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#1141 |
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Phoenix Rising
Join Date: Feb 2006
Location: UK
Posts: 10,514
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Play on!
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My love for you civ 4 burns like a dying phoenix |
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#1142 |
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Phoenix Rising
Join Date: Feb 2006
Location: UK
Posts: 10,514
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Hopefully they'll write something useful before we kill em all off. We have killed close to a million people this game just to build a few workboats, settlers, workers and forges. Ho hum!
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My love for you civ 4 burns like a dying phoenix |
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#1143 |
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Emperor
Join Date: Feb 2010
Posts: 1,352
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such is the price of progress
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#1144 |
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Phoenix Rising
Join Date: Feb 2006
Location: UK
Posts: 10,514
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See the Aztecs were not such a bad race afterall.
Even the Egyptians too with their slavery. Spartacus always said the 'The only freedom a slave knows is death'. We are freeing millions. ![]()
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My love for you civ 4 burns like a dying phoenix |
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#1147 |
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Phoenix Rising
Join Date: Feb 2006
Location: UK
Posts: 10,514
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Wow do we even need catapults??? Looks like we could of axe rushed that capital. lol
4-5 maces by naval assault should take it. ![]() That barb galley is a pain. Shame we didn't get the Circumnaviagtion bonus. Perhaps unlucky. We found Port!! These seem pissed off with us. Russian cities found too. We are still lagging behind the AI score but they won't know what hit them soon. No idea why Ragnar still has 3 cities. Looking good so far. I am up next!!
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My love for you civ 4 burns like a dying phoenix |
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#1148 |
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I was saying boo-urns...
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And here is the report:
I'll start with the man piece of bad news. We lost CIRCUMNAVIGATION RACE to Willem by a few turns! ![]() ![]() ![]() Good-ish news: We met the last AI, a fairly close Joao who is Jewish. (Joaoish?) He's to our east south of vicky. 1 Landmass per AI looks to be verified. Good news: Military production is well underway, Ragnar is a long way from feud (still no monarchy) and his capital's defense... Well you'll see. OK so as for my turnset. About according to plan, I changed city names and some unit names. I got Construction+50g for MC from cathy (she was the only one offering and everyone else had MC). The GP was a GS as expected, he's sitting in Elba (Our cap) note that izzy has already bulbed tao. I was surprised how quickly I was able to move onto military build up mode, already got a bunch of maces and 6 galleys but whip anger is starting to bite (Pigs fish was so choked that I had to stagnate on a settler). 3 pop whipping maces into cats seems to have worked really well. The main questions for the next turnset are: What do we tech next? We have enough gold saved up to burn through our next tech. Do we finish the settler? If so, where does he settle? Cathy will trade us gems for our horses, I say we take the deal! Pics will be the most descriptive here I feel (they are worth a thousand words) ![]() The city of spicy sushi is settled. ![]() Ragnar's...defenses! At the end of the turnset there were still only 2 archers in there but throughout the turnset I saw 1 sword, 1 cat and 1 chariot as well as some galleys in his territory. Our choice to go for rags with Maces+cats is looking pretty good atm!![]() What he's saying couldn't be any more true! His WE has fluctuated wildly, Ragnar to us to cathy! ![]() A good trade which I'm pretty happy with cost us -1 diplo with Izzy and Vicky ![]() Soooo.... Close! ![]() Cathy isn't very popular, I had to turn this one down. ![]() Copernicus born, you can see the military focus in full swing. ![]() A slight barb galley annoyance at the end of the turnset, NS what to do here. Probably need to roll the dice with the galley.
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If you burn a wooden spoon, a phoenix will rise from the ashes! |
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#1149 |
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Phoenix Rising
Join Date: Feb 2006
Location: UK
Posts: 10,514
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Okay we seem to be in good shape.
So questions to be answered. 1. GS what to do? GA or Philosophy for trades? 2. How to best whip units? Mace into catapults?? Which cities should be whipped sparingly? 3. Do we risk the galley on the barb galley or park it on the clams and hope for the best? 4. When to hit the war horns?? Would a naval assault by sea with 4 mace take out 2 archers?? Should we wait for full 12 units first? Overall next turnset is about getting ready to start a war.
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My love for you civ 4 burns like a dying phoenix |
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#1150 |
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Emperor
Join Date: Feb 2010
Posts: 1,352
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I think when we finish this round of catapults we'll have enough of them. If Nidaros stays at 2 archers it wouldn't even be worth splashing more than 1 catapult into the city. I suspect Ragnar has loaded up a couple of galleys for a naval assault on Joao and will declare when he gets within landing distance of his borders.
