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#21 | |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,881
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Quote:
.- It's possible to spawn the AI with archers or not, but would require a 2nd world builder save for monarch +. However since you've given EVERYONE 2 settlers I'm hesitant to advocate making modifications to "beginunit" in the XML - It's very useful to provide how you're going to weight submissions ahead of time. For example, if you don't weight marathon differently in your ranking this *will* be a marathon-only competition; other speeds will be for "fun" but can't possibly compete (HoF has proven this rather emphatically; it has to due with relative movement speeds and a reduced cost on units relative to other speeds). Those seeking competition will want definitely to know the weighting for both speed and difficulty, as well as possibly civ. - Maxturns=0 will allow the save to change the #turns according to speed chosen - I have a guide to WB save creations in my sig that links a youtube video on the matter if you're interested; the find/replace in particular might save you some time.
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- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#22 |
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Deity
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I'm apt in file editing, but haven't made that many scenario's yet. Anyway, I have omitted the maxturns tag. Is that ok too?
The scoring system is pretty straight forward. Only the in-game score counts, with this footnote that I take the root of all score. Just based on experience: a better game results in an exponentially higher score. If I don't take the root of the scores, the better results will skew the rankings. I'll make a nice mathematical overview of how the scoring between everyone works out. It's pretty easy to work the system, but that's alright. The more people that do that, the more reliable the results are.
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CFC dinosaur |
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#23 | |
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Warlord
Join Date: Apr 2006
Posts: 235
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Quote:
I'd suggest eliminating as many variables as possible and then trying to get a large enough sampling set to get a reliable result. |
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#24 | |
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Emperor
Join Date: Jan 2009
Posts: 1,272
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Quote:
![]() Personally I don't mind anyway, I've just been enjoying the scenario without actually getting anywhere near actually finishing a game yet. 2 settlers = fun
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#25 |
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WARLORD
Join Date: Mar 2011
Posts: 1,303
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2 Settlers... AND a worker!
Yeah, Marathon can make a difference. Also, Slavery + Nationalism means that you don't have to worry about shields as much. And can focus on cottages. When will you post the fixed scenario? |
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#26 | |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,881
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Quote:
That's not necessarily bad considering it's a huge map, but there's no point in having illusions that speed is actually an option for people looking for competitive finishes.
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#28 |
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The Fall of the Eleventh
Join Date: Sep 2010
Location: Help me. I don't know where I am.
Posts: 4,606
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I usually play marathon, but I think for the sake of this being on the forums, where most people play normal, epic is the better choice of those two.
__________________
Those reports of the sunspots and the solar flares, they're wrong. It's not the Sun, it's you. The sky is full of a million million voices saying, "Yes, of course we'll help."
You've touched so many lives, saved so many people, did you think when your time came you'd really have to do more than just ask? You've decided that the universe is better off without you. But the universe doesn't agree. My NuWho Catchup: Latest Episode: Last of the Time Lords; Next Episode: Voyage of the Damned |
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#29 |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,881
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I prefer epic but can play any speed and will participate in this at least once or twice regardless. Normal or quick will make this pretty difficult on a micro level (good players can still compensate but it will probably scare rookies away); I'd say epic or mara depending on whether you want more spectacular outcomes or (possibly) more competitors based on what people vote.
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#30 |
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Emperor
Join Date: Jan 2009
Posts: 1,272
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IMO all the slower speeds do is let you win on higher difficulty than you would otherwise, and the downside is the game becomes more effort to play. I don't see any gain there - why not stick to a nice game speed, normal, and if it's a bit harder scenario then so what?
![]() Maybe the deities would be too proud to drop down to immortal. Whatever - if it's a fixed speed go with the one most people will play. |
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#31 | |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,881
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Quote:
On the bright side, units move so quickly and the AI blows so hard in modern times that one can usually swing it anyway. Actually the optimal strategy itself might change due to the speed constraint; however I'm not sure about participation on normal. I'd certainly give it a go, but how many would play immortal/normal/huge? I really don't care what speed we use as long as it's universal.
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#32 |
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Deity
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I think the map is too big for normal speed. By the time your units have crossed the ocean they are already outdated and outnumbered. So I'll set it to epic speed then.
I don't have a lot of time now, so I'll do so tonight or tomorrow. Right now I'm just going to warn people on the first post that their result might not be taken into account if they play now.
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CFC dinosaur |
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#33 |
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Chieftain
Join Date: Apr 2011
Location: Northern Ireland
Posts: 89
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TMIT: Would it be possible for you to do a Let's Play of an Earth18 map? I would be interested to see how you handle it at the higher difficulties and get a few pointers.
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#34 | |
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The Fall of the Eleventh
Join Date: Sep 2010
Location: Help me. I don't know where I am.
Posts: 4,606
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Had abandoned my Mali attempt anyway. Will start another game soonish (i.e. whe the file's up and I've finished my Ragnar NC game).
EDIT: Quote:
__________________
Those reports of the sunspots and the solar flares, they're wrong. It's not the Sun, it's you. The sky is full of a million million voices saying, "Yes, of course we'll help."
You've touched so many lives, saved so many people, did you think when your time came you'd really have to do more than just ask? You've decided that the universe is better off without you. But the universe doesn't agree. My NuWho Catchup: Latest Episode: Last of the Time Lords; Next Episode: Voyage of the Damned |
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#35 | |
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GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,881
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Quote:
.
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
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#36 |
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The Fall of the Eleventh
Join Date: Sep 2010
Location: Help me. I don't know where I am.
Posts: 4,606
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Oh...
I should have searched before seconding that.
__________________
Those reports of the sunspots and the solar flares, they're wrong. It's not the Sun, it's you. The sky is full of a million million voices saying, "Yes, of course we'll help."
You've touched so many lives, saved so many people, did you think when your time came you'd really have to do more than just ask? You've decided that the universe is better off without you. But the universe doesn't agree. My NuWho Catchup: Latest Episode: Last of the Time Lords; Next Episode: Voyage of the Damned |
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#38 |
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The Fall of the Eleventh
Join Date: Sep 2010
Location: Help me. I don't know where I am.
Posts: 4,606
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TMIT's Youtube series.
__________________
Those reports of the sunspots and the solar flares, they're wrong. It's not the Sun, it's you. The sky is full of a million million voices saying, "Yes, of course we'll help."
You've touched so many lives, saved so many people, did you think when your time came you'd really have to do more than just ask? You've decided that the universe is better off without you. But the universe doesn't agree. My NuWho Catchup: Latest Episode: Last of the Time Lords; Next Episode: Voyage of the Damned |
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#39 | ||
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Emperor
Join Date: Jan 2009
Posts: 1,272
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Quote:
Quote:
OK I know I'm being boring now. Epic away
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#40 |
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Chieftain
Join Date: Apr 2011
Location: Northern Ireland
Posts: 89
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Never knew you had an Earth18 up How about a deity game for the Inca?
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