| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1601 | |
|
Deity
Join Date: Aug 2007
Location: Stockholm, Sweden
Posts: 3,810
|
Quote:
We should test the stuff below, but if we have cats+swords on that forest and Vicky is smart enough to attack around the corner using her roads...
Do we really think she'd have three big units around to throw at our cats (or is smart enough to dodge the river)? That'd suck - we'd have to go "all-in" on London and hope to hold it in time to sue for peace. |
|
|
|
|
|
|
#1602 | ||||||
|
Deity
Join Date: Aug 2007
Location: Stockholm, Sweden
Posts: 3,810
|
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
||||||
|
|
|
|
|
#1603 | |
|
Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,864
|
Quote:
does help alleviate the 10 turn delay for each subsequent GScientist and the hammer bonus might finish the NE a turn or 2 earlier for another 100%. Of course I don't mind if we don't do it, just pointing out it isn't quite as bad. If we get an artist I might consider it though. (that would only happen if we finish the NE before the great person was born of course)
|
|
|
|
|
|
|
#1604 | |
|
Deity
Join Date: Apr 2006
Location: Tyler, Washington
Posts: 5,825
|
Quote:
![]() If you are just talking about the river crossing, we really have to assume she will use the road and go around. IMO, we must plan for the smartest play against us, and fall back to an AI doing something dumb. This is also why I don't want here to have cats, I have seen a much greater use of cats attacking stacks in BtS. The best answer IMO is to put an Axe in the cat pile to get the best defense possible in the forest. I just don't know if we have enough units. I would rather delay a few turns and bring extras actually if we are cutting it that close. If we put this effort into London and fail, it could be a real game breaker.
__________________
Thrills and excitement come from the journey, not the destination! ![]() SGOTM 2-11, 13 - Gypsy Kings
Last edited by Ronnie1; May 06, 2011 at 11:27 AM. |
|
|
|
|
|
|
#1605 | |
|
Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,864
|
Quote:
I do think we need at least 1 non-catapult in the forest. I was going to take a more detailed look tonight and develop a comprehensive plan. Right now, I think putting 2 swords or a sword and an axe here is the smart play. Once the catapults reduce the city defenses of london down to 0% we could move the sword and axe out to attack without the river crossing penalties the same turn the rest of the forces get there. If Vicky attacks our catapults when they are undefended in the forest. I count this as a win for us, since her unit that attacked would either die or would at least be wounded by it when we hit london with the rest of our stack. If Vicky does research construction and makes a catapult and sacrifices it on our stack I think that is also okay. We likely kill the catapult and get a free promo from it. And maybe delay to heal 1 turn. If she builds an axe instead of the catapult this is worse for us. If she techs feudalism instead of construction this is way worse for us. So her having math isn't that bad. |
|
|
|
|
|
|
#1606 |
|
Deity
Join Date: Apr 2006
Location: Tyler, Washington
Posts: 5,825
|
Here are 2 updated test maps.
1st is T170 with the river added N of London. 2nd is the T0, 4000bc with Vicky's land modeled and a guess on Isabella in close proximity to Ragnar.
__________________
Thrills and excitement come from the journey, not the destination! ![]() SGOTM 2-11, 13 - Gypsy Kings
Last edited by Ronnie1; Oct 09, 2012 at 03:45 PM. |
|
|
|
|
|
#1607 |
|
Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,864
|
apparently I always forgot that river
![]() If someone is online and could post a few screenshots, I might be able use those screenshots to start developing a more comprehensive military plan while I'm at work (gasp). Otherwise I hope to do so in about 6 hours. |
|
|
|
|
|
#1608 |
|
Deity
Join Date: Apr 2006
Location: Tyler, Washington
Posts: 5,825
|
Shots I took for updating the test game.
