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#1 |
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Chieftain
Join Date: Feb 2011
Posts: 5
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More fun needed!
Not enough fun because for much of the game there are not enough things to do (killing barb encampments is only fun for so long).
How about: After size x city can make new unit. BABY! - stacks in city - increases happiness in whole empire - a resident baby makes city defender stronger - can be captured alive - after x turns it matures into one of (must choose): PRIEST, DOCTOR, TEACHER, ARTIST, FOREMAN which are exceptions to the one unit per tile rule. PRIEST - can become resident in a city - increases happiness in that city - increases culture - increases experience and effectiveness over time DOCTOR - can accompany troops (stacking unit) - can attach to protector unit in same cell - adjacent troops heal faster - increases experience and effectiveness over time TEACHER - resident in city - increases science output - increases culture - increases experience and effectiveness over time ARTIST - resident in city - increases culture - increases happiness - increases experience and effectiveness over time FOREMAN - resident in city - buildings constructed faster - less building maintenance - can be attached to worker - improves worker speed - gains experience from projects completed - improves effectiveness Any of these can be captured and "stolen" but loses it's experience. Result should be more fun. More strategic choices. |
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#2 |
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Warlord
Join Date: Oct 2010
Location: stars
Posts: 107
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Your idea is not bud
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#3 |
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Lord.Moldovian.Guy
Join Date: May 2010
Location: Chisinau
Posts: 150
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i see you want to add stacking...
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#4 |
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Chieftain
Join Date: Feb 2011
Posts: 5
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Yes, I think certain units should be stacked. An "embedded" medic makes sense in a battle. Certain resident units in a city make sense (doctor, teacher, priest, foreman). Even a worker could have a stacked "foreman" which would be logical and make the work go faster. The whole point is to give the game more depth and variety.
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#5 |
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Lord.Moldovian.Guy
Join Date: May 2010
Location: Chisinau
Posts: 150
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ah ok.....no
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#6 |
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Moderator
![]() Join Date: Dec 2008
Location: Sydney
Posts: 17,718
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Welcome to the forums, worther.
![]() Your idea seems to essentially be for the creation of mini-GPs. I'm not sure about the 'baby' stage of the idea, but the rest sounds like something that could be played with. I don't see how they'd really differ all that greatly from specialists, though. It's more changing the bonuses that they offer and making them movable than actually implementing something drastically different and new.
__________________
Gods & Kings Introductory Guide
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#7 |
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Chieftain
Join Date: Feb 2011
Posts: 5
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The "specialists" could be needed to complete random missions.
EG: 1) The king of city-state X has a sick daughter, please send your doctor to cure her. The doctor would need a soldier to defend him on the trip from bandits. reward? allegiance forever for free. 2) The villagers of city-state X report seeing a werewolf, they are too frightened to tend the fields. If you send your priest and a soldier you can rid them of this terror. They would be very grateful. Reward? A few more tiles toward them culturally or as above, perhaps a random reward. And so on.... |
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#8 |
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Moderator
![]() Join Date: Dec 2008
Location: Sydney
Posts: 17,718
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Might add a bit of flavour in that regard, but it doesn't really seem to me like it would fit in with the Civilization theme and scale.
__________________
Gods & Kings Introductory Guide
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