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#1721 |
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Deity
Join Date: Apr 2006
Location: Tyler, Washington
Posts: 5,833
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Whenever you are ready!
__________________
Thrills and excitement come from the journey, not the destination! ![]() SGOTM 2-11, 13 - Gypsy Kings
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#1722 |
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Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,865
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Ok, I'm getting ready to play the up to T193 and the fall of Nottingham
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#1723 |
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Deity
Join Date: Aug 2007
Location: Stockholm, Sweden
Posts: 3,810
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Update... We each lost two tiremes, but we kept one on 3XP. Vicky had only an axe in Nottingham, so I simulated 10 combats against her stuff and had 9 city captures with the axe+cat we just landed. So bc ran with that data - both our units survived and we have Nottingham! Onwards to York!
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#1724 |
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Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,865
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upload site is down
here is the REAL GAME SAVE if you want to look pausing on T193 things are looking good as marbraham indicated above just traded for calendar with joao giving him drama |
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#1725 |
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Deity
Join Date: Aug 2007
Location: Stockholm, Sweden
Posts: 3,810
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Was going to look at it tonight, won't have time. Will look in the morning.
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#1726 |
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Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,865
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Okay let the war council begin
1st observations I failed to make last night Vicky has settled the silver city (where we wanted it, so good and bad) This means there are units north of london that have a road to london edit: I might be wrong about this, her culture still appears to the north and this is why I think this might be the case. However, the culture may be left over from London and hasn't disappeared because we haven't looked had a unit in the area to reveal the new situation. I could send a very wounded 0.5/2 trireme with 1 xp to investigate this... My proposal T193 Beta -7 to -4 with warrior and settler Ferry -4 to -1 with settler from Beta (beta keeps warrior destined for BF) KT -1 to 2 with axe & settler (picks up settler from Ferry and axe from PC on the way thru) Nautilus 3 to 2 picks up axe from KT then 2 to 4 Argo moves 1E to pick up wounded catapult then moves into London and loads axe if safe Trireme (from GH) -1 to 2 escorting KT and settler Axe in London moves 1NW then back to check for units coming from Vicky's silver city, if clear loads onto Argo (only loading onto Argo to let axe be rushed to Nottingham on T194 if there is imminent threat there, a threat that would arrive before T196) Catapult (wounded) on hill moves to board Argo Stack moves to cows considering moving the archer back into London given the information that Vicky has a silver city with assumed units and a C1 CII sword is unaccounted for. T194 Beta -4 to BF2 taking warrior to BF2 on east side of SM island Ferry -1 to 2 picking up Hoover and catapult and giving Hoover to KT KT & Trireme (GH) with Settler and Hoover now 2 to 5 Nautilus 4 to 7 with axe Argo unloads axe in london. drops wounded catapult off on cows moves back to london axe in london unloads from Argo, moves 1NW and back then loads in Argo again** if he is needed for defense in Nottingham. Stays in London if there is a threat from the north (will promote to shock most likely if there is a threat from melee unit) Stack moves to Grass Hill north of York T195 Beta BF2 to BF1 warrior offloads to BF Ferry 2 to 5 w/ catapult KT & trireme (GH) 5 to 8 (expect trireme from Vicky to attack EoT) Nautilus 7 to ??? offload axe close to Nottingham while leaving movement to get back to 8 for trireme protection Argo waits in London unloading/loading axe if safe (loads axe so axe can be used for amphibious assault on York) stack catapults bombard York down to 8% (assuming York is still at 40%) axe in london 1NW to check for threats then moves back and if safe loads onto Argo wounded catapult moves to Grass Hill north of York T196 wounded catapult bombards to finish tearing down york's defenses 2 catapults with no promo attack first 1 catapult with CR1, ACC attacks if necessary Finish units in york off with highest odds (using axe from london in amphibious assault only if desperately needed) On T196 both Nottingham and London could whip a defender with penalty if necessary Hopefully can get ceasefire (not peace) after York falls (especially if vicky's trireme near Nottingham won without damage or if Nottingham or London are threatened while our stack is elsewhere) Ceasefire might lure out some workers we can grab and let us heal in peace. Beta heads back to SR island for worker movement purposes La C and S. triremes in Nottingham finish off Vicky's, hopefully, wounded trireme if it killed KT's escorting trireme Ferry 5 to 8 w/catapult KT&trieme (GH) if alive move to Nottingham and unload Hoover and Settler N heads into Nottingham and beyond if has movement Argo moves down to 1E York if York fell screenshots for reference Last edited by bcool; May 15, 2011 at 03:36 PM. |