I think we're going to need 8 macemen to do the job, at least to start, so I wouldn't start with just the 4 we have. I think you could take out Nidaros with the 4, but you'd lose 2 maybe (50% cultural defense+ 25% archer city defense+25% fortify bonus+20% city defense bonus+50% wall bonus turns those 3 strength archers into 8.4 strength defenders, not even taking into account if Ragnar has 1-2 units to move back into the city + a whip. Then, you have 2 macemen thumbing it in Nidaros who can't leave the city while ragnar sends all his troops in a counterattack. It's better to blitzkrieg him and be done with it. Again, depending, it may be more efficient to attack from the galleys and suffer the -50% strength IF it's still only 2 defenders present. We will see Risk the galley. If we lose the workboat, we know we lose 45 hammers. We have a probably 60% chance of winning the battle on clams, so a 40% chance of losing 75 hammers. I still don't think it's a good time for GA so I'd be more in favor of bulbing philo. Izzy has already researched it so we might be able to get her to trade us. We need to go up aesthetics line (can trade for it now) to get literature for national and heroic epics. |
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#1151 |
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Phoenix Rising
Join Date: Feb 2006
Location: UK
Posts: 10,514
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Tech wise. I think the Ai will tech the music route for us. I think we need nationalism/rifles route. We should certainly make a play for liberalism and grab a military tech. We are playing a game of conquest. I am not opposed to paper/edu/lib/ and a grab of steel or MT?
The question is how far do we want to take the war? Do we stop at ragnar?? We could go on and attack Spanish? In terms of Ragnar. He does have a number of galleys. These in themselves could be an issue if they are loaded with units. If we declare on him and he has loaded units to attack JoaII they could turn back and attack us. Are we sure JoaII is his target?? Does Ragnar have a stack in another city?? For such a warmonger he seems to have very few units sitting in his capital. We need to get our triremes back. We may also get a sympathy DOW from the Spanish although to be fair we are attacking a backwards Ai who may not have the techs to bribe others. In terms of the attack. I am split 50/50. Part of me says we should save the catapults to just reduce defences. This all assumes we will only face archers. We should set up a test game with Ragnar city and see probable result from a naval mace attack.
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My love for you civ 4 burns like a dying phoenix |
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#1152 | ||
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I was saying boo-urns...
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Quote:
Not sold on aesth. line just yet. HE isn't available till we get a 10xp unit, and we don't really have the hammers to spare on either HE or especially NE atm. We should be able to pick it up nice and cheap later on though. Quote:
2. I'm finding 3 pop whipping maces into cats is working really well, 2 maces whipped gets 1 cat out on overflow alone. Happiness is starting to bite which is why I advocate trading horses to cathy for gems NOW! 3. Park the galley, expected return is better and there's nothing stopping the barb from pillaging more than 1 net if we leave it. 4. See above/ Jaybone's comments. 5. You forget 5, WHAT DO WE TECH NEXT??? I'm pretty torn, nothing looks too great. We've got paper/philo for lib. compass on the way to optics/astro (could we maybe get an early astro bulb???) Or we could go towards eng for trebs/pikes. Or even guilds for some knights(requires HBR as well).
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If you burn a wooden spoon, a phoenix will rise from the ashes! |
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#1153 |
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Phoenix Rising
Join Date: Feb 2006
Location: UK
Posts: 10,514
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Techwise I think paper for now. Astronomy route is less important as we can reach all the AI.
Happy to hold onto the GS but each turn we do we lose possible beakers or techs to trade. Hold for edu? I will park the galley on the sea food. Trade for Gems seems sensible. We could also really use those calender resources for happiness too. Happy to build up military on the fish island. Not a bad idea although unit cost is higher outside our cities. Now the whipping side I am not 100% sure on. So you have been 3 pop whipping cities to get mace with max overflow?? Putting overflow into the catapults or mace?? or using double over flow so it goes into catapult each time. Is this the same for Paris or do we let this city slow build units?? We need a proper plan from me today. I know what the overall goal is. Just need to get the micro correct and manage the happiness.
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My love for you civ 4 burns like a dying phoenix |
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#1154 |
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Emperor
Join Date: Feb 2010
Posts: 1,352
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no point arguing it without a 10XP unit, but if we do get one, heroic epic is huge in terms of war production.
I don't think we'll have enough units to attack the spanish atm. This map really feels like it's going to set up as a drafting war with how spread out everyone is, more than curs as I was thinking earlier due to our lack of production. I think getting to astronomy and frigates first will be massive on this map. will allow us to proceed without much siege |
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#1155 | |
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I was saying boo-urns...
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Quote:
We have a settler coming in soon, we may be able to beat rags to the fish island if we're lucky. Micro here is interesting. Like I said, given how hammer poor we are and our happiness issues, 3 pop mace whips look to be best. Most cities have half a cat built as a result, the next mace whip finishes the cat off. Paris is a tough one, we can either stop running scientists so that we can whip off a couple of pop (and maybe use OF for aqueduct after the initial force is ready). Or we can commit to getting our next GP in a reasonable timeframe and slowbuild the maces/cats. You should als be sending the central trireme towards ragnar, whilst the eastern ones can come in and cover for barbs. The galley scouting ragnar needs to come back to help out with logistics. if 2 galleys occupy the same square, you can offload units from 1 to the other, effectively giving you 4 movement for 1 turn.
