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#21 |
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Chieftain
Join Date: Dec 2009
Location: Norway
Posts: 26
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I agree the moorland would have to be included as well.
Lithuanias history is linked with Polands for almost the both nations whole historical timespan. Since the late 14th century they were in an union as a commonwealth. It's almost the same as Norway who got in a union between the 12-13th century or someting and with Denmark till 1814 when they were given to Sweden as a reason of the lost war alongside Napolen. Norway and Denmark aren't two seprate civs, so why should Lithuania be so? Either Poland needs some tech buff so they become a stronger civ, more advanced civ or there would have to be an event in game that would somewhat merge these two civs, or at least unify them somehow. Looking on the territory side of things, Lithuania will probably end up more powerful, which isn't right and vassalize Poland. Sorry if I sound negative to the idea, but I just don't see how this will work.
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Imperialism is coming back. Through the new world order. You just wait. |
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#22 |
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Knight of Time
Join Date: Aug 2009
Location: Land of Heat and Clockwork
Posts: 14,521
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I don't want to sound offensive, but Lithuania played a larger role in the PLC than Norway in the Kalmar Union.
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How to be brilliant: Come up with something cool, then blame it on your brain. Play RFC Dawn of Civilization version 1.10 and relive the history of the world! Conquer Iberia as the Moors, dominate Asian trade as the Tamils, or resist colonization as the Kingdom of Kongo. |
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#23 | |
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Chieftain
Join Date: Dec 2009
Location: Norway
Posts: 26
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Quote:
![]() Besides the kalmar union was something between the three scandinavic nations that existed for about a century or so I think. Otherwise it was Denmark, Norway vs Sweden.
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Imperialism is coming back. Through the new world order. You just wait. |
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#24 |
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Chieftain
Join Date: Dec 2010
Location: Philadelphia
Posts: 37
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As Poland and Lithuania were allies historically, that should be so in the game (unremovable defensive pact?) Then they would concentrate more on expanding as per history (N, SE, E) than squabbling with their close neighbor.
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#25 |
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Civilization City Planner
Join Date: Jan 2010
Location: Atlanta, USA
Posts: 340
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As pointed out with several people, it seems this mod isn't just about individual civilizations. For example, the Norse (Denmark and Norway) or the Germans (united at times but more often fragmented than not). I'd rather see something like one of Polands main UHVs is to settle Lithuania or somehow incorporate it in well, like once it settles lithuania call the country by the Polish-Lithuanian Commonwealth.
While Lithuania could be implemented, Poland's goals are already somewhat diluted and Poland is rather a weaker civ (in power and clarity of function). Sidenote: looking at the history of moskva, didn't it start several hundred years before the mod's spawn? (I'm fine with it staying the same for balancing reasons and such) |
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#26 |
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King
Join Date: Dec 2001
Posts: 731
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If Poland was given the means to settle all that land they would be a powerhouse. Therefore, in game balance terms, Lithuania is a good choice!
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#27 | |
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Deity
Join Date: Apr 2008
Location: Knoxville USA
Posts: 3,467
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Quote:
Moscow spawn should be associated with them breaking the domination of the Mongols and regaining their freedom. |
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#28 |
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Deity
Join Date: Apr 2008
Location: Knoxville USA
Posts: 3,467
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I hate XML to C++ mechanics.
![]() I have the dynamic civ names almost figured out, although when I am done, we will have to do some serious editing of the XML, but at the end thing will be far more flexible in terms of names and such. Unfortunately, I will no be able to work on this until tonight. Please abstain from changing the CivilizationInfo.xml files. |
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#29 |
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Black Belt
Join Date: Dec 2008
Location: Limbonizië, The Netherlands
Posts: 2,616
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I won't make any changes until your done with the coding for Lithuania. (I onlywill do dome text and art, maybe a little XML bugfix)
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Try now RFCEurope. Support my 2nd UU and 2nd UB modcomp for RFC Dawn of Civilization. For more info, visit http://forums.civfanatics.com/showthread.php?t=454952. I don't like people who don't complete their sente... |
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#30 |
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Deity
Join Date: Apr 2008
Location: Knoxville USA
Posts: 3,467
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Did I mention how much I hate XML to C++
![]() Anyway, I managed to export the dynamic civ names into XML. We can add Lithuania with minimal efforts (also edit the dynamic civ names). The current scheme is far more flexible than what we had before, although it is still incomplete (I still need to add the criteria for when nations count as Empire or simple Kingdom, I just forgot to do it on the first run). Since I will be making more changes later, don't go berserk on the names yet. You can make a list of what you want to see, propose suggestions, but don't bother coding yet, the important things is to add Lithuania. One question to whomever tests this from the SVN. Does the new XML scheme slow things on load considerably or it just my Linux not liking the XML module? This is an explanation on how things work (for modders): Spoiler:
