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Old Feb 07, 2011, 03:20 AM   #81
AbsintheRed
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Hm, noticed a few things when testing my changes
In the latest svn version, I cannot check the buildings and wonders section of the civilopedia
Every other thing works fine there besides those two.
First I was thinking I made an xml bug somewhere, but when I switched back to the latest revision it was still there
Could you check it out too, I have no more ideas on what's causing it

I'm still not totally familiar woth the SVN yet. Should I have a separate repository and a working copy folder?
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File Type: rar lithuania_xml.rar (70.6 KB, 9 views)
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Old Feb 07, 2011, 03:22 AM   #82
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Originally Posted by 3Miro View Post
No Lithuania files yet, or did I miss a post.
Don't worry, I finished all my changes at least 4 hours ago
(actually I was waiting for you to ask a couple of questions about commiting on svn)
And besides that civilopedia bug what was already there, everything seems fine
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Old Feb 07, 2011, 03:33 AM   #83
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Oh, it seems I made a succesful revision So you don't even need the rar file I uploaded here
Still not really sure what's the difference between the repository vesion and the working copy version, and whether I should have both on my computer or not...
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Old Feb 07, 2011, 04:04 AM   #84
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My things are crashing because I didn't have all the Art. I am getting that one now.
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Old Feb 07, 2011, 04:07 AM   #85
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Originally Posted by AbsintheRed View Post
Oh, it seems I made a succesful revision So you don't even need the rar file I uploaded here
Still not really sure what's the difference between the repository vesion and the working copy version, and whether I should have both on my computer or not...
You should make sure the SVN version is always working. What we do is, we make changes and we upload them to the SVN. Once we have enough changes and we have tested all the features that we want, then we take the SVN version and it becomes the next working version.

You should probably keep both, although I only keep the last SVN one. You can play the Beta which would be stable and edit the SVN (although you do have to test the changes to the svn).
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Old Feb 07, 2011, 04:58 AM   #86
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Originally Posted by 3Miro View Post
My things are crashing because I didn't have all the Art. I am getting that one now.
Is everything ok with the xml files?
And do you have any idea what causes the bug with the civilopedia?
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Old Feb 07, 2011, 05:13 AM   #87
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Originally Posted by AbsintheRed View Post
Is everything ok with the xml files?
And do you have any idea what causes the bug with the civilopedia?
Haven't look at the Civilipedia yet, but I can play with Lithuania (autorun and all). Now I am generating an Austrian start to make sure the Lithuanian AI doesn't mess up or anything.
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Old Feb 07, 2011, 05:17 AM   #88
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Pedia works fine. Is it just me or does Vytautas look like lord Farquaad from Shrek.

http://en.wikipedia.org/wiki/Lord_Farquaad

But then again, Charlemagne now works at Burger King.
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Old Feb 07, 2011, 05:20 AM   #89
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Originally Posted by 3Miro View Post
Pedia works fine. Is it just me or does Vytautas look like lord Farquaad from Shrek.

http://en.wikipedia.org/wiki/Lord_Farquaad

But then again, Charlemagne now works at Burger King.
Hehe, indeed he is
Both leaders' art is temporary btw
I think we agreed to go with Capo's Mindaugas and Den's Vytautas

PS: All sections work fine in the pedia including buildings and wonders?
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Old Feb 07, 2011, 05:52 AM   #90
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Originally Posted by AbsintheRed View Post
Hehe, indeed he is
Both leaders' art is temporary btw
I think we agreed to go with Capo's Mindaugas and Den's Vytautas

PS: All sections work fine in the pedia including buildings and wonders?
I think the pedia thing was a bug in the previous revision. Anyway, I made the commit and now everything should be working. You can get to work on the Text (I think there is an issue with Lithuania Civ Names not working) and "The Lithuanias" and as opposed to "Lithuania". Good job on the rest + pedia entries.

You can work on the map too. Only with the provinces, if you make any changes, send them to me first so I can add them to Python.

While you are working on the map, can you add some roads along the rivers in Russia. This will represent "river trade", so that you can not only trade, but also move units around (one or two roads near the largest rivers, no more).

