Nicol.Bolas
King
@Deonnim's
I had a look at your save
I had a look at your save
Spoiler :
I had a look at your game.
First, let me say I am sure we can win this, but it will be tight.
Also let me say this: don´t consider noble too low. For noble you have to know and understand the game quite well.
It will take some practice to get a 95% win rate.
Also some people might have different opinions, but I would do this.
I won´t be mentioning your earlier mistakes, that were already mentioned
currently your game makes no sense: what you are doing is aimless, it´s a big mess of culture win - space race and war.
what I like is your tech progress, city placement and military + science cities. production is ok but could be better
victory condition
Diplomatic win by vassal votes / military domination
by far the easiest and fastest VC there is. And you really need to count each of those 280 turns we have left.
why vassals? its faster then conquering them, if you don´t have enough tech, economic or tactic lead. their votes count 100% in UN, but 50% toward domination.
you just don´t have time. compare my game: I already conquered my continent before you.
arch enemies: France, Greece, Zulu
vassals: , Japanese, Carthage, France, (Germany), (Greece). in that order
at this point someone might suggest to continue your tech lead and go for space ship. but I dont think your abilities would pull that off. if someone thinks is more safer, post your guide, mine will concentrate on my VC
if you conquer and rebuild fast, you might still be able to do spaceship, but greece and zulu make me worried, military juggernaut seems more reliable
immediate goals - short term goals
more specified below in MM changes
japan and Carthage is vassaled
interim goals
France is vassaled
established beachhead on other continent, - Germany vassaled,
starting continent productive,
war civics established,
UN built
long term goals
Zulu and Greece under heavy pressure from military and espionage, until domination or vassalDIPLO is achieved
immediate micromanagement changes before you even end turn
in this order, its not random:
trade screen
trade all techs you can to other continent (preferably worst tech to weakest - but do what you must), get banking and nationalism
... keep trading after this.
science screen
slider up to 90% to get bio done over with.
related: this will be a production revolution. your workers will quickly need to change many farms for workshops, with a state property in mind. if workers are slow, still do it, you don't need huge cities, you need production, so let them starve when you optimize improvements
religion screen
switch to judaism, spread it to all your cities
civics screen
those civics are absolutely horrible in your situation
your target civics is:
police state, nationhood, slavery, state property, theocrcy (with bio you will be whipping production a lot, do you know how whipping is done?)
these civics enable military production juggernaut.
now we don´t have these yet.
so get state property asap. fascism not so much, capture pyramids instead. after you get SP, do the revolution at once.
alternative could be to switch to hereditary rule, vassalage, slavery, merkantilism, theocracy immediately. use to merkantilism to MM more engineers and priests for production in cities. but we don't have time for more revolutions, so this would be final but these civics are just so dreadful. on the other hand, state property and police state really kick in in long term
research screen
beeline: communism, military science, rifling, industrialism for tanks, mass media for UN. maybe someone will build it for you though.... more military techs.
city screen, military screen, combat
biggest problem: small size.
composition: ok. promotions are well done. but cannons will need city attack when you face equal units.
general placement, west point, heroic epic: you seem to know what you are doing
next general build academy in another general specialist production city. these cities will spit 3 units per 4 turns
related: production.
as workers change improvements after bio revolution, cities should only be building more military units, forges, factories, barracks. whip these in new cities, theaters. keep them at optimal size, let them starve or slave.
only exception: finish that heroic epic and oxford. whip the oxford.
GP: settle all. GA for GA, or settle in captured city.
MILITARY UNITS RIGHT. NOW. EVERYWHERE. if specialist then engineers
combat:
japan and Carthage are backward. reinforce your MBG (main battle group) a little, then create more MBG to speed things up. vassalage japan ASAP. ask them every end of turn for capitulation after you capture another city. then do the same for Carthage, then France.
when you get nationhood, defense is 1 unit per inside city, draft every turn
for France, the stack will need to get bigger: 35% cannons, 30% grenadiers, 25% riflemen, 10% cavalry
go for big cities first. keep asking them to capitulate
with this or plain BUG mod (the one I used is enhanced for HOF and GOTM. - these mods only improve interface, not the game, you would be notified of this by message. consider for next game
then you ammas 1st armada 8-10 fully loaded galleons + 4-5 frigates to bombard coastal cities and protect transports and go for germany.
be prepred for zulus armada. 2 units per coastal ciuty (offensive squadrons nearby) + draft happy should be enough
espionage
big failure. set all points vs france. after you vassal japan and carthage, build spies to steal techs etc. build up intelligence etc. I wrote about this here:
your horrible mistake was using great spy vs, japan. we have no way of using these points. no techs to steal and your military is years ahead....and no time to build spies...
there are other guides for this of course
the rest you can deduce.
I believe you can win this noble game, but you will need many more to master noble, thats without doubt. your start up need work.
if you download the mod suggest (doesn't change the actual game play) the new sevopedia has beginners guides right in game, so its perfect. read the prince one, it will help u on noble as well.)
but beware this mod just spams you with information, it takes time to learn what helps your style and turn its notification on/off as you need.
without the mod, you need more MM just like checking manually something every turn, and read external guides. I personally mastered noble on vanilla, so its possible.
final word. it will improve your game if you can define your goals, maybe post them here! on noble, you need some thinking and plan to win. so definitely let me know how you doing on those goals, mine or other!