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#1727 |
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Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,865
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Turn report so far
T190 traded marble for wheat and 1 gold from Ragnar (set reminder to look at this trade in 10 turns since we will want the heroic epic hopefully soon) T191 Joao learned Monarchy T193 traded drama for calendar from Joao As mabraham reported on T190 we lost 2 trireme and vicky lost 2. We took Nottingham with cat and axe on T191 without losses both up to 4 xp. Cat was severely damaged but has a promo Finished off one of the triremes that attacked us with a galley and moved remaining trireme into nottingham and Argo the galley past nottingham On T191 I promoted and healed the units near london (promos necessary for fully healing) On T192 I sent everything near or in london towards York, the axe from Nottingham offloaded into London the catapult moved to the hill east of nottingham Cathy's Rostov built something 900+ sabotage value on T191-192 No new war preps Willem is researching Machinery and I'm now splitting espionage btwn Willem and Cathy I slowed down the catapult in PC since we had to starve it to produce the catapult and it looks like we won't immediately need it, nor could we safely galley chain it to Vicky with her remaining trireme threatening the waters around NOttingham.\ I believe everything else went according to the plan. autolog Spoiler:
Last edited by bcool; May 15, 2011 at 10:43 AM. |
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#1728 | |||||
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Deity
Join Date: Aug 2007
Location: Stockholm, Sweden
Posts: 3,810
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We could also consider peace with Vicky post-York in return for a tech (or two), and while we find where her other city is. Nobody has a negative diplo penalty with us for the first DOW, so the second won't matter. |
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#1729 |
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Deity
Join Date: Aug 2007
Location: Stockholm, Sweden
Posts: 3,810
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Also, I can't see any opportunities to pillage more cottages until after the fall of York. (We did the previous pillage because we wouldn't work the tile enough to get more
than we'd get from pillaging it, and will eventually workshop it over anyway.We are going to get Great General. We should either settle him in our HE site (where?), or start making a Woodsman-III medic out of the axeman dancing in London. |
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#1730 |
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Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,865
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I will dance with the axe (and keep him in reserve for an amphibious attack) but I will send the archer.
I will play shortly. |
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#1731 |
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Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,865
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okay played uploaded
We have York!!! report continues from http://forums.civfanatics.com/showpo...postcount=1727 willem finishes machinery next turn Cathy researched Civil service and is willing to trade horseback riding Traded corn for gems from Cathy T198 we picked up 1 from WWlondon's water was poisoned we have york and I think the plan is to revolt T199 to caste and pacifism all but london are timed well for T199 switch. London has several forests so it can finish teh courthouse with a chop during the revolt unfortunately I have a lot of work to do next week, so I might not be able to update the test game in a timely manner. anyone else want to try? I played almost to the plan I laid out a few deviations near the end. I put a turn on trireme in GH, I put a turn on trireme in PC as well. PC is different than the plan since i delayed the catapult from there rather than starve it out a turn earlier because of vicky's trireme blocking us. I ran a coast once it got to 4 pop instead of Pmine since it set up a growth for courthouse whip. MC switched to coast on T194 instead of marble T196 I ran a citizen in SM to get a workboat out a turn earlier turn log T189-T198 Spoiler:
autolog from T193 Spoiler:
Last edited by bcool; May 15, 2011 at 08:49 PM. |
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#1732 |
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Deity
Join Date: Apr 2006
Location: Tyler, Washington
Posts: 5,833
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Well done bc!
The save looks good and I like our curve on the score graph! I am a bit concerned that our power curve looks so weak. Are we missing something? The Plastic Ducks are clearly growing rapidly and obviously built more units and we must assume captured their way to a larger empire. Their culture curve and ours are almost an exact match, with us just a few turns ahead. Our games are very comparable in most aspects with the exception of military strength. The Roster order is mabraham = UP NOW adrianj = on deck Ronnie1 = in the hole bcool = just played ![]() AWOL grifftavian = waiting Thorn = waiting da_Vinci = waiting
__________________
Thrills and excitement come from the journey, not the destination! ![]() SGOTM 2-11, 13 - Gypsy Kings
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#1733 |
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Deity
Join Date: Aug 2007
Location: Stockholm, Sweden
Posts: 3,810
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War strategy
OK we need to assign some roles to our cities for use during the war, because we have to specialise their builds towards that end.
