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#1 |
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Prince
Join Date: Jan 2011
Location: Thessalonique
Posts: 346
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Is this possible in ToT No3?
That every time a unit is killed by Civ X then there is a random chance that civ X gets a tech?
Like every time the Romans kill an Avar(unit name) unit they have 20 perchent chance of getting stirrup(tech name)? |
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#2 |
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ENEMY ACE™
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Hi there, old chap!
It could be done by awarding the Romans a secret tech that allows a random check each turn. (this would let us use the "RECEIVEDTECHNOLOGY" event to check the tech then do a random event...) A 1 in 20 random event that will give the Romans "Stirrup" as a "just once" event...
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Vive La Revulsion! |
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#3 | |
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Prince
Join Date: Mar 2002
Location: in the frozen north
Posts: 305
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Quote:
UnitKilled Unit=Avar attacker=Civ X defender=Civ Y @AND RandomTurn denominator=5 @THEN JustOnce GiveTechnology technology=13 receiver=Civ X @ENDIF There is a text file in your ToT directory called 'Macro', the section on events from the manual. It's a guide to using the macro language used to program events in ToT. It's a bit sketchy on the more advanced use of 'flags', but there are a couple of great tips on the SL wiki that explain that very well. Good luck! Last edited by techumseh; Feb 08, 2011 at 09:26 AM. |
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#4 |
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Prince
Join Date: Mar 2002
Location: in the frozen north
Posts: 305
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Sorry, those tips are on the Cradle of Civilization site, here:
http://sleague.civfanatics.com/COC/guides/index.shtml |
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#5 |
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Blue Lion
Join Date: May 2005
Posts: 3,699
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Sorry for my noobism. What is ToT No3?
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Wise men discover tourism. War becomes obsolete. |
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#6 |
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- Celestial Being -
![]() Join Date: Jun 2001
Location: Helsingborg, Sweden
Posts: 411
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This is the third "Is this possible in ToT"-thread he created
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"Peace cannot be kept by force. It can only be achieved by understanding" |
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#7 |
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Blue Lion
Join Date: May 2005
Posts: 3,699
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Thank you very much for the explanation. I just wondered if I had missed a patch.
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Wise men discover tourism. War becomes obsolete. |
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#8 | |
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Prince
Join Date: Jan 2011
Location: Thessalonique
Posts: 346
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Quote:
In any case if i'm reading the event sequence correctly it means that the event engine checks every turn if there is an Avar unit killed and seperately if its the "one in five turns". Ingenious. |
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