid of you and won't forget to tell you how much he hates you.
On the other side, he doesn't care if you are warmongering, backstabbing or buying CS.
Alex hates if you are attacking CS.
Economy:
Alex will expand. He doesn't care about gold, but he very likely will go for diplomatic victory. With his UA and culture focus, it possible. But Alexander could go for any type of victory.
Army:
Alexander will build lot of offensive and mobile units. He will ignore ranged and air. He also likes nukes.

2. Askia (aggressive, rich, wonder-hunter):
Diplomacy:
Askia is aggressive, bold and brave. When you are building lots of wonders, you will be his target. But other than that, he has balanced personality.
He likes to annex CS rather than ally them.
Economy:
Askia loves gold. He is not building wonders – he is taking them.
He will probably aim for domination or space victory.
Army:
Askia do not neglect any type of unit, but he prefers offensive and mobile ones.


3. Augustus (deceptive, CS-ally, expansive, organized, training):
Diplomacy:
Augustus is deceptive one – he will not like you for winning, backstabbing or buying CS, but he could pretend he doesn't care. If you will make DoF with him, he will exploit it by asking you for favors.
But when he decide to show his true face, he won't have a problem to denounce you and be mean.
Augustus likes to ally CS, but other options are validate too.
Economy:
He likes big empire with roads and tile improvements. He cares about happiness and military training. The rest of his economy is balanced and he doesn't ignore any field of it.
Augustus likes space victory.
Army:
He uses every type of unit, but he likes it well trained.

4. Bismark (deceptive, industrial, scientific, training):
Diplomacy:
With DoF he will ask you for gifts.
Without DoF is hard to tell if he likes you or just pretend. And if so, he will denounce or attack you suddenly or he just don't trust you.
And he will be your enemy, if you are winning, buying CS or backstabbing.
Bismark likes to attack CS, but don't like if someone else does.
Economy:
Bismark likes big, industrial and advanced empire with well trained army. He will probably aim for science victory.
Army:
Bismark prefers mobile army, good recon and nukes. Altho he doesn't use many ships.

5. Catherine (deceptive, friendly, expansive, scientific, ground):
Diplomacy:
Catherine is almost always friendly to you, but sometimes she is only pretending. She will not covet your lands, but if you have to many wonders and CS allies, you will make her angry (even when she doesn't admit it).
CS should not exist at all!
Economy:
Russia has a lot of small, unhappy cities deep in land. All this for science and space race victory.
Army:
Catherine likes nukes. And she is not using neither navy nor planes.

6. Darius (friendly, loyal, non-forgiving, golden cities, defensive):
Diplomacy:
Darius is friendly and one. He will get mad only when you start winning. He will not covet your land and won't be hostile. But he hardly forgive anything. He has balanced reactions to everything else, including CS.
Economy:
Persia is rich, happy and well improved land. Darius likes space victory.
Army:
Darius prefers defensive units over offensive.

7. Elizabeth (not trusting, hostile, maritime):
Diplomacy:
Elizabeth do not like nor trust anyone – she would be jealous about buying CS, she doesn't like backstabbers nor warmongers and she will protect CS. As an ally, she will be needy.
Economy:
English economy is based on water tiles. They would have many fishing boats, harbors and lighthouses. Elizabeth likes her gold.
Army:
Elizabeth loves her ships and bows. She will explore seas as soon as possible. She will not recruit many horsemen and offensive units.
Gewar is offline   Reply With Quote
Old Sep 03, 2011, 01:17 PM   #87
Yzman
Emperor
 
Yzman's Avatar
 
Join Date: Jul 2002
Location: Illinois, USA
Posts: 1,835
I like the write ups, thanks! Hope you decide to do all of the civs.
Yzman is offline   Reply With Quote
Old Sep 08, 2011, 02:22 AM   #88
zan_laurin
Chieftain
 
zan_laurin's Avatar
 
Join Date: Sep 2011
Posts: 50
I made a quick-chart for predicting the A.I. biases inspired by this spreadsheet. It's updated to Civ V gameversion 1.0.1.348



If anyone wants to help better explain how the fields link to each other or influence A.I. decision I could add it to my spreadsheet.


It has been added to the downloads section (currently awaiting moderation):
http://forums.civfanatics.com/downlo...=file&id=17582
Thread and Mediafire links

Last edited by zan_laurin; Sep 08, 2011 at 01:36 PM.
zan_laurin is offline   Reply With Quote
Old Sep 21, 2011, 11:09 AM   #89
learner gamer
Prince
 
Join Date: Sep 2009
Posts: 556
Out of curio, was there ever any progress on ascertaining the meaning of loyalty? Bibor describes it in the first post as being the chance of an AI backstabbing you - which would mean that a higher number suggests the AI is less loyal. By contrast, jdog5000 suggests the opposite in post 53. Can someone therefore please confirm whether a higher loyalty rating implies greater (i) loyalty or (ii) disloyalty from the AI?
__________________
Looking to improve your civ4 game? Then take a look at Tanoy Sinha's (a.k.a tks2103) fab youtube walkthrough:
http://www.youtube.com/view_play_lis...BFD9F46C4E11B6
learner gamer is offline   Reply With Quote
Old Jan 09, 2012, 02:55 PM   #90
Hammer Rabbi
Noobachadnezzar II
 
Hammer Rabbi's Avatar
 
Join Date: Jan 2012
Location: USA
Posts: 2,409
great chart. just now looking at it and its helping me gauge how to handle certain civs.

