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Old Feb 18, 2011, 09:33 AM   #221
vranasm
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Took a deeper look. i made some of the calculation per see, so if I made there some serious hammer overflow error, please correct me.

I see it this way (with some variants for consultation)

Aksum
I would switch farm to working copper (growth in 5T, axe in 4T), finish growth on parth
then I can make settler/worker/axe (initially wanted to go with axe for 1T <5h -> 2 pop whip)

Lalibla
Switch to pigs (growth in 2)
Variant A -> queue worker (12 food+hammers) 2T->whip overflow 24H into axe (brings axe+worker at T5)
Variant B -> queue settler (12 f+h) 3T -> whip overflow with 26H -> axe (brings settler+axe at T6)

Gondar
switch the hammers into barracks, grow to size 2 and start work cow+gold
Variant A -> finish baracks
Variant B -> switch to axe before rax -> should be in 5T finished

Yeha
build granary, rax -> units should be nonfactor

New city at gems
start on granary, will be nonfactor in this TS

Adis ababa
grow to size 4 (2T)
queue up axe 1T <5h -> 2 pop whip into WB
regrowth back to size 4, worker->GL

overall we should be in T5 with 4 axes, some of them on the way to the east.

workers
the 3 around Yeha -> finish farm+mine, start another GH, chop jungle
chop gems, improve and connect them

Worker 1 - road forest tile+grass river for better troops movement, mine GH above capital
Worker 3 -> stop chop, build road on grass river+forest grass for troops movement, then go finish chop

Plan is to play up to DoW or Currency whatever comes first.

Problem being we have not enough gold to finish currency and if I should hold some financial reserve I would probably adjust slider to 0% for awhile and then jump up.
Will not play longer then 10T max! so it can be possible I will not meet Currency deadline
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Old Feb 18, 2011, 12:11 PM   #222
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I think all whip overflow should go into TGL in Addis.

I still feel it's a waste of hammers in Gondor not to put them in the Library
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Old Feb 18, 2011, 03:19 PM   #223
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Agree with lymond that overflow in Addis better go to TGL. Maybe whip that workboat as well into TGL.

Although I don't feel very strongly about it, I think the library is just not that useful in Gondor and so while current overflow may contribute more to a lib than a rax (or axe), just feel that it's a waste of hammers to build stuff we don't really need, even if it has some form of discount... Especially with a possible DoW in the air. But I'm fine either way.

For the rest I think the plan looks pretty okay. In Lali I'd probably go for the settler. I'll leave exact timings of whips and micro up to you vranasm, I fully trust on your judgement. Good luck.
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Old Feb 18, 2011, 04:20 PM   #224
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Oh...I may have overlooked it in the plan but we need a mish over in Addis asap. I guess any city could build one. Mishes are actually good 2 poppers if you work the tiles rigth.
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Old Feb 19, 2011, 12:02 AM   #225
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I think we've established that the whip-overflow into the proposed Library in Gondor can be swapped to a Barracks or a military unit (I think that's right).

I agree that Addis Ababa would benefit from a Christian Missionary, and suggest that Aksum could build it.
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Old Feb 19, 2011, 04:34 AM   #226
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boys skip me please... have over 39 celsius fever...
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Old Feb 19, 2011, 05:53 AM   #227
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Yikes ... again, I hope it passes quickly!

You think you're sick ... look at the state of the roster!

Brian's up;
lymond
(vranasm) << Skip until
Brian <<< Up
nocho <<< On Deck
Cam
(Norvin) << Skip until computer issues addressed
(Frag) << To advise when has three clear uninterrupted days.
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Old Feb 19, 2011, 06:18 AM   #228
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That's unfortunate, vranasm. Get well soon.
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Old Feb 19, 2011, 10:36 AM   #229
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Get well, V...PR needs you strong
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Old Feb 19, 2011, 01:22 PM   #230
Brian Shanahan
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Ok I'm going to be lazy about this and rob Vransam's last plan, mainly because I'll be too drunk later on to devise my own (hope you don't mind V and get well soon! Remember "starve a cold, and feed a flu"). I'll add in the later suggestions too as well (in bold)
Quote:
Originally Posted by vranasm View Post
Took a deeper look. i made some of the calculation per see, so if I made there some serious hammer overflow error, please correct me.

I see it this way (with some variants for consultation)

Aksum
I would switch farm to working copper (growth in 5T, axe in 4T), finish growth on parth
then I can make missionary/settler/worker/axe.

