| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Chieftain
Join Date: Mar 2004
Posts: 66
|
I thought embarkation was supposed to make the AI better at naval invasions!
Just returned to the game to try it after the latest patch. Had a reasonable game. (Still not as much fun as I have with Civ IV though.)
But... I still hate embarkation. Firstly, it spoils the immersion for me when I have to line up my units on the cliffs of my empire like lemmings, ready to all jump into the water at the same time and magically turn into boats. Secondly, I thought the major reason for embarkation was to make the AI better at managing naval invasions. But in this game the Iroquois declared war on my island nation, then proceeded to have in excess of a dozen units (mostly infantry) eaten by my trireme, as they came one at a time across the water! I only ever saw one frigate approach my island, but it made no attempt to protect its defenseless transports, instead wandering away from my island the turn after it appeared. So, my question is, how is this any better than the old system of building transport ships? At least the AI was able to make some attempt to protect its transports in Civ IV. |
|
|
|
|
|
#2 |
|
King of the Ring
Join Date: Feb 2007
Location: UK
Posts: 1,020
|
That's marketing blurb. In reality Civ5 was so rushed that they didn't have time to code in transports before the release date. They also didn't have time to write any code for the AI to handle naval invasions and only added that in in a later patch.
|
|
|
|
|
|
#3 |
|
Warlord
Join Date: Sep 2010
Posts: 217
|
I like embarkation. I don't like having to play Songhai so I don't get one-shotted. I don't like the fact that you can't stack civilian and military embarked units on each other.
Still better than the god awful transports and having to build them. Just because the AI is terrible doesn't mean embarkation is. Last edited by Thry; Apr 09, 2011 at 12:35 PM. |
|
|
|
|
|
#4 | |
|
King of the Ring
Join Date: Feb 2007
Location: UK
Posts: 1,020
|
Quote:
Yeah. Loading units onto transport ships was so terrible. |
|
|
|
|
|
|
#5 | |
|
Prince
Join Date: Sep 2010
Posts: 489
|
Quote:
![]() Worked for Firaxis eh? I didn't think so.
__________________
I don't care if you don't like Civ V and have uninstalled it etc - either be constructive with your criticism or leave. Revoran's Pangea - a huge size map of the supercontinent Pangea, 250 million years ago. Revoran's Discovery of the New World - An alternative to the scenario in the Spain/Inca DLC. (An Atlantic map) |
|
|
|
|
|
|
#6 |
|
Tangaroa
![]() |
I have had one game, my first on Prince, ages ago, on Archepalago. Darius (On another island) DoWed me, and within a turn, in the one location I didn't have military units, lands a massive army on my shores. He had about 20 units embarked outside my borders.
__________________
"I saw our people spreading throughout the land and across the oceans, expanding our kingdom, discovering new people and great riches in faraway lands" - More Civilizations. Most Recent: Tibet "We built wonderous monuments honouring the gods, which reached up to touch the very fabric of the heavens." - More Wonders. Most Recent: Todai-ji |
|
|
|
|
|
#7 |
|
King of the Ring
Join Date: Feb 2007
Location: UK
Posts: 1,020
|
|
|
|
|
|
|
#8 |
|
Prince
Join Date: Dec 2003
Posts: 404
|
The reason why they didn't include transports is because it conflicts with 1UPT! Simple as that, not because they didn't have time to work it in.
People who played Civ IV realize that transports with naval escorts involved real strategy, not like Civ V where you just plop your units into the water without having to think about anything. While some people think that having transports takes too much time and makes the game too complicated, it's something I really miss. |
|
|
|
|
|
#9 |
|
Admiring Myself
Join Date: Feb 2011
Location: Straight Outa Ponyville
Posts: 3,053
|
|
|
|
|
|
|
#10 |
|
Warlord
Join Date: Oct 2010
Posts: 235
|
yes transport boats were flat out boring & annoying, i'm glad they are gone. I just wish the AI would be better in the water.
|
|
|
|
|
|
#11 |
|
Emperor
Join Date: May 2010
Location: New Zealander in Brisbane Australia
Posts: 1,225
|
Well I for one detest embarkation. I hate it with a passion and want it out of the game. I think the only time military units should be able to stack is in a transport ship on ocean tiles. Maybe 4 units to a transport - that's most of a city taking army per ship, so a substantial amount. And for those saying how annoying loading units into transports is, considering how fewer units there are in civ 5 compared to 4, it wouldn't be nearly as bad. I rarely field an army of more than 7 or 8 units.