one thing about graphics though. the bolded vertical lines separating the categories would really help if they were bold all the way down. trying to line up the number with the column is tough for a guy with poor eyes like myself.

but thanks for the chart regardless. its a big help to me.
Hammer Rabbi is offline   Reply With Quote
Old Mar 10, 2012, 12:56 PM   #91
black213
King
 
black213's Avatar
 
Join Date: Mar 2010
Posts: 956
Quote:
Originally Posted by learner gamer View Post
Out of curio, was there ever any progress on ascertaining the meaning of loyalty? Bibor describes it in the first post as being the chance of an AI backstabbing you - which would mean that a higher number suggests the AI is less loyal. By contrast, jdog5000 suggests the opposite in post 53. Can someone therefore please confirm whether a higher loyalty rating implies greater (i) loyalty or (ii) disloyalty from the AI?
You could make a conclusion that the higher loyalty, the less likely to backstab, since the peaceful leaders have high loyalty.
__________________
Civilization V mods recommended by me:
Communitas Expansion Pack by Thalassicus
Civilization NIGHTS by markusbeutel
PerfectWorld3 by cephalo (map script)
black213 is offline   Reply With Quote
Old Apr 13, 2012, 07:26 PM   #92
Brickbuster27
Chieftain
 
Join Date: Apr 2012
Posts: 4
Nukes for India might be a preventative measure, not an offensive one. India sees French invasion, and then Napoleon finds that radiation is almost as bad as a Russian winter
Brickbuster27 is offline   Reply With Quote
Old May 01, 2012, 08:43 AM   #93
strijder20
Truth is a lie
 
strijder20's Avatar
 
Join Date: Jun 2010
Posts: 4,113
Quote:
Meanness: unknown
Likelihood to make demands?
__________________
'Whatever works' (Woody Allen)
A socialist marxist communist fascist and proud of it
Order of the stick
strijder20 is offline   Reply With Quote
Old May 26, 2012, 01:33 PM   #94
l4d2bob
Chieftain
 
l4d2bob's Avatar
 
Join Date: Aug 2011
Location: Seattle
Posts: 29
Quote:
Originally Posted by DaveMcW View Post
Today is a great day to learn something new.
l4d2bob is offline   Reply With Quote
Old May 27, 2012, 12:08 AM   #95
Cedbird
Warlord
 
Join Date: Dec 2009
Posts: 150
Quote:
Originally Posted by _hero_ View Post
FWIW, I've never seen Ghandi nuke anyone in any of my games.
Ha Ha I was in a war with him that he started . EVERY city i took of his he blew me a way devastating my army and costing me the game . I was just about to attack another civ who was close to winning but I used so many resources to beat him I could not . I am just getting back to my civ playing but it taught me a lesson . Make sure you build nukes yourself and build your fighter and anti-air team or you will be mince meat to the Ai unlike Civ 4 I can only remember being nuked once in my many plays I think .
Cedbird is offline   Reply With Quote
Old Jun 16, 2012, 11:27 AM   #96
binhthuy71
Emperor
 
binhthuy71's Avatar
 
Join Date: Nov 2003
Location: Southern California foothills
Posts: 1,849
@Bibor:

Great work! Now thaqt the patch is applied I'm going to try piping the xml docs in the Leaders folder into an Excel spreadsheet. Just for fun.
__________________
If you need to look up one of our many Civ-related acronyms (UA, CKN, MPM, NC, etc) or terms try the Civ5 Guide to Acronyms and Terms.
binhthuy71 is offline   Reply With Quote
Old Jun 25, 2012, 06:38 AM   #97
CharlieM
Creative, Spiritual
 
CharlieM's Avatar
 
Join Date: Dec 2003
Location: Existential State
Posts: 260
Would LOVE to see an update of this information, including the new GAK leaders.

__________________
"You must be the change you seek in the world." Gandhi
CharlieM is offline   Reply With Quote
Old Jun 25, 2012, 06:39 AM   #98
Bibor
Doomsday Machine
 
Bibor's Avatar
 
Join Date: Jun 2004
Location: Zagreb, Croatia
Posts: 2,036
Images: 2
Yes, it's coming up today. No worries . We had a long 4-day weekend in Croatia.
Bibor is offline   Reply With Quote
Old Jul 10, 2012, 04:04 PM   #99
X-Worf
Chieftain
 
X-Worf's Avatar
 
Join Date: Feb 2010
Location: Hamburg
Posts: 88
Here is a PDF file for v705 (all civs)
__________________
...German CivWiki...
X-Worf is offline   Reply With Quote
Old Jul 10, 2012, 04:33 PM   #100
binhthuy71
Emperor
 
binhthuy71's Avatar
 
Join Date: Nov 2003
Location: Southern California foothills
Posts: 1,849
Quote:
Originally Posted by X-Worf View Post
Here is a PDF file for v705 (all civs)
Ist es auf Deutsch?
__________________
If you need to look up one of our many Civ-related acronyms (UA, CKN, MPM, NC, etc) or terms try the Civ5 Guide to Acronyms and Terms.
binhthuy71 is offline   Reply With Quote
Reply

Bookmarks

Go Back Civilization Fanatics' Forums > CIVILIZATION V > Civ5 - Strategy & Tips > Diplomacy by numbers - spreadsheet

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



Advertisement

All times are GMT -6. The time now is 04:04 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR