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#1 |
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Chieftain
Join Date: Jan 2003
Location: Joensuu, Finland
Posts: 1
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I have a CIV3 which is updated to version 1.29f. My problem is that AI players seems to share everything together, including science, resources and luxeries. I cant stand it. Im playing Regent -level, because I just hate to play against even more cheating AI's.
Now, 1.29f version cheats (Regent level) more than earlier versions. How it is possible that Japanese are 8 tech. further than I am, and they have 2 cities, while I own the half of the map (standard size)? (40 - 50 cities) And, whats more amazing they keep that distance! I develop new tech every 4 - 9 turn, and all AI players are still ahead? (If some AI player develop a new tech, it seems to share it instantly with other AI players) Indians, which are the second strongest in my current game, have all the possible luxeries and resources available on the map... but their own region holds only 4 luxeries and 5 resources... so... they get the rest free? I mean they dont have money, they dont have any special luxeries to trade... and still they are constantly caught stealing tech. from me... or something else. It costs me 1000 - 2000 gold to steal anything from AI and they are able to steal from me with 10 gold? Now, seriously? I cant predict AI movements if they cheat that much! And why are they able to grow cities beyoud 12 population, without Hospital? AI get rapidly 20+ population and I cant get even near that. And when I inspect AI's cities, I wonder how AI got that much... without Cathedral and stuff? Come on!!! What can I do? I want to play a fair game. Is there any way to do that? |
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#2 |
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Emperor
Join Date: Jul 2002
Posts: 1,138
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It doesn't cheat!
But there are some "advantages" for AI, for example the shield amount to build some unit or building is reduced ( as far as I know, sometimes it is 40% of original price) |
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#3 |
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Chieftain
Join Date: Jan 2003
Location: Hamilton, Ontario, Canada.
Posts: 57
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If the AI didn't cheat, then you'd have an extremely easy game. It would require a vast amount of time and brain cells in order for Firaxis to program an AI so advanced that it could outsmart humans. There's just too many variables in the game. They would also need to program a different AI for each Civ in order to have them take advantage of their civ specific abilities/units and have interesting gameplay. If Firaxis did that, Civ3 wouldn't be released for at least another year.
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#4 | ||||
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More Coffee
Join Date: Aug 2002
Posts: 478
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Re: version 1.29f - AI cheats, once again?
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), and we improve.Quote:
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BTW, welcome to CFC.
Last edited by morkaphi; Jan 08, 2003 at 09:52 AM. |
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#5 |
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civ investigator
Join Date: Mar 2002
Location: Austin Texas USA
Posts: 1,333
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I don't like this aspect of the single player game design either. It has to be one of the top all time hated features.
You could get PTW and play by email. Or you could create a scenario where the rules -> difficulty level -> regent -> AI to AI trade rate is set to 100. Even then I don't think the AI is that interesting. I don't ever play Single Player any more except for testing occasionally. |
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#6 |
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Chieftain
Join Date: Apr 2002
Location: Ho Chi Minh City, Vietnam
Posts: 38
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Just face it they all cheat lets live with it anyways i could beat them if they cheat so can you!
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#7 | |||||
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That Old Time Religion
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Re: version 1.29f - AI cheats, once again?
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Last edited by wilbill; Jan 07, 2003 at 11:40 PM. |
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#8 | |
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Yumbo? Yumbo!
Join Date: Dec 2001
Location: Snack Food Capital of the World
Posts: 7,687
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Re: version 1.29f - AI cheats, once again?
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I suspect Fatal Light needs a little more play time to become competitive with the AI. I think one of the main gameplay flaws early players do is to adopt an isolationist policy. They AI doesn't, nor should you. Trade often. Make friends and allies. The AI does get some bonuses (cheats if you will), but not the ones you've listed. It costs less for them to build and research at levels above Regent. They know the map (kind of). They can use minor deficit spending when trading with other AIs. That's it.
__________________
"Perfection is attained, not when no more can be added, but when no more can be removed." The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way |
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#9 | |||
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Registered User
Join Date: Feb 2002
Location: Norway
Posts: 1,372
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Re: version 1.29f - AI cheats, once again?
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#10 | |
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Registered User
Join Date: Feb 2002
Location: Norway
Posts: 1,372
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Quote:
On Regent, the AI build/growth/research cost is identical to yours, and on lower levels, the AI is handicapped. |
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#11 | |
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civ investigator
Join Date: Mar 2002
Location: Austin Texas USA
Posts: 1,333
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Re: Re: version 1.29f - AI cheats, once again?
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I play PBEM and don't have that problem. |
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#12 |
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Warlord
Join Date: Oct 2002
Location: Planet Earth
Posts: 106
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I can explain the "pop beyond 12 without hospital bit".. see I came across that too.. but if u're behind in techs you will NOT see what advanced techs the AI posseses till u discover the required techs in the path.. so if u're still struggling with the Middle Ages and the AI has discovered Sanitation u wouldn't see it in the diplomacy dialogues till u reach that point yourself.
