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#1 |
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Imperator
Join Date: Feb 2009
Location: Ireland
Posts: 685
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Bismark/Terra/Emperor/Normal
I thought i'd try something a little different and try a terra map, so i thought i'd start up a game and share it with the fourm. I haven't played terra for awhile and i've never tried bismark either, so put the two together and you have this thread!. Here's the start and the settings, feel free to shadow if you want.
![]() Pretty decent start, Corn and pigs with plenty of floodplains. Might be a problem for health but i think our cap will be a good commerce site. Too bad there's no wonder resources in site. The only question's now is where do i move the scout? And should i SIP? Settings, i added an extra AI for more balance there's generally alot of land on terra. ![]() And heres the save: |
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#2 |
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Mathematician
Join Date: Aug 2007
Posts: 5,562
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How is this going to be a problem for health?
![]() -Expansive leader -On a river -Wheat (granary) -Pigs -9 forests (maybe a little more or less) I would settle in place, as I don't mind settling on floodplains. There may be some others that advocate 1W or even 2W on the plains hill so that your floodplains are conserved. Moving the scout west as well could tell you what you will gain if you move.
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Online games: Immortal: Darius I - Immortal: Boudica - Deity: Gandhi - Immortal: Julius Caesar (with 17 other AI's!) - Deity: Churchill (ALC 27) - Deity: Willem van Oranje - Deity: Suryavarman II |
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#3 | |
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Imperator
Join Date: Feb 2009
Location: Ireland
Posts: 685
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Quote:
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#4 |
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Emperor
Join Date: Jan 2008
Location: D.C. Area
Posts: 1,414
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Wow - that's a nice start. I like moving the scout on the plains hill SW of the wheat. That'll tell you whether to move 1W or 2W. SIP is still definitely in play, but if there's anything decent over there, I'd consider 1W or 2W as well.
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#5 | |
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Imperator
Join Date: Feb 2009
Location: Ireland
Posts: 685
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Quote:
As for the starting tech; Agri-Ah looks obvious here... What do ye think? |
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#6 |
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Emperor
Join Date: Jan 2008
Location: D.C. Area
Posts: 1,414
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Definitely AG-AH, then maybe BW if you need military resource. If you find horses nearby, I might go wheel/pottery to start getting those cottages up & running.
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#7 |
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Phoenix Rising
Join Date: Feb 2006
Location: UK
Posts: 10,552
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Main issue with Terra is all the Ai are much closer. I would be looking for copper or horse asap.
You may want to beeline pottery. Seems a waste to irrigate when you can cottage. Oh do move the scout west before you settle. 1w/1sw?
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My love for you civ 4 burns like a dying phoenix |
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#8 |
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Synthetic Life Form
Join Date: Mar 2008
Posts: 10,584
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Nice start for Terra. I usually get crappy starts and land any time I play the map. I might give this one a shot.
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#9 |
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Emperor
Join Date: Dec 2006
Posts: 1,271
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I'd want to be sure that there were some hills to pick up if I moved west (to replace the 2 grass hills that you'll lose). Playing and IND leader with only a plains hill and 2
city tile seems like a waste otherwise.
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#10 |
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Obey the Kitty!
Join Date: Oct 2003
Posts: 1,205
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Scout 1W 1SW - if nothing shows, settle in place. If something is to be found, settle 1W or 2W depending on what you find. No use going east because you can see the coast there and you'd just lose the goodies.
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#11 |
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Chieftain
Join Date: Jun 2007
Posts: 55
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Thats a good start. I will have a try after work. Gonna scout the hills on east side. IF something shows up i can move 1E and still get food resources. If nothing shows, ill SIP.
Last edited by backthief; Feb 01, 2011 at 04:58 AM. |
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#12 |
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Imperator
Join Date: Feb 2009
Location: Ireland
Posts: 685
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I played the first 37 turns:
Spoiler:
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#14 |
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Phoenix Rising
Join Date: Feb 2006
Location: UK
Posts: 10,552
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okay you have placed 3'c on map. The one on the right is less than 2 tiles from the capital.
The fish/cows/wheat city looks good but you can backfill this any time really. What about a cows/pigs gold city SW of your capital. The capital will never use all that food anyway and you have plenty of forest to chop. The second city can grow on the pigs/cows once you settle it. once size 3-4 it can work the gold.
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My love for you civ 4 burns like a dying phoenix |
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#15 | |
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Imperator
Join Date: Feb 2009
Location: Ireland
Posts: 685
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Quote:
Spoiler:
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#16 |
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Mathematician
Join Date: Aug 2007
Posts: 5,562
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Blocking Churchill will just add expensive, jungle cities to your empire. Just let him settle those, and you settle the north. If you want to go south, the sugar and cows site is the furthest I'd go.
__________________
Online games: Immortal: Darius I - Immortal: Boudica - Deity: Gandhi - Immortal: Julius Caesar (with 17 other AI's!) - Deity: Churchill (ALC 27) - Deity: Willem van Oranje - Deity: Suryavarman II |
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#17 |
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Deity
Join Date: Jan 2011
Location: Pangea
Posts: 4,001
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I would probably have moved the scout to the plains hill and then settled on it, would have been a very fun capital and science city (or 2) to the east. Bit conservative now, will be the usual Bur. monster capital.covering it all
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#18 | ||
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Imperator
Join Date: Feb 2009
Location: Ireland
Posts: 685
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Quote:
I dunno, mabey your right. I could Wonderspam if i only expand to 6-7 cities. Quote:
Dose anybody have any advice on what tech i could go for next? And what wonders i could try for? |
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#19 |
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Deity
Join Date: Feb 2002
Location: Czech Rep.
Posts: 6,072
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interesting no ones mentions that horses to the south east. I would place city 1NW of horses, gets grass cow, horses and shares flood plain with capital (only 1 though) and 1 grass river for cottage too, but can help a little bit.
and is the direction to AI's and strategic for some early defense. I like that gold spot as city 3 too, you should make it inland though and take the pigs for growing, that PC will be strong as support food. techs: after myst if you don't have BW is obvious, then probably writing to get some scientist running for early academy with the flood cottage land. Last edited by vranasm; Feb 02, 2011 at 04:47 AM. |
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#20 | |
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Imperator
Join Date: Feb 2009
Location: Ireland
Posts: 685
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Quote:
Your right about BW, but i'm tempted to go masnory-sailing first and then BW-writing, i've decided that i do want to make use of the industrious trait. |
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