Lalibla
Switch to pigs (growth in 2)
Variant A -> queue worker (12 food+hammers) 2T->whip overflow 24H into axe (brings axe+worker at T5)
Variant B -> queue settler (12 f+h) 3T -> whip overflow with 26H -> axe (brings settler+axe at T6)
I'm going variant A here, we need the workers more atm imo.

Gondar
switch the hammers into barracks, grow to size 2 and start work cow+gold
Variant A -> finish baracks
Variant B -> switch to axe before rax -> should be in 5T finished

Whip the library into Rax if no danger, axe if there is

Yeha
build granary, rax -> units should be nonfactor

New city at gems
start on granary, will be nonfactor in this TS

Adis ababa
grow to size 4 (2T)
queue up axe 1T <5h -> 2 pop whip into WB now GLib
regrowth back to size 4, worker->GL

overall we should be in T5 with 4 axes, some of them on the way to the east.

workers
the 3 around Yeha -> finish farm+mine, start another GH, chop jungle
chop gems, improve and connect them

Worker 1 - road forest tile+grass river for better troops movement, mine GH above capital
Worker 3 -> stop chop, build road on grass river+forest grass for troops movement, then go finish chop

Plan is to play up to DoW or Currency whatever comes first.

Problem being we have not enough gold to finish currency and if I should hold some financial reserve I would probably adjust slider to 0% for awhile and then jump up.
Will not play longer then 10T max! so it can be possible I will not meet Currency deadline
I can play this any time tomorrow (well not too early, I'm forecasting head troubles), or Monday so I'll leave it open for further refinements, though discussion has been fairly substantive already.
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Old Feb 20, 2011, 07:02 AM   #231
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For what it's worth my Civ situation is repaired (so to speak) and I'll be able to screw this game up for you guys now.

It will take me a little to read what I missed and get caught up but fortunately it's a holiday in the USA tomorrow (President's Day) so hopefully I will get back up to speed soon.
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Old Feb 21, 2011, 10:13 AM   #232
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Ok game is played (well better late than never!)

It was an interesting enough 12 turns. The war horn did blow, and we have knowledge of another opponent. We also got two Jesus spreads.

BUG log first:
Spoiler:
Logging by BUG Mod 4.4 [Build 2220] (BtS 3.13-3.19)
------------------------------------------------
Turn 105/500 (250 BC) [21-Feb-2011 16:01:43]

After End Turn:

Other Player Actions:
While attacking, Warrior escapes from Ethiopian Axeman 4 (Lalibela) (Axeman) (Prob Victory: 0.0%)
Addis Ababa begins: Work Boat (8 turns)
Addis Ababa begins: Work Boat (8 turns)
Addis Ababa begins: Granary (19 turns)
Addis Ababa begins: Worker (7 turns)
100% Research: 52 per turn
0% Espionage: 4 per turn
0% Gold: -16 per turn, 47 in the bank

After End Turn:
The whip was applied in Lalibela
Lalibela finishes: Worker
Gondar grows to size 2
Addis Ababa grows to size 4

Other Player Actions:
Attitude Change: Mansa Musa (Mali) towards Hatshepsut (Egypt), from 'Pleased' to 'Cautious'
Civics Change: Cyrus(Persia) from 'Despotism' to 'Hereditary Rule'

Turn 106/500 (225 BC) [21-Feb-2011 16:05:09]
100% Research: 49 per turn
0% Espionage: 4 per turn
0% Gold: -17 per turn, 31 in the bank

After End Turn:
The whip was applied in Addis Ababa
Addis Ababa finishes: Axeman

Turn 107/500 (200 BC) [21-Feb-2011 16:07:58]
A Mine was built near Yeha
Debre Berhan founded
Debre Berhan begins: Granary (30 turns)
0% Research: 0 per turn
0% Espionage: 4 per turn
100% Gold: 20 per turn, 14 in the bank

After End Turn:
Aksum finishes: Axeman
Mani (Great Prophet) born in Aksum

Other Player Actions:
Attitude Change: Mansa Musa (Mali) towards Hatshepsut (Egypt), from 'Cautious' to 'Pleased'

Turn 108/500 (175 BC) [21-Feb-2011 16:09:55]
Addis Ababa begins: Work Boat (8 turns)
A Farm was built near Yeha
0% Research: 3 per turn
0% Espionage: 4 per turn
100% Gold: 24 per turn, 34 in the bank