One last thing, could you also check the speed of the mod. I made some changes to the DLL adding the "BtS Better AI mod" and it is supposed to work be a bit faster now, however, I am not sure it is. I also have some loose ends in the Python that are slowing things down ... Basically (if you have time) can you run a Dutch start with Beta 6 and the svn version to see if there is any significant difference.
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Old Feb 07, 2011, 06:38 AM   #91
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You can get to work on the Text (I think there is an issue with Lithuania Civ Names not working) and "The Lithuanias" and as opposed to "Lithuania".
Yeah, I didn't really touched the dynamic names yet
There are many other half-finished things in the xml files
Merijn and I will probably take care of those till next release

Quote:
You can work on the map too. Only with the provinces, if you make any changes, send them to me first so I can add them to Python.
While you are working on the map, can you add some roads along the rivers in Russia. This will represent "river trade", so that you can not only trade, but also move units around (one or two roads near the largest rivers, no more).
Okay, but not sure yet when will I finish the map update
It will probably take a few more days

Quote:
One last thing, could you also check the speed of the mod. I made some changes to the DLL adding the "BtS Better AI mod" and it is supposed to work be a bit faster now, however, I am not sure it is. I also have some loose ends in the Python that are slowing things down ... Basically (if you have time) can you run a Dutch start with Beta 6 and the svn version to see if there is any significant difference.
Sure, I can do a few test runs
Will get back to you with the results
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Old Feb 07, 2011, 07:01 AM   #92
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Okay, but not sure yet when will I finish the map update
It will probably take a few more days
Now that I have the provinces I can work on those, so there is no rush on the map. Just shoot for a release Friday or Saturday (along with the names in the XML).
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Old Feb 07, 2011, 08:06 AM   #93
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I already fixed the name and some other things I found when I updated to the latest revision.

But isn't the 3 XP for land units too much. With Barracks, all units except ships will start with 6 XP. (2 promotions!) And Mounted units and Archery units will probably get another +2XP from Archery Range and Stable. This makes the UB way to powerful.
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Old Feb 07, 2011, 08:14 AM   #94
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The bonus is also temporarly, you can change it to anything else if you think it's good
But IIRC Embryodead said that voivodeship is not unique enough for Lithuania, so we should probably replace the whole UB with something better
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Old Feb 07, 2011, 08:23 AM   #95
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The bonus is also temporarly, you can change it to anything else if you think it's good
But IIRC Embryodead said that voivodeship is not unique enough for Lithuania, so we should probably replace the whole UB with something better
As Edead said, Voivodeship is an administrative region (like a county or province). I thought it was also the name of the administrative center/building, but apparently not.

The advantage of having voivodeship now, is that I can work with Lithuania on UP and UHV. The UB can and probably should be changed.

Off the top of my head, the first other thing that comes to mind would be an advanced Pagan shrine, one that doesn't get obsolete with Monasticism but something much later. Although, this will overlap a bit with the UP that I had in mind. Another UP is also a possibility.

Maybe, if Lithuania approaches an Indy or Barb city with a large army, then the city would flip to them. The way the grew in the beginning was by having cities pledge to them as opposed to the Mongols (diplomacy as opposed to conquest).
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Old Feb 07, 2011, 08:26 AM   #96
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Maybe, if Lithuania approaches an Indy or Barb city with a large army, then the city would flip to them. The way the grew in the beginning was by having cities pledge to them as opposed to the Mongols (diplomacy as opposed to conquest).
I like the pagan religion booster UP more
But the improved pagan shrine is a great UB idea
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Old Feb 07, 2011, 08:31 AM   #97
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I like the pagan religion booster UP more
But the improved pagan shrine is a great UB idea
I don't want to double it. Pagan UP and pagan UB.
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Old Feb 07, 2011, 08:39 AM   #98
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I already fixed the name and some other things I found when I updated to the latest revision.
I see you took down independents from the civ list
But the Papal states are also missing from there. Was it intentional?
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Old Feb 07, 2011, 08:51 AM   #99
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A note on the civ names. When I updated the "test" conditions, I forgot to get the "starting turn" in the XML. So you never get First Empire, Second Empire and so on. Also, there is currently no condition to distinguish Kingdom vs Empire. The condition used to be "number of cities", but I want to make it "number of conquered outer provinces". If you conquer two "outer" provinces, you become an Empire. I need to code that one, I will try to get the C++ and XML schemes tonight so you guys can work on this.
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Old Feb 07, 2011, 09:08 AM   #100
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I see you took down independents from the civ list
But the Papal states are also missing from there. Was it intentional?
The Pope is still in the list. (look at the # for the line of code)

I also wanted to hide the barbarian LH from the civilopedia, but I didn't succeed. I know it's not a big issue, but it's easy to fix and it looks a lot better.
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