| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#141 |
|
Emperor
Join Date: Jan 2008
Location: Toronto, Canada
Posts: 1,266
|
Egypt
Deity Epic Cultural 1300AD Score: 142,225 / 2063
|
|
|
|
|
|
#142 |
|
Emperor
Join Date: Feb 2011
Location: UK
Posts: 1,138
|
Now i have a date to aim for with my Emperor Culture run with Eygpt
|
|
|
|
|
|
#143 |
|
Emperor
Join Date: Jan 2008
Location: Toronto, Canada
Posts: 1,266
|
^ I did some silly things in my game, like turning off research after adopting Free Speech (when I should have turned it off after Mass Media, which I ended up doing ~10t later, realizing I needed the extra +50% bonuses from Broadway/RocknRoll/Broadcast Towers) however I also got fairly lucky with getting pretty much every wonder except for MoM, Stonehenge, Chichen Itza, Great Lighthouse, Great Wall, Notre Dame and Angkor Wat in addition to 2 early (pre 1600BC) and 1 late religion. If Mansa would've spread one of his religions to me, the game would've gone much faster.
|
|
|
|
|
|
#144 |
|
Chieftain
Join Date: Nov 2010
Posts: 7
|
Greetings, etc.
Maya Warlord Space 1932 AD 21143 |
|
|
|
|
|
#145 |
|
Deity
![]() |
Wow, a lot of results over night!
![]() We mostly have unlinked scores yet, so the ranking list in the first post doesn't make a lot of sense yet. If you want to work the system: make sure you play with a civilization which (according to you) has a too low average. The more people who work the system, the more valid the ranking lists become.
__________________
CFC dinosaur |
|
|
|
|
|
#146 | |
|
GiftOfNukes
![]() Join Date: Jan 2008
Location: Orlando
Posts: 19,579
|
Quote:
.I've started my run of this by the way, first video being here: http://www.youtube.com/watch?v=-dGBe...el_video_title
__________________
- There is no "I" in team. There is no "we" either. There is a me. - Play Faster! - YouTube Civ Walkthroughs and Map Creation! - PolyCast Co-Host! Listen in! - Watch me play LIVE |
|
|
|
|
|
|
#147 |
|
Chieftain
Join Date: Feb 2010
Location: Nijmegen, The Netherlands
Posts: 22
|
I'll be sending in the first Khmer win. It's far from a perfect game, and I played on Prince, but somebody has to start off
.1942 Spaceship victory with Khmer @ 25768 points. Spoiler:
Last edited by Bjeurn; May 27, 2011 at 03:26 AM. |
|
|
|
|
|
#148 |
|
Imperator
Join Date: Feb 2009
Location: Ireland
Posts: 685
|
Hmmm, im inspired to try this now, sigining in. I might play as Rome and rerun with mongolia and mabey inca. Mabey Emperor/Epic, should be fun!
|
|
|
|
|
|
#149 |
|
Warlord
Join Date: Oct 2001
Location: Linköping, Sweden
Posts: 244
|
Looks interesting to play with all the civs in historical positions, I will start a game as the Vikings.
Edit: Just one question, how do I load the worldbuildersave? Last edited by Talar; May 28, 2011 at 01:20 AM. |
|
|
|
|
|
#150 |
|
Viking
Join Date: Feb 2006
Location: Borås, Sverige
Posts: 143
|
I unziped it to the desktop, then doubleclicked it...
__________________
Sweden, one of the underrated badasses of Western history |
|
|
|
|
|
#151 | |
|
Chieftain
Join Date: Oct 2010
Posts: 41
|
Quote:
C:\Users\username\Documents\My Games\Beyond the Sword\Saves\WorldBuilder hit play a scenario once you are in the game |
|
|
|
|
|
|
#152 |
|
Chieftain
Join Date: Apr 2011
Location: Northern Ireland
Posts: 89
|
Is this the same map as Earth18 only with different civs? Is it bigger or smaller?
|
|
|
|
|
|
#153 |
|
Warlord
Join Date: Oct 2001
Location: Linköping, Sweden
Posts: 244
|
Thanks, I found it out. Just needed to load as scenario.
|
|
|
|
|
|
#154 |
|
The Stig
Join Date: Jan 2009
Location: Houston
Posts: 212
|
I believe they have done some slight geographical changes and moved most of the resources around to be in their right positions
__________________
NOW YOU'VE GOT SOMETHING TO DIE FOR ![]() Like Mafia? Good sign up for Pirate Ninja Robot Zombie Mafia IN SPACE Check out my Hard Rock/Metal Blog Slaying The Faithless |
|
|
|
|
|
#155 |
|
Chieftain
Join Date: Sep 2004
Posts: 27
|
Is it too late to download the game? It will probably take me several weeks to finish.
|
|
|
|
|
|
#156 |
|
Deity
Join Date: May 2010
Location: Pangea
Posts: 747
|
There's a problem on this map with certain civ's dying to barbarians and another civ taking their land and becoming far too powerfull.
With me it was the Kmer who died to barbs ( i assume ) and China became a 20 city monster around 500 AD. There is no way to stop China because I was in the Americas. This means China will win a space race not too far after 1000 AD and forces me to go space myself ( wanted to go domination ). In my opinion culture and space should be disabled, their too easy for the AI with all this good land and tons of room. On the higher levels the AI can pull off a culture win on a different continent and there isn't much you can do about it.
__________________
Some Deity Civ 4 playthrough vids: http://www.youtube.com/user/Chris67132?feature=mhum |
|
|
|
|
|
#157 |
|
Emperor
Join Date: Jan 2008
Location: Toronto, Canada
Posts: 1,266
|
^ The way I got around that was really warring early and picking and choosing your targets carefully. Certain civs (Pacal, Khmer, India, Mongolia) are easy war targets early normally due to their starts and religious-preference, so I found you could kill them early on Deity with only a handful of Swords and Cats. In addition to that, I found the AI settles their second starting settler later, giving the human a nice early advantage. However, you're right - certain other civs can become monsters and hard to stop. In my India game, Egypt got the 2nd religion and spread it throughout the world, settled up all the way to Europe and was a beast. China has access to the Japanese islands, and Australia where they normally settled Hangzhou (5th city I believe) in a something absurd 5th food resource site on Japan. Because of the land and a weak, barb-hounded Mongol civ they do well. Zulu can become beast as well if Egypt doesn't do too hot, as I've had a game where they take out India, Egypt and Mali. Lastly, Inca and Monty can become huge due to Monty easily conquering all of North America and Inca conquering all of south america. There are balance issues, but I think the map is easily playable and not too too lobsided.
|
|
|
|
|
|
#158 |
|
Hater
Join Date: Apr 2005
Posts: 1,430
|
Eh, do the higher level AIs have techs added already (archery and such?)
|
|
|
|
|
|
#159 |
|
Chieftain
Join Date: Nov 2010
Posts: 7
|
Inca
Warlord Cultural 1808 AD 22367 |
|
|
|
|
|
#160 |
|
Deity
Join Date: May 2010
Location: Pangea
Posts: 747
|
Eh? How do you pick off targets on another continent early?
__________________
Some Deity Civ 4 playthrough vids: http://www.youtube.com/user/Chris67132?feature=mhum |
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|