First, let me say I am sure we can win this, but it will be tight.
Also let me say this: don´t consider noble too low. For noble you have to know and understand the game quite well.
It will take some practice to get a 95% win rate.
Also some people might have different opinions, but I would do this.
I won´t be mentioning your earlier mistakes, that were already mentioned
currently your game makes no sense: what you are doing is aimless, it´s a big mess of culture win - space race and war.
what I like is your tech progress, city placement and military + science cities. production is ok but could be better
victory condition
Diplomatic win by vassal votes / military domination
by far the easiest and fastest VC there is. And you really need to count each of those 280 turns we have left.
why vassals? its faster then conquering them, if you don´t have enough tech, economic or tactic lead. their votes count 100% in UN, but 50% toward domination.
you just don´t have time. compare my game: I already conquered my continent before you.
arch enemies: France, Greece, Zulu
vassals: , Japanese, Carthage, France, (Germany), (Greece). in that order
at this point someone might suggest to continue your tech lead and go for space ship. but I dont think your abilities would pull that off. if someone thinks is more safer, post your guide, mine will concentrate on my VC
if you conquer and rebuild fast, you might still be able to do spaceship, but greece and zulu make me worried, military juggernaut seems more reliable
immediate goals - short term goals
more specified below in MM changes
japan and Carthage is vassaled
interim goals
France is vassaled
established beachhead on other continent, - Germany vassaled,
starting continent productive,
war civics established,
UN built
long term goals
Zulu and Greece under heavy pressure from military and espionage, until domination or vassalDIPLO is achieved
immediate micromanagement changes before you even end turn
in this order, its not random:
trade screen
trade all techs you can to other continent (preferably worst tech to weakest - but do what you must), get banking and nationalism
... keep trading after this.
science screen
slider up to 90% to get bio done over with.
related: this will be a production revolution. your workers will quickly need to change many farms for workshops, with a state property in mind. if workers are slow, still do it, you don't need huge cities, you need production, so let them starve when you optimize improvements
religion screen
switch to judaism, spread it to all your cities
civics screen
those civics are absolutely horrible in your situation
your target civics is:
police state, nationhood, slavery, state property, theocrcy (with bio you will be whipping production a lot, do you know how whipping is done?)
these civics enable military production juggernaut.
now we don´t have these yet.
so get state property asap. fascism not so much, capture pyramids instead. after you get SP, do the revolution at once.
alternative could be to switch to hereditary rule, vassalage, slavery, merkantilism, theocracy immediately. use to merkantilism to MM more engineers and priests for production in cities. but we don't have time for more revolutions, so this would be final but these civics are just so dreadful. on the other hand, state property and police state really kick in in long term
research screen
beeline: communism, military science, rifling, industrialism for tanks, mass media for UN. maybe someone will build it for you though.... more military techs.
city screen, military screen, combat
biggest problem: small size.
composition: ok. promotions are well done. but cannons will need city attack when you face equal units.
general placement, west point, heroic epic: you seem to know what you are doing
next general build academy in another general specialist production city. these cities will spit 3 units per 4 turns
related: production.
as workers change improvements after bio revolution, cities should only be building more military units, forges, factories, barracks. whip these in new cities, theaters. keep them at optimal size, let them starve or slave.
only exception: finish that heroic epic and oxford. whip the oxford.
GP: settle all. GA for GA, or settle in captured city.
MILITARY UNITS RIGHT. NOW. EVERYWHERE. if specialist then engineers
combat:
japan and Carthage are backward. reinforce your MBG (main battle group) a little, then create more MBG to speed things up. vassalage japan ASAP. ask them every end of turn for capitulation after you capture another city. then do the same for Carthage, then France.
when you get nationhood, defense is 1 unit per inside city, draft every turn
for France, the stack will need to get bigger: 35% cannons, 30% grenadiers, 25% riflemen, 10% cavalry
go for big cities first. keep asking them to capitulate
with this or plain BUG mod (the one I used is enhanced for HOF and GOTM. - these mods only improve interface, not the game, you would be notified of this by message. consider for next game
then you ammas 1st armada 8-10 fully loaded galleons + 4-5 frigates to bombard coastal cities and protect transports and go for germany.
be prepred for zulus armada. 2 units per coastal ciuty (offensive squadrons nearby) + draft happy should be enough
espionage
big failure. set all points vs france. after you vassal japan and carthage, build spies to steal techs etc. build up intelligence etc. I wrote about this here:
your horrible mistake was using great spy vs, japan. we have no way of using these points. no techs to steal and your military is years ahead....and no time to build spies...
there are other guides for this of course
the rest you can deduce.
I believe you can win this noble game, but you will need many more to master noble, thats without doubt. your start up need work.
if you download the mod suggest (doesn't change the actual game play) the new sevopedia has beginners guides right in game, so its perfect. read the prince one, it will help u on noble as well.)
but beware this mod just spams you with information, it takes time to learn what helps your style and turn its notification on/off as you need.
without the mod, you need more MM just like checking manually something every turn, and read external guides. I personally mastered noble on vanilla, so its possible.
final word. it will improve your game if you can define your goals, maybe post them here! on noble, you need some thinking and plan to win. so definitely let me know how you doing on those goals, mine or other!