Advertisement
Civilization Fanatics' Center  

Welcome to Civilization Fanatics' Center.

You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support.

Go Back   Civilization Fanatics' Forums > OUR ARCHIVES > List of Archived Forums > Civilization III Archives > Civ3 - Game of Democracy II > Civ3 - Demo Game II: Citizens

Notices

 
 
Thread Tools
Old Jan 19, 2003, 02:51 AM   #1
FionnMcCumhall
Emperor
 
FionnMcCumhall's Avatar
 
Join Date: May 2002
Location: Arizona
Posts: 1,158
Domestic Discussion - Military Academy

Ok we can now build the Military Academy. Discussion on where to build it shall now commence. After careful consideration i found these cities that could build the MA in a somewhat timely fashion. Hopefully we get another GL so we can rush build this small wonder.

Bremershaven - 24 turns
Kells - 35 turns
Kyoto - 29 turns
Tokyo - 35 turns
debate away after a day of discussion i shall post a poll.
__________________
morriganinteractive
Check at my gallery at DeviantArt
You have nothing to fear but fear itself - Franklin D. Roosevelt

| | | | |
FionnMcCumhall is offline  
Old Jan 19, 2003, 02:52 AM   #2
FionnMcCumhall
Emperor
 
FionnMcCumhall's Avatar
 
Join Date: May 2002
Location: Arizona
Posts: 1,158
Ill repost my opinion here as well.
I agree with cyc we should be building the MA in bremershaven, it will take us less turns. Plus its away from the fighting that may or may not come to that area.
__________________
morriganinteractive
Check at my gallery at DeviantArt
You have nothing to fear but fear itself - Franklin D. Roosevelt

| | | | |
FionnMcCumhall is offline  
Old Jan 19, 2003, 02:56 AM   #3
Plexus
Child-eating squid.
 
Plexus's Avatar
 
Join Date: Dec 2001
Location: in: Bay., DE // fr: S. Calif., USA
Posts: 7,005
I agree with Bremershaven. The sooner, the better.
__________________
/plexus/

Last edited by Plexus; Jan 19, 2003 at 03:10 AM.
Plexus is offline  
Old Jan 19, 2003, 04:31 AM   #4
Chieftess
Moderator
 
Chieftess's Avatar
 
Join Date: Feb 2002
Location: Baltimore
Posts: 23,550
The Military Academy should be placed in the city with the most potential FUTURE production. (even if that means mining a bunch of grasslands temporarily). The Industrial Age is fast approaching, and so are rails. We need an area with lots of mountains/hills, and little corruption.
__________________
"Never trust an Aztec with nukes!" (Civ1 - unknown) | 2nd user of the Ancient Style.
South America (based on El Mencey's Map) | N & S America (based on El Mencey's Map) | C3C Scenario: 7,000 Turns Civ2 Earth for C3C | Old Style Civ3 for C3C | "Future is Wild" map
How to upload multiple files to a post | File Upload | Paint Shop Pro 3.11 shareware (screenshot util - doesn't expire) | Chieftess' Culture Flip Calc | Don't wind up like this AI! | resource icons file To download a patch: Select "Advanced" from the main menu, and go to "Check for Updates". || My Web Journal (yes, it's a "blog")
Chieftess is offline  
Old Jan 19, 2003, 07:25 AM   #5
Strider
In Retrospect
 
Strider's Avatar
 
Join Date: Jan 2002
Posts: 8,977
Quote:
Originally posted by Chieftess
The Military Academy should be placed in the city with the most potential FUTURE production. (even if that means mining a bunch of grasslands temporarily). The Industrial Age is fast approaching, and so are rails. We need an area with lots of mountains/hills, and little corruption.
Um....uh.... Strider's Haven?
__________________
We pen our fates on the parchment of time.
While turning to pages yet unwritten.
But do our stories end once the ink has dried?
Are the echoes of history all that remain of the past?