I think there is a natural axis for distribution of land troops through SR-MC-CC-FH-PC-England. It will be reasonably straightforward to set up sustainable galleon/galley chains to do that island hopping for our cannons and muskets. There will have to be a galleon wandering around to get drafted units from the other cities too. Cities off that axis should be building naval units. So I'm looking at BF, FC and GH to build navy - so no barracks for them, so probably they should build theatres because we need some and they need something to do. They might get drydocks when the time comes, too. Those cities might need to be supplemented, of course. Speaking of drafting, I looked at the food situations, and of our current non-English cities, only FC grows too slowly to be worth drafting. We don't have to worry about many rounds of drafting... if the game might be over by T290, we're only going to draft each city a handful of times - but we want populations noticeably higher than 6 for doing that with. This also dovetails with getting to size 8 to have We Love the King chances. In the short term, GH should use its food to run merchants, hopefully it will be Taoist as well. We judge later when/whether to let it spawn a GMerchant. CC runs 7 scientists. Other cities finish infrastructure and build barracks and the necessary theatres. Then build catapults and boats to upgrade into cannons and frigates/galleons later. We still want to look at a settler or two for the ivory and maybe two sites on the CGT island. I think London should gear up to be the Globe Theatre city (so gets theatre and barracks). At size 7 working Fish, FWclams, corn, cows and three FWlakes London earns 32 . For reference, at size 7 working three clams, corn and coasts, CC produces 28 .We now have a unit with the necessary 8XP to be level 4, so we can build a HE somewhere. However, wherever it gets built needs to be functional in about 20 turns time - post-barracks in most cases. Nottingham and York aren't really good enough to grow fast enough, and are short other infrastructure, too. London's not fat enough to do justice to both GT and HE. It's too late to try to settle the CGT site and get anything going. So I think that makes BF the best of a bad bunch. Probably that means re-thinking the navy plan... boats in PC? But we already have a barracks there! |
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#1734 | |
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Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,865
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Quote:
It really doesn't make sense to shift to producing a big army for us since better more efficient units and production options are coming. |
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#1735 |
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Deity
Join Date: Apr 2006
Location: Tyler, Washington
Posts: 5,833
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The first thing I see is that I want to send the healthy promotable Axe to the hill overlooking the new city. From there decide how we can best utilize our troops to take out both cities asap. She has about 1/2 as many troops as we do based on the demo screen. We should be able to split our forces and take both her cities quickly.
Would we consider moving our capitol to the English landmass? We would have much reduced colonial maintenance because most of our other cities are on single city landmasses. Not sure we can spare the hammers, but wanted to throw it out there, Sort of on the above note, why are we building a Courthouse in FH? Will it really pay off that close to the capitol? It is only saving us 2.1g/t at the current size, a bit more as it grows. If we moved the capitol, it would make great sense, as would one in CC.
__________________
Thrills and excitement come from the journey, not the destination! ![]() SGOTM 2-11, 13 - Gypsy Kings
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#1736 | |
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Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,865
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Quote:
London for GT for sure. Make sure to revolt before we settle another city or capture Hastings (not an issue probably since T199 revolt is in order I assume) would be nice to get some warrior mp too although with silver and wine coming soon it might not hurt us for some time. And with the gems from cathy. I want to scout cathy, there is a small chance she is targeting us. It is very small but if she is, it is devasting. I think we might want to whip the trireme in GH and send it over to scout between us and cathy to give us time to see any fleet coming our way. |
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#1737 | ||
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Deity
Join Date: Apr 2006
Location: Tyler, Washington
Posts: 5,833
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Quote:
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__________________
Thrills and excitement come from the journey, not the destination! ![]() SGOTM 2-11, 13 - Gypsy Kings
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#1738 |
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Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,865
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pushing revolt to T200?
idea for london, granary T198 T199 whip granary start barracks T200 whip barracks, finish granary T201 finish barracks T202 finish? courthouse with OF BF might build worker and whip for OF into a barracks oops would have to build the barracks first Last edited by bcool; May 15, 2011 at 10:58 PM. |
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#1739 | |
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Deity
Join Date: Jan 2008
Location: San Francisco, CA
Posts: 4,865
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Quote:
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#1740 |
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Deity
Join Date: Apr 2006
Location: Tyler, Washington
Posts: 5,833
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Funny...I was just looking at maintenance in the Sevopedia, it doesn't say anything about colonial maintenance? I was sure it was added in CivIV...
__________________
Thrills and excitement come from the journey, not the destination! ![]() SGOTM 2-11, 13 - Gypsy Kings
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