__________________
Thrills and excitement come from the journey, not the destination! ![]() SGOTM 2-11, 13 - Gypsy Kings
Last edited by Ronnie1; Oct 09, 2012 at 03:45 PM. |
|
|
|
|
|
#1609 |
|
Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,864
|
Thanks
Can you show me the location of the galleys too? |
|
|
|
|
|
#1610 |
|
Deity
Join Date: Apr 2006
Location: Tyler, Washington
Posts: 5,825
|
Galleys
__________________
Thrills and excitement come from the journey, not the destination! ![]() SGOTM 2-11, 13 - Gypsy Kings
Last edited by Ronnie1; Oct 09, 2012 at 03:45 PM. |
|
|
|
|
|
#1611 | |||||
|
Deity
Join Date: Aug 2007
Location: Stockholm, Sweden
Posts: 3,810
|
Quote:
Quote:
Quote:
Quote:
Or, on DOW+2 we load the pair of swords back onto a boat, so that we land the swords with the walking stack. Unfortunately those are the most likely turns for the cats to be attacked. I did see her dodge the river to attack a single cat in a forest near London in a war test game. Meanwhile, on DOW turn our axe moved to the iron, DOW+1 it pillaged, and DOW+2 it moved onto the forest. That might be enough to deter Vicky from exposing units by dodging the road. DOW+3 the axe moves to defend the cats. So there's only one turn of exposure. This also assumes she hasn't fortified a unit on a fort on that iron... there's a C1+C2 sword that we can't see at the moment... Quote:
|
|||||
|
|
|
|
|
#1612 | |
|
Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,864
|
sorry wasn't able to do productive work on the game at work. I'm home and will look into options. I'm starting with mabraham's suggestions in this post
http://forums.civfanatics.com/showpo...postcount=1588 and seeing how to adapt it to get more units there, and get swords with the catapults landing north of London. Quote:
|
|
|
|
|
|
|
#1613 |
|
Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,864
|
Ok
![]() New galley plan somewhat complex so I will build a test game next to make sure everything works and everyone agrees that is the best option if the wife isn't too upset with me for ignoring her for the past 2 hours. I was using mabraham's reference points for galley locations I've copied that attachment at the bottom. T178 Ferry offloads catapult in Stone Mountain, moves back towards BF with 3rd movement New Galley moves to Stone Mountain picks up the catapult Kon Tiki can't move stays at BF3 Nautilus moves to PC1 Argo moves to PC2 T179 Ferry moves to BF1 New Galley moves to BF2 with catapult Kon Tiki moves to BF2 as well Nautilus sits PC1 Argo sits PC2 T180 Ferry BF1 (sits) New Galley BF3 (offloads catapult to PC) Kon-Tiki BF2 (sits) Nautilus PC2 (after loading 2 3 xp catapults from PC) Argo PC3 (after picking up 2 3 xp catapults from Nautilus in galley chain) T181 Ferry BF2 (picks up axe and catapult from BF) Kon-Tiki BF3 (after picking up axe and catapult from Ferry) New Galley BF4 (with axe and catapult from Kon-Tiki) Nautilus Picks up a sword moves PC3 Argo drops off 2 3 xp catapults moves back to BF5 T182 Ferry is basically free to go back and do other stuff now New Galley BF5 (gives axe and catapult to Argo) Kon-Tiki BF4 (picks up sword and 0 xp catapult from PC this is the catapult left behind by New Galley) (I believe we must 1 whip this sword in BF to get it built by T182, but it gets in the fight so I think it is worth it) Nautilus PC4 (picks up a 2nd sword from Vicky's lands) Argo BF6 (after getting axe and catapult from New Galley) T183 Ferry free to roam New Galley BF6 (with sword and catapult from Kon-Tiki) Kon-Tiki BF5 (gives New Galley sword and catapult) Nautilus to rally point north of London (with 2 swords) Argo BF7 (swaps out axe for catapult walking on the ground so it now has two catapults before moving) T184 Ferry free to roam New Galley drops sword and catapult on marble and heads back Kon-Tiki free to head back (BF4) Nautilus reaches rally point north of london Argo 1 short of rally point north of london (but this is okay since war declaration shifts it 1NW still within 3 of the forest north of London) T185 DOW!!! Ferry probably makes it back to workers by now New Galley (BF5) Kon-Tiki (BF3 or picking up reinforcements worker and reinforcment?) Nautilus drops 2 swords north of london Argo (teleported with DOW), then drops 2 catapults north of london (one of which unfortunately is 3 xp) We have 2 sword 2 axe 2 catapult in the stack going thru Vicky's land and we have 2 sword and 2 catapults north of london (edit: and the 2 axe taking out the iron, 1 of which will be able to join the party at least) We can send a trireme (or 2?) with the galley rallying north of London and embargo London Vicky might build and send triremes out at us to destroy our seafood so we probably only want 1 trireme with the galleys to the north. But I think with this plan London will be ours I think things are looking up.