#454158
Strider is offline  
Old Jan 19, 2003, 09:55 AM   #6
Shaitan
der Besucher
 
Shaitan's Avatar
 
Join Date: Dec 2001
Location: Atlanta, GA
Posts: 6,546
Chieftess is very correct here. We're going to want to pump out armies for a long time. The city that can put up the building now may not be the one that can get the armies out the fastest later on.
Shaitan is offline  
Old Jan 19, 2003, 10:42 AM   #7
Cyc
Looking for the door...
 
Cyc's Avatar
 
Join Date: Mar 2002
Location: Behind you
Posts: 14,735
Well, Kuhkaff is fairly well situated for production later on. It has a lot of hills surrounding it and some mountains also. I believe build time for the Academy is about 41 turns, but if we were to mine some of the hills that time could be shortened. The North Province would be proud to hold the Military Academy, as it has been training troops for quite a while now. The increased tile production would be appreciated also.
__________________
There is a town in north Ontario, With dream comfort memory to spare, And in my mind
I still need a place to go, All my changes were there.
Blue, blue windows behind the stars, Yellow moon on the rise, Big birds flying across the sky, Throwing shadows on our eyes.
Cyc is offline  
Old Jan 19, 2003, 10:51 AM   #8
Chieftess
Moderator
 
Chieftess's Avatar
 
Join Date: Feb 2002
Location: Baltimore
Posts: 23,550
The Military Academy should be in a city that will only grow to around size 21. Unfortunately... one of the canaidate cities (when I looked at the map when we were taking Japan LONG ago) is in Indian territory...
__________________
"Never trust an Aztec with nukes!" (Civ1 - unknown) | 2nd user of the Ancient Style.
South America (based on El Mencey's Map) | N & S America (based on El Mencey's Map) | C3C Scenario: 7,000 Turns Civ2 Earth for C3C | Old Style Civ3 for C3C | "Future is Wild" map
How to upload multiple files to a post | File Upload | Paint Shop Pro 3.11 shareware (screenshot util - doesn't expire) | Chieftess' Culture Flip Calc | Don't wind up like this AI! | resource icons file To download a patch: Select "Advanced" from the main menu, and go to "Check for Updates". || My Web Journal (yes, it's a "blog")
Chieftess is offline  
Old Jan 19, 2003, 11:51 AM   #9
Cyc
Looking for the door...
 
Cyc's Avatar
 
Join Date: Mar 2002
Location: Behind you
Posts: 14,735
Can you be a little more specific, CT?
__________________
There is a town in north Ontario, With dream comfort memory to spare, And in my mind
I still need a place to go, All my changes were there.
Blue, blue windows behind the stars, Yellow moon on the rise, Big birds flying across the sky, Throwing shadows on our eyes.
Cyc is offline  
Old Jan 19, 2003, 11:59 AM   #10
Chieftess
Moderator
 
Chieftess's Avatar
 
Join Date: Feb 2002
Location: Baltimore
Posts: 23,550
I'd have to do some research and look.
__________________
"Never trust an Aztec with nukes!" (Civ1 - unknown) | 2nd user of the Ancient Style.
South America (based on El Mencey's Map) | N & S America (based on El Mencey's Map) | C3C Scenario: 7,000 Turns Civ2 Earth for C3C | Old Style Civ3 for C3C | "Future is Wild" map
How to upload multiple files to a post | File Upload | Paint Shop Pro 3.11 shareware (screenshot util - doesn't expire) | Chieftess' Culture Flip Calc | Don't wind up like this AI! | resource icons file To download a patch: Select "Advanced" from the main menu, and go to "Check for Updates". || My Web Journal (yes, it's a "blog")
Chieftess is offline  
Old Jan 19, 2003, 12:08 PM   #11
Feodor Ardent
Grizzled 'ol Civ Veteran
 
Feodor Ardent's Avatar
 
Join Date: Jan 2003
Location: The Midwest
Posts: 466
It would be to our advantage, also, to build it in a city that already has most of its infrastructure in place, so we done't have to interrupt army production to work on other things. That consideration would favor an older city.
Feodor Ardent is offline  
Old Jan 19, 2003, 12:11 PM   #12
Chieftess
Moderator
 
