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#1 |
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Prince
Join Date: Jan 2011
Location: Thessalonique
Posts: 346
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Hex edit
Is it possible to Hex edit two resource squares next to each other?
To show a great ore deposit for instance. |
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#2 |
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Brutal Biscuivore
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No, erm, sort of. See this post.
There are pre-set distribution patterns for resources. You can change the seed and hide individual resources.
__________________
Catfish's Cave - Resources for Civilization 2: Test of Time | Test of Time FAQ | War of the Ring Scenario
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#3 |
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Prince
Join Date: Jan 2011
Location: Thessalonique
Posts: 346
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I sort of understood it despite the fact that i don't know how many bits there are in a byte.
Btw how do you change the resource seed in a saved game? Is it even possible? "You can still see the rivers beneath the factory icons and if it were my scenario, I'd hex-edit those out. In fact I would've hex-edited the terrain slots to begin with, thus avoiding engineers and rivers - but it can be done without hex-editing." What do you mean by "hex-edited the terrain slots to begin with"? Hex editing the terrain slots at specific coordinates in-game to be the first resource of terrain slot 15? |
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#4 |
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Prince
Join Date: Jan 2011
Location: Thessalonique
Posts: 346
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"If you use something like Mercator's Map Edit utility, you can suppress resources from specific terrain slots. If you use that utility in conjunction with a decent graphics editor (one with the ability to handle palettes), you can suppress resources from specific areas of the map. For placing resources on specific tiles, you'll probably have to use spare terrain slots (if you have them)."
Thats your quote from http://forums.civfanatics.com/showthread.php?t=283827 How do you combine the gfx editor with map edit? In particular i want to suppress resources from the Caspian Sea, but not the mediterranean. |
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#5 | |||
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Brutal Biscuivore
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Quote:
Quote:
Quote:
That was advice given to someone at the map-creation stage. Using MapEdit, you can export the MP file as a bitmap and edit it with a graphics editor. There's a palette index for each terrain slot that denotes resource suppression. Paint sections of the map with those colours and then open the BMP in MapEdit. MapEdit can then export the map as an MP file again. If you're already working on a SAV file, then you're looking at hex editing individual terrain tiles.
__________________
Catfish's Cave - Resources for Civilization 2: Test of Time | Test of Time FAQ | War of the Ring Scenario
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#6 | ||
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Prince
Join Date: Jan 2011
Location: Thessalonique
Posts: 346
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Quote:
Terrain slot 13 is plains resource 1, 14 is forest resource 1 and 15 hills resource 1. Right? Was confused at first since i was counting the grassland too. Does that mean you can put resources on grassland? there are 3 grassland entries in the @terrain in the rules.txt. Quote:
And one can hex-edit individual tiles to hide resources, yes? |
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#7 | |||
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Brutal Biscuivore
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Yes, like so:
Code:
@TERRAIN 01 Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, no, ; Drt 02 Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, no, ; Pln 03 Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, no, ; Grs 04 Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 0, 0, Grs, no, ; For 05 Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, no, ; Hil 06 Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, no, ; Mou 07 Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, no, ; Tun 08 Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, no, ; Gla 09 Swamp, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Swa 10 Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, no, ; Jun 11 Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, no, ; Oce 12 Oasis, 1,2, 3,1,0, 13 Buffalo, 1,2, 1,3,0, 14 Grassland, 1,2, 2,1,0, 15 Pheasant, 2,3, 3,2,0, 16 Coal, 2,4, 1,2,0, Quote:
Bear in mind this: Quote:
Quote:
Yep.
__________________
Catfish's Cave - Resources for Civilization 2: Test of Time | Test of Time FAQ | War of the Ring Scenario
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#8 |
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Prince
Join Date: Jan 2011
Location: Thessalonique
Posts: 346
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Is it possible to hexedit certain terrain tiles as impassable?
The ocean tiles in the Caspian sea for instance. |
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#9 |
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Brutal Biscuivore
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That flag isn't stored in the SAV/SCN file.
__________________
Catfish's Cave - Resources for Civilization 2: Test of Time | Test of Time FAQ | War of the Ring Scenario
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