After End Turn:
Aksum grows to size 7
Lalibela grows to size 5

Other Player Actions:
Attitude Change: Mansa Musa (Mali) towards Hatshepsut (Egypt), from 'Pleased' to 'Cautious'

Turn 109/500 (150 BC) [21-Feb-2011 16:13:53]
A Mine was destroyed near Lalibela
Aksum begins: Christian Missionary (6 turns)
Gondar begins: Barracks (8 turns)
Gondar begins: Axeman (3 turns)
0% Research: 3 per turn
0% Espionage: 4 per turn
100% Gold: 22 per turn, 58 in the bank

After End Turn:
The whip was applied in Gondar
Lalibela finishes: Axeman
Gondar grows to size 2
Gondar finishes: Library
Addis Ababa grows to size 3

Turn 110/500 (125 BC) [21-Feb-2011 16:16:00]
Lalibela finishes: The Church of the Nativity
Lalibela begins: Christian Missionary (8 turns)
A Farm was built near Gondar
0% Research: 3 per turn
0% Espionage: 4 per turn
100% Gold: 22 per turn, 80 in the bank

After End Turn:
A Town was built near Aksum

Other Player Actions:
Cyrus (Persia) declares war on Shaka (Zululand)
Attitude Change: Shaka (Zululand) towards Cyrus (Persia), from 'Annoyed' to 'Furious'

Turn 111/500 (100 BC) [21-Feb-2011 16:20:10]
Diplomacy: Saladin (Arabia) offers to trade Open Borders to Lalibela (Ethiopia) for Open Borders
Diplomacy: Lalibela (Ethiopia) rejects trade of Open Borders to Saladin (Arabia) for Open Borders
A Mine was built near Lalibela
0% Research: 3 per turn
0% Espionage: 4 per turn
100% Gold: 24 per turn, 102 in the bank

After End Turn:
Whip anger has decreased in Lalibela
Whip anger has decreased in Addis Ababa
Aksum grows to size 8
Gondor grows to size 3
Gondor's borders expand
Christianity has spread: Addis Ababa
Debre Berhan's borders expand

Other Player Actions:
Attitude Change: Mansa Musa (Mali) towards Hatshepsut (Egypt), from 'Cautious' to 'Pleased'

Turn 112/500 (75 BC) [21-Feb-2011 16:25:26]
A Mine was built near Yeha
Addis Ababa begins: Work Boat (5 turns)
100% Research: 64 per turn
0% Espionage: 4 per turn
0% Gold: -24 per turn, 126 in the bank

After End Turn:

Other Player Actions:
Attitude Change: Cyrus (Persia) towards Hatshepsut (Egypt), from 'Pleased' to 'Cautious'

Turn 113/500 (50 BC) [21-Feb-2011 16:28:28]
A Mine was built near Debre Berhan
100% Research: 69 per turn
0% Espionage: 4 per turn
0% Gold: -24 per turn, 102 in the bank

After End Turn:
The whip was applied in Aksum
Whip anger has decreased in Gondor
Aksum finishes: Christian Missionary
Addis Ababa grows to size 4

Turn 114/500 (25 BC) [21-Feb-2011 16:30:49]
100% Research: 64 per turn
0% Espionage: 4 per turn
0% Gold: -25 per turn, 78 in the bank

After End Turn:
Gondor grows to size 4
Gondor finishes: Barracks

Other Player Actions:
State Religion Change: Shaka (Zululand) from 'Buddhism' to 'Confucianism'
Attitude Change: Shaka (Zululand) towards Mansa Musa (Mali), from 'Annoyed' to 'Cautious'
Attitude Change: Mansa Musa (Mali) towards Shaka (Zululand), from 'Annoyed' to 'Cautious'
Attitude Change: Cyrus (Persia) towards Shaka (Zululand), from 'Annoyed' to 'Furious'

Turn 115/500 (0 AD) [21-Feb-2011 16:33:06]
A Pasture was built near Debre Berhan
A Farm was built near Addis Ababa
A Mine was built near Lalibela
Aksum begins: Settler (8 turns)
90% Research: 66 per turn
0% Espionage: 4 per turn
10% Gold: -19 per turn, 53 in the bank

After End Turn:
The whip was applied in Addis Ababa
Lalibela grows to size 6
Addis Ababa finishes: Work Boat

Turn 116/500 (25 AD) [21-Feb-2011 16:35:40]
90% Research: 67 per turn
0% Espionage: 4 per turn
10% Gold: -22 per turn, 34 in the bank

After End Turn:
Tech research finished: Currency
Addis Ababa grows to size 4

Other Player Actions:
Attitude Change: Mansa Musa (Mali) towards Hatshepsut (Egypt), from 'Pleased' to 'Cautious'

Turn 117/500 (50 AD) [21-Feb-2011 16:36:52]
Research begun: Calendar (6 Turns)
A Fishing Boats was built near Addis Ababa
Christianity has spread: Debre Berhan


My own log now:
T104:
Check everything (about 10 minutes)

T105:
Axe beats barb
Lalibela whips the worker
Forane people get visited by Vasco de Gama.