The only thing that i'd call 'cheating' is that the AI sometimes seems to get more 'movement points' inside my territory.. I'd place units considering them 'safe' but the AI would 'magically' get to them.. at sea even if they don't have the lighthouse, i've witnessed AI transports taking that 'extra' movement to be able to unload their troops etc.. Also during combat, chance seems to favor the AI more.. |
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#13 |
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Dread Enforcer
Join Date: Sep 2002
Posts: 3,352
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TheUnnecessarilyHarshOne?
Sometimes the truth hurts. |
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#14 |
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Chieftain
Join Date: Dec 2001
Location: Louisville, KY
Posts: 50
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I notice it too
I notice this game where I play as the Americans, and every time I learn a new tech, the next turn almost all the other ai's would have it too. If I traded my newly learned tech on the turn I learned it, I could get some pretty good trade for it, but if I waited until the next turn, they would have it by then and I couldn't even trade for it. I at first thought that perhaps it was the Great Library that was giving them all the tech, but this happened after I researched education, which is supposed to make that obsolete. It's one thing for them all to trade with each other easily, but for them to just magically acquire my technologies it rediculous. One might say that they just coincidentally gained the same technology at the same time I did, but I saw this happen 4 times, and every time I would get technology I would check to trade it; the turn I gained the advance they would not have it, but the turn after they always gained it too. It just seems very odd, and not much fun when you're trying to get ahead in building a wonder or some units but can't do anything to gain the edge (in fact, when you take steps to protect your research you are actually penalized because by trading your tech at least you get stuff for it).
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#15 |
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scientific, industrious
Join Date: Dec 2001
Location: at work - wishing I were civving
Posts: 406
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Folks, the great majority of people who post on this board have learned to adapt their play to overcome the game's challenges. These players (including myself, at levels up to and including Monarch) can either achieve tech parity or a tech lead at some point in the game, or can win in spite of lagging in tech, at any level of play.
It's not likely that the AI "cheats" for some players and not for others. Therefore, if you are struggling to keep up with the AI, you may find it more fruitful, and ultimately more satisfying, to use the resources this site offers for improving your gameplay. Complaining that the game is cheating against you based upon the fact that you are not winning it really misses the point of both the game, and of this site. If you are not finding the challenge fun, you have three choices: play at a lower level; learn how to meet the challenge and enjoy the game at a higher level; or stop playing Civ III. I really do not recommend the third option, and hope that those who are not enjoying the game will find satisfaction in one of the first two. |
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#16 | |
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Stainless
Join Date: Dec 2002
Location: Cutting through
Posts: 1,177
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Re: I notice it too
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#17 | |
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civ investigator
Join Date: Mar 2002
Location: Austin Texas USA
Posts: 1,333
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Quote:
Do you mean TNO's "Truth" or mine? ![]() I respect both you and TNO for your knowledge of the game. But.... Well, my point was that although he is probably wrong about "cheating," being behind in techs in the early game does not necessarily mean that you are an unskillful player. Last edited by sumthinelse; Jan 08, 2003 at 01:52 PM. |
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#18 |
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Catan player
Join Date: Jan 2002
Location: Illinois
Posts: 3,767
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Each civilization pays less to discover an advance. If you're the first to discover a tech, by your very action of discovering it, you've made it cheaper for someone else to discover it. And their discovery makes it cheaper for someone else...and/or they trade it immediately.
It's that simple. You can see it yourself, often, when the time to research a tech drops from 15 turns to 10 turns with no change in your financial situation -- somebody else just discovered that tech and made your beaker cost less. Not a cheat...just the way the game works. Arathorn
__________________
"All that is gold does not glitter..." Civ4 - LotR Series of Succession Games LotR27 Science-Scorning Spacists Passing the Torch Old Civ3 stuff - Variants Sid Always War LotR Series of SGs |
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#19 |
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Dread Enforcer
Join Date: Sep 2002
Posts: 3,352
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Re sumthinelse: I guess I was too subtle. I was refering to the fact that TheNiceOne is often brusque in his approach to forum responses. I myself have felt his sting before when I was vague in a response. I added "Sometimes the truth hurts" primarily with respect to his alias, but also because he is usually correct.
Edit: I see you got it just in time. ![]()
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#20 | |
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civ investigator
Join Date: Mar 2002
Location: Austin Texas USA
Posts: 1,333
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Quote:
I agree that TNO's contributions to civ3 knowledge are excellent. About the AI to AI trade rate: I think it's still controversial. Even Palehorse76 thought it was "AI cheating" (Since the docs say the game is even at Regent). I don't agree, since Firaxis took the trouble to make it configurable. But I don't play SP any more either. |
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