Last edited by bcool; May 06, 2011 at 09:45 PM. |
|
|
|
|
|
#1614 |
|
Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,864
|
sigh, I must have messed up the test game a long time ago. Vicky's lands are shifted up one in the test game.
|
|
|
|
|
|
#1615 | |
|
Deity
Join Date: Aug 2007
Location: Stockholm, Sweden
Posts: 3,810
|
Quote:
|
|
|
|
|
|
|
#1616 |
|
Deity
Join Date: Aug 2007
Location: Stockholm, Sweden
Posts: 3,810
|
|
|
|
|
|
|
#1617 |
|
Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,864
|
Well I went ahead and remade the test game with Vicky's land shifted to the right relative location. Of course this means other things are still off (like CGT site).
I will let mabraham update the test game since he so generously volunteered, so until tomorrow. Last edited by bcool; May 06, 2011 at 11:26 PM. |
|
|
|
|
|
#1618 |
|
Deity
Join Date: Aug 2007
Location: Stockholm, Sweden
Posts: 3,810
|
Ok test game updated to T178.
The veteran sword doesn't quite have the right HP. FH has not got the 10 hammers on its WB like it should (but hopefully the overflow is right to generate things properly), but all cities otherwise are right. I adjusted Vicky's units and tech to what I know she has - but she may not switch to Theo. I believe all our units that should have movement points do. I hacked off a Louis settler that was after the silver site ![]() Just in case it's useful for fixing something, I've added a saved game from T177. Vicky's tech (+Construction -Theol) and units are a mess (she has a cat!), our sword has even worse wrong HP and is on the wrong tile, and PC currently has a temporary extra pop and tile to fix something that went amiss. |
|
|
|
|
|
#1619 |
|
Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,864
|
Okay using mabraham's test game I was able to improve my reported results a bit
here are screenshots laying out the war/galley plan I'm proposing. Each screenshot is at the end of the listed turn. And I've copied the plan over into spoilers below. I made a slight improvement and didn't realize there were 2 swords on the tip of vicky's lands so a few slight changes were made for the better. T178 Ferry offloads catapult in Stone Mountain, moves back towards BF with 3rd movement New Galley moves to Stone Mountain picks up the catapult Kon Tiki can't move stays at BF3 Nautilus moves to PC1 Argo moves to PC2 T179 setting up galley chains Spoiler:
T180 Spoiler:
T181 Spoiler:
T182 mistake on screenshot here. Lists Nautilus at PC3 and PC4 (should be PC4) Spoiler:
T183 Spoiler:
T184 Spoiler:
T185 DOW!!! Ferry probably makes it back to workers by now New Galley (BF5) Kon-Tiki (BF3 or picking up reinforcements worker and reinforcment?) Nautilus drops 2 swords north of london Argo (teleported with DOW), then drops 2 catapults north of london The axes are in place, the stack has 3 swords, 2 axes, 2 3-xp catapults Nautilus's 2 swords are 0 xp and Argo has 2 0 xp catapults Edit: also I realized that in my new test game I didn't put in the iron for vicky so mabraham's update lacks Vicky's 2nd iron in the east (I worldbuilt it in while making the screenshots). She has the iron to the NE in his test game. )Last edited by bcool; May 07, 2011 at 08:06 PM. |
|
|
|
|
|
#1620 |
|
Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,864
|
Important discovery while playing test game, BF will lose its +3
from representation when it whips the catapult on T179 which will prevent it from building the axe the next turn. (BF also might have to run a citizen on T180 to finish the axe as well)So I think we have to 2 pop whip something in GH on T179 (1 pop whip might work as well). This reduces GH's population so BF regains its representation bonus at least it worked in the test game. I'm thinking we 2 pop whip either a galley or a trireme. With the new galley/war plan Ferry can make it back in time to ferry workers around. So a galley its NOT critical. A trireme could 1) go exploring and/or provide assistance against any barbarian galley that might show up while 2 of our 3 triremes are busy in England. 2) Or the trireme could go to PC to protect against a possible stack from Vicky or just pillaging triremes she might send out. this would allow us to send 2 triremes with Argo and Nautilus to the north of London. Ensuring a robust blockade of London while our stack approaches. I favor the trireme and option 2 for the trireme. |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|