T107:
Minimise science.
Addis Axe>Glib (overflow only)
lalibela Worker>AP
Found Debre Barhan at the gems Granary selected (gpt drops by 6)

T108:
Aksum Axe>Parthenon, gets Mani (quite ironic for us Jesus botherers).
Move the axe to Debre, feel the west is a bit exposed barb wise
Mani moves off to shrine
Switch Addis from GLib to WB
I fire the priest in Aksum to hire a scientist.

T109:
RUN FOR YOUR LIVES!:
Spoiler:

Luckily there were no fossilised bodies and only a plains mine hit

Aksum Parthenon>Missionary.
Whip the Library into a Barracks at Gondor (yeah I renamed it)
Get 3gpt from the shrine, and stagnate Lali until gems are in.

T110:
Addis Workboat>Glib (to take advantage of the chop)
I hear the sound of horns:
Spoiler:

Glad we dodged that bullet, we're at .3 on Cyrus' power atm.

Sally wants:
Spoiler:

But due to likely diplo hits:

I say no.

And please note that Mansa is worst enemy of Mehmed, who we haven't met yet.
Oh and Kufah is founded N/NE of Gondor's gold, as Gondor is popping borders next turn I'm not worried there yet.

T111:
Addis gets a free spread of Christianity.
Science to 100% Currency t-5 turns.

T112:
Realise I forgot to put the workboat back in at Addis, so do so now.

T113:
Gems are mined and roaded
Whip the missionary in Aksum (city was at happiness cap, so decided on a 1 turn whip here)

T114:
Aksum Missionary>Parth.
Missionary goes to Debre

T115:
Gondor Barracks>Axe.
Debre decides to self build the pasture I've started. Yay! Move Debre warrior west to bust some fog and barbs.
Dial back Sci to 90% to keep two turns and have some money.
Addis whips the Workboat.
Aksum Parth>Settler (can whip the settler if you want).

T116:
Currency is in:
Spoiler:

Addis workboat>GLib (also whippable)
I stop up here as I'm not sure on the tech path. Calender is in as a placeholder no beakers spent.


Thoughts:
We can whip the settler into the Parthenon at Aksum now (for 3 pop). I would send him south to Iron/Sheep/Furs giving us 3 uesful new resources.
The GLib can be whipped too for 2 pop, so that would be a good idea. Both cities are suffering whip anger, but there is plenty of happy to spare.

As regards an army we need one like 10 turns ago. I got out 3 axes, but I think the next set needs to be axe happy:
Spoiler:


The land is beginning to settle up:
Spoiler:

We can maybe take the barb city to our west if we're quick, but any settling after that will be back fills. As I said already Sally is popping cities on the border right now, so there'll be tensions there soon.

Science:
It is pretty good at the moment. I am at 0% to rebuild the treasury, but with cottages, shrine and currrency we have a b/e point of about 63% which is good.

My recommendations are to fill out the back lines slowly, forget about wonders after we get the current 3 and build an army pronto!
Attached Files
File Type: civbeyondswordsave Lalibela AD-0050.CivBeyondSwordSave (195.3 KB, 19 views)
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Old Feb 21, 2011, 12:19 PM   #233
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Good Job...

Music seems like a logic choice. It actually plays to our variant and the GA would be nice to have. However, Calendar has value as well.

Too bad we have no one to really trade with. We can trade Aesths for some gold.

I'd prefer to whip the Granary or Worker or both in Addis to finish the TGL. Granary can wait a couple of turns working the farm to max the overflow. Rather 2pop the Settler in Aksum as well. Not urgent enough to 3pop.

I recommend we switch back to FP cottages in Lali to grow and then whip another worker there - we really can't have too many.

Should we start opening some more borders. Do some extended scouting and spread the true faith.