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If you burn a wooden spoon, a phoenix will rise from the ashes! |
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#1156 |
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Synthetic Life Form
Join Date: Mar 2008
Posts: 10,566
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Paris can take a whip or too. I thought the aqueduct was going to be finished this turnset.
Speed is the key here. Let's get out a couple more units and hit Rag asap. Once we get his land we will be in good shape and continue the war moving forward to Willie or Iz. I say we save the GS > Go Paper > Part bulb Edu. Puts us on the path to Gunpowder. Lib Chem We can trade for Aesth and Lit later. Don't be afraid to whip a bit more now to get the units out. Key to success on Epic speed. As we get more cities and land, cites like Paris can fall back to push research
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"Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity." Christopher Morley lymond's YouTube Channel - Watch me play Civ4 poorly CFC GameOftheMonth(GOTM) Page - why are you not playing these ?
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#1157 |
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Emperor
Join Date: Apr 2006
Location: The gale-swept forests of Finland
Posts: 1,840
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For the assault on Nidaros, I'd bring 8 maces and at least 2 catapults. I estimate that the whole campaign needs ~10 maces and 6-8 catapults.
Bring the triremes home. We've done enough exploring and they'll be needed for defense now that the AIs have established themselves. I still advocate for building a fourth trireme. Have the galley challenge the barb galley for now. I think the GS is best used for a GA or settled. For our next techs, I'd skip the paper line entirely and go for a gunpowder+nationalism combo. Drafting is our best way to produce units and musketeers would allow us to take on a LB-equipped AI with only catapult support. I don't think we should go for liberalism here, because it's a dead end and we shouldn't be building a bunch of universities anyway.
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He's dreaming with his eyes open, and those that dream with their eyes open are dangerous, for they do not know when their dreams come to an end. |
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#1158 |
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Synthetic Life Form
Join Date: Mar 2008
Posts: 10,566
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well, edu may actually be a faster way to Gunpowder and Lib a fast way to Nationalism. Going the other route to Gunpowder means teching everything that the AIs usually prioritize. At least with Edu and Lib we have some good trade bait.
Holding the GS for Edu bulb will speed all that along.
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"Read, every day, something no one else is reading. Think, every day, something no one else is thinking. Do, every day, something no one else would be silly enough to do. It is bad for the mind to be always part of unanimity." Christopher Morley lymond's YouTube Channel - Watch me play Civ4 poorly CFC GameOftheMonth(GOTM) Page - why are you not playing these ?
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#1159 |
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Emperor
Join Date: Apr 2006
Location: The gale-swept forests of Finland
Posts: 1,840
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I'm going off the normal speed tech costs here.
If we self research nationalism and guilds (we'll want philosophy either way), it takes 2800 beakers and we'll have to trade for feudalism. Paper+edu+lib comes to 3800 beakers and the GS is worth what, 1000-1200? So the quickest way to field muskets could be to self research nationalism, after which we could possibly trade for guilds, as the AI indeed prioritise it. This way the GS could be settled/used for an academy, which would speed our tech up for the rest of the game. Admittetly we'll want paper at some point anyway, as it's on the way to rifles. Basically I view edu and lib as pretty much useless to us, and blowing the GS on that path a waste.
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He's dreaming with his eyes open, and those that dream with their eyes open are dangerous, for they do not know when their dreams come to an end. |
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#1160 |
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I was saying boo-urns...
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OK, I think it's pretty clear that our next tech targets appear to be in the distance. I think we need to take stock of what our priorities are before moving forward. Stuge's thinking is right, we need to pick our targets and find the quickest way there and not get distracted by other things.
Where I disagree (respectfully) with stuge is what our targets currently are. I'm not entirely convinced that we should be asking ourselves "how quickly can we get nationalism and gunpowder?". When we're already whipping maces, beelining towards drafting muskets doesn't seem too attractive... The way I see it I think we have 2 options: 1. Commit to warring as hard as possible as soon as possible and pursue medieval military techs (guilds and engineering) in the hopes that despite being a high priority for AI's, these will help us fight earlier and more effective wars snowballing to an early win. 2. Pick key military techs in the future which will give us an advantage to roll through the AI's for a win and choose the fastest path there possible. For me those techs are astro and chem, followed perhaps by steel. The path, I'm not sure of. Astro bulb is worth a thought, but libbing chem may work better and nab us more techs along the way.
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If you burn a wooden spoon, a phoenix will rise from the ashes! |
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