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#31 |
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Deity
Join Date: Apr 2008
Location: Knoxville USA
Posts: 3,467
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merijn_v1, how do you want to Lithuania. The options are two:
Option 1: - you do the entire XML (Civ, Leaders, Units, Buildings) and Art. - I do python/C++/world builder Option 2: - I do python/C++/world builder as well as hack the XML (i.e. add the tags, but use Poland's art and some generic Leaderhead) - you then edit the art Either option is fine with me. |
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#32 |
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Deity
Join Date: Jul 2009
Location: Szeged, Hungary
Posts: 5,624
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I have two major exams left, one on monday, the other on thursday
So I probably won't be able to help till then, apart from small things ![]() I already plan to do another update to the leaders, with adding Ivan Asev and improving some others, so if either of you add only temporarly art and xml for the lithuanian leaders, I will edit that too in the same update. If it can wait till next thursday, then no temporarly art and xml needed there, I will do that too Merijn, will you do the units and buildings? Anyway, 3Miro, you can focus on the python/c++ We can both easily do all the xml and art
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Rhye's and Fall of Europe! Latest version: RFC Europe 1.1 Say no to forced Steam and DLCs for CiV!!!! - especially for a flawed game like this: Sulla's ultimate review |
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#33 |
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Black Belt
Join Date: Dec 2008
Location: Limbonizië, The Netherlands
Posts: 2,616
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Let's go for option 1, so you have more time for other things. Currently, I'm playing a game as Moscow on revision 536. I prefer to finished it before I update to the latest revision and do the changes. (I think that will be this afternoon)
__________________
Try now RFCEurope. Support my 2nd UU and 2nd UB modcomp for RFC Dawn of Civilization. For more info, visit http://forums.civfanatics.com/showthread.php?t=454952. I don't like people who don't complete their sente... |
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#34 |
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Deity
Join Date: Apr 2008
Location: Knoxville USA
Posts: 3,467
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Good enough, post here whenever you are finished.
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#35 |
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Black Belt
Join Date: Dec 2008
Location: Limbonizië, The Netherlands
Posts: 2,616
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@ 3Miro
As I said, I can update to the newest revision, but I can't see what's changed. Can you give me the list of changes in revision 537 and 538, please?
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Try now RFCEurope. Support my 2nd UU and 2nd UB modcomp for RFC Dawn of Civilization. For more info, visit http://forums.civfanatics.com/showthread.php?t=454952. I don't like people who don't complete their sente... |
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#36 |
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Black Belt
Join Date: Dec 2008
Location: Limbonizië, The Netherlands
Posts: 2,616
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I'm finished with my Moscow game and I started preparing the XML for Lithuania, but I have (almost) no idea what I should include. I just merged in the art of the civ I proposed in post 3. (http://forums.civfanatics.com/downlo...=file&id=14349) So I have this questions:
1. What color will Lithuania have? I'm currently using a red one, but that maybe to close to the red of Moscow. 2. Will the UU be the Bajoras? (The unique features doesn't matter for now for me) 3. Will the UB be the Vivodeship (or Vaivadija according to 3Miro)? The art that is used in the module is the same as the Swedish Soldier Tennant. So 1 ofthem should get an other art. 4. Will Mindaugas and Vytautas be the leaders? 5. Is the button (and also the flag) correct? (only the shape, the color can be changed afterwards)
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Try now RFCEurope. Support my 2nd UU and 2nd UB modcomp for RFC Dawn of Civilization. For more info, visit http://forums.civfanatics.com/showthread.php?t=454952. I don't like people who don't complete their sente... Last edited by merijn_v1; Jan 29, 2011 at 06:47 AM. |
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#37 | |
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Deity
Join Date: Apr 2008
Location: Knoxville USA
Posts: 3,467
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Quote:
http://www.w3schools.com/html/html_colors.asp 2. Make them Bajoras and give them bonus vs Light Cavalry (we can easily change that later). 3. Vaivadija will be for now. You will have to get new art either for this or the Swedish building. 4. Yes, give them those Leaders. 5. I don't know anything about the art, maybe AbsintheRed knows. |
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#38 |
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Lyricist
Join Date: Aug 2008
Location: Taipei
Posts: 592
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Now I am reading Martin Gilbert's Imperial Russian History Atlas (Chinese version, 1987) for preparation! What are your reference books?
Last edited by youtien; Jan 29, 2011 at 08:48 AM. |
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#39 |
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Deity
Join Date: Apr 2008
Location: Knoxville USA
Posts: 3,467
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#40 | |
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Deity
Join Date: Jul 2009
Location: Szeged, Hungary
Posts: 5,624
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Quote:
![]() I'm fine with 3Miro's suggestions for colour and UU The art will be Capo's Mindaugas, but we didn't decide yet to use it as Mindaugas or Gediminas. But this is an xml change only, so go ahead. Vytatutas will be the second leader. As I said, I like the other 2 lithuanian flags better. The one you suggested is a little blury (at least for me).
__________________
Rhye's and Fall of Europe! Latest version: RFC Europe 1.1 Say no to forced Steam and DLCs for CiV!!!! - especially for a flawed game like this: Sulla's ultimate review |
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