Sal might be a good first targer. He's getting a little to cozy to our borders. HBR/Construction would be nice to have or we could just war later when we've settled our land.
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Old Feb 21, 2011, 12:22 PM   #234
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We're not in a position to go offensive with our army, and I'd guess it'll take at least 2 turnsets at full tilt to get there. So I'd say build up units for any defence, as with the power differentials between Cyrus and Shaka, that may be an overrun Zulu empire soon.
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Old Feb 21, 2011, 03:11 PM   #235
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I'm pleased that we avoided the DoW, although suspected it would be Saladin rather than Shaka who copped it. I'm not sure if that's a good or bad thing.

Good news on the auto-spread of religion.

Disappointed to see that Saladin grabbed that spot in the north east, which puts settling in that direction largely out of the question. That Barbarian city in the west looks badly placed, and if we go there (I would) we have to fight for the land and then re-settle the area so it picks up the Iron.

I do have some issues with builds, citizen allocations, and worker management, but unfortunately I'm time-pressed, and would like to think further on it.
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Old Feb 21, 2011, 03:26 PM   #236
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Sounds good. As I was listed as on deck after Brian I'll assume I'm up now if vranasm isn't back in shape yet. Hopefully can look at the save tomorrow evening and post a plan (24 hrs from now aprox). Suggestions welcome of course.
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Old Feb 22, 2011, 09:35 AM   #237
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stil not able to play, just checking here or there.

good news, the fever left me finally yesterday and tomorrow will try my luck with work...that desperate am I for money. I am not expecting full return to civ before weekend.
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Old Feb 22, 2011, 03:01 PM   #238
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Plan
Trade math+mono to Shaka for alpha+35g. He has 50g, so it's a fair trade and should not have "trade with WE" penalties with anybody. Alpha is good to get out of the way and maybe we can trade something with the alpha-less Saladin.

If you are cool with it get Mansa's cash (140g) for math. He's nobody's WE. Cyrus has 2 WEs so won't do the poly<->60g trade with him.

Tech. I'd go calendar first, we get at least 2 happy from it. Especially Lalibela would profit so it can grow into all those cottages a bit more while not delaying the AP an eternity. Music is okay with me next if you insist, though CoL->CS is rather appealing to me too (nearly more for chain farming than bureau).

Cities.
- Aksum, fire scientist for farm, 2 pop whip the settler in Parthenon, regrow a bit on Parth, settler/worker next.
- Lali, continue AP. Or do you prefer worker for 2 turns and 2-pop whip into AP? AP of course has no multiplyer so not sure if that's optimal. I'd chop 2 forests into it to get it a bit quicker.
- Gondor, micro for axe and growth in 1. Worker next, axe, axe.
- Addis, if my limited micro brain is not deceiving me we could put 4 hammers in an axe, whip it next turn for max overflow which should get the GL the turn after. Then we have an extra axe and the GL pretty quick, obviously. I'd go NE next as it's our GP farm after all. The forest that's being chopped can go to NE, then there's still 1 more forest available. NE will be built in the same manner as GL, some chops, some whip overflow.
- Yeha, work farm first and foremost, whip granary asap. Chop that jungle from underneath the ivory camp. Guess this is prod town, so would go with barracks and units next.
- Debre, work cow before gems. Granary, library.

Where to head with the settler, fish/pig/sugar south of Debre? Should check out a bit more to the west though. Anyway, I'd rather get that land before our secured backfills in the south near the furs.

Brian, what barb city to the west do you mean? The egyptian one?
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Old Feb 22, 2011, 03:21 PM   #239
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There's a one south of the egyptian city, I only saw it when moving the warrior out 2 turns ago, and the borders were still black when I ended the turn, so unless it was just captured, it should still be there.
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Old Feb 22, 2011, 03:31 PM   #240
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barb city was hard to see - took me a while of just staring at it to find the faint outline - basically it is next to the southern iron - no visible food.

Plan sounds good nocho. I'd rather whip out that worker and granary in Addis. We can do the whip axe trick later there if needed to get out the NE.

Yeah, I'd say one more city in the west for now and then we can start thinking about backfilling. It would be nice to get that Maoi city going (whale/marble/lake if folks agree) and also grab some of those furs.

Calendar is okay, but AIs always tech it. Music we need but I agree that not going CoL early is kinda anti-Zara. Maybe CoL > Music.

I like the worker whip in Lali into AP (we are in OR). We might whip a christian building as well in a bit into AP - it will get the hammers when AP is in.

I like Yeha for pure production too. It really should be working that farm.
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