I dislike how unrealistic it is to have a bunch of swordsmen suddenly pull boats out of their pockets for an intercontinental voyage, but more tellingly I dislike the gameplay effects. Two melee units are squaring off near a coast and one is almost killed in an attack - well just jump into the water and you're safe as houses. Plus the AI's random units going everywhere in the water is beyond stupid. I'm sure it's easier to code AI behaviour to mass units into transports and attack in a group. One thing that would be tricky is exiting the transport if they were to contain more than 2 units, as 1upt makes it hard. Maybe 2 units is the right number per transport, I'd be fine with that. |
|
|
|
|
|
#12 |
|
Drill IV Defender
![]() Join Date: Jan 2006
Location: Australia
Posts: 9,143
|
OP, actually embarkation does make it easier for the AI. The problem is, 1UPT in general makes it harder for the AI. The net effect of the 2 combined is that it's worse than before.
Another way of putting it is that the AI would be even worse than it is now if it had to do both 1UPT and manage transports.
__________________
Tip: Forcing Steam's Offline Mode Civ4 Mods: Advanced Combat Odds, PIG Mod(discontinued), HEX Mod(discontinued) Suggestion: Try karadoc's K-Mod: Far Beyond the Sword Read if bored: Zoom-To-Cursor, Good advice from Kaell for DX11 users, Nvidia beats AMD in Civ V |
|
|
|
|
|
#13 |
|
Emperor
Join Date: Feb 2009
Location: Iowa USA
Posts: 4,231
|
They will be working to make the AI better in upcoming patches. I just wish these game designers had been given the time to do things right. It is always about deadlines instead of quality.
|
|
|
|
|
|
#14 | |
|
Warlord
Join Date: Oct 2010
Location: Texas
Posts: 108
|
Quote:
Regarding the second sentence, if you look at the historical account of the battle of Marathon in ancient Greece you will see a similar thing happen. The Greek phalanx managed to push the Persian army back to their boats where they escaped into the sea to survive after suffering heavy losses. Some of the survivors even managed to sail down to Athens and attempt another attack. I have mixed feelings about how they handled embarkation, though. I'd like to stack my embarked units even if it means they all get 1-shot killed when a ship rolls over them. It's just too much of a pain moving a massive army overseas. It's like a giant wooden carpet rolling over the ocean waves lol. When I am invading someone nearby I have to be careful to keep my massive flotilla 1 hex away from their borders or else he'll call me out on having an army at his territory. I'd rather be an honest warmonger and I don't want him getting the first shot. Maybe they could treat embarked units like aircraft; Just have them stack and put that little number overhead that shows how many units are stacked on the hex. Last edited by Raethwyn; Apr 11, 2011 at 08:16 AM. |
|
|
|
|
|
|
#15 | |
|
Conquistador
Join Date: Apr 2006
Location: California, United States
Posts: 1,607
|
Quote:
__________________
Check out Glory and Greatness, a new mod for Civ IV! You'll be glad you did. |
|
|
|
|
|
|
#16 |
|
Warlord
Join Date: Oct 2010
Location: Avilton, MD
Posts: 195
|
I really do miss the planning a preparation that was involved in building the transports. It just does not seem reasonable to me to assume that any number of units could just jump in the water and be magically transported--I mean it's not like those units have organic transport available whenever and whenever they want it. I really don't see any reason they couldn't use the same mechanism they do for carriers and missle boats to stack them in. I also really miss airports and being able to airlift follow on forces in the later stages of an invasion.
|
|
|
|
|
|
#17 | |
|
Emperor
Join Date: Feb 2009
Location: Iowa USA
Posts: 4,231
|
Quote:
|
|
|
|
|
|
|
#18 |
|
Warlord
Join Date: Mar 2010
Location: New York
Posts: 122
|
|
|
|
|
|
|
#19 |
|
King
Join Date: Dec 2005
Posts: 950
|
I greatly prefer embarkation over the old transport system. I think its allows exploration and colonization and sea warfare to be a more core part of the game.
That said, we all know the AI is terrible, nothing about embarkation makes that more or less true. I would not mind if embarked units were sturdier than they are right now so they can push a bit harder without getting destroyed by a single naval vessel. I'm fine with naval vessels wining against them, but I would like to need a few of them, as opposed to one god vessel that can kill an entire opposing army. |
|
|
|
|
|
#20 |
|
Warlord
Join Date: Nov 2006
Location: Westfriesland
Posts: 254
|
Fully agree with Polish.
Moving your army across oceans is a pain in the ass. Why not both: embarkation and transports, so you can choose a system of transportation. |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|