Chieftess's Avatar
 
Join Date: Feb 2002
Location: Baltimore
Posts: 23,550
But then there's the problem. While it could still build it, that's all the production it's gonna get.
__________________
"Never trust an Aztec with nukes!" (Civ1 - unknown) | 2nd user of the Ancient Style.
South America (based on El Mencey's Map) | N & S America (based on El Mencey's Map) | C3C Scenario: 7,000 Turns Civ2 Earth for C3C | Old Style Civ3 for C3C | "Future is Wild" map
How to upload multiple files to a post | File Upload | Paint Shop Pro 3.11 shareware (screenshot util - doesn't expire) | Chieftess' Culture Flip Calc | Don't wind up like this AI! | resource icons file To download a patch: Select "Advanced" from the main menu, and go to "Check for Updates". || My Web Journal (yes, it's a "blog")
Chieftess is offline  
Old Jan 19, 2003, 02:14 PM   #13
roadcage
Chieftain
 
roadcage's Avatar
 
Join Date: Dec 2002
Location: Houston, Texas
Posts: 24
While it is not too early to be thinking about WHERE to build the MA, it is rediculously early to be thinking about actually building it. The MA is of no value until it's requisite pre-builds are made. Identify the location and then start the pre-builds. Since many of the pre-builds are not yet tech enabled, (factory, hospital, etc) you have time yet. But you do need to get cracking on the ones that you can build.
roadcage is offline  
Old Jan 20, 2003, 11:18 AM   #14
CivGeneral
Space Ninja Ayane
 
CivGeneral's Avatar
 
Join Date: Jun 2002
Location: Coruscant
Posts: 39,146
Images: 4
I would say, Build the MA in the city with the greeatist spt (Shields per turn) production rate .
__________________
(伝統、 統一、名誉、知識)* | "Stranger in a Strange land" a Fallout 3 AAR
"When you worry about what others think of you, you never get to think for yourself." - Sean Stephenson
"We adventure better with arrows in our knees" - Coestar | "Did you see the darkness of Hajin Mon?" - Ayane, DoA
"Life will always welcome you back." - James Portnow, Extra Credits
CivGeneral is offline  
Old Jan 20, 2003, 11:44 AM   #15
roadcage
Chieftain
 
roadcage's Avatar
 
Join Date: Dec 2002
Location: Houston, Texas
Posts: 24
It's not quite that simple. Yes, you want the Military Academy to be in a large shield producer, but there is granularity due to how the Civ engine does production.

An Army once you can build it requires 400 shields. So a city producing 80 to 99 shields after corruption will take 5 turns. A city producing 100 to 133 shields after corruption will take 4 turns. and so on.

Now do we do the analysis before or after we can build Manufacturing Plants? I believe in your case you will do it before cause that's what will be available when you can produce panzers.
roadcage is offline  
Old Jan 20, 2003, 12:51 PM   #16
Cyc
Looking for the door...
 
Cyc's Avatar
 
Join Date: Mar 2002
Location: Behind you
Posts: 14,735
@roadcage - Can I ask what kind of major difficulties we might run into if we build the Academy now? Sure, it might take a good 20-30 turns to get an Army put together, but that's a major accomplishment. That turn amount will drop to under 15 turns eventually, and that's without any additional improvements (city improvements). Terrain improvements are a must. By slipping in a city improvement here and there to help the city grow in population and/or production, we would eventually met your stated goals, except we'd have a lot of Armies in the field already.
__________________
There is a town in north Ontario, With dream comfort memory to spare, And in my mind
I still need a place to go, All my changes were there.
Blue, blue windows behind the stars, Yellow moon on the rise, Big birds flying across the sky, Throwing shadows on our eyes.
Cyc is offline  
Old Jan 20, 2003, 02:27 PM   #17
FionnMcCumhall
Emperor
 
FionnMcCumhall's Avatar
 
Join Date: May 2002
Location: Arizona
Posts: 1,158
can only have 12 armies currently, right now. We also shouldnt limit the city we do build the MA in to just armies. I keep saying it over and over again, id like to continue a build period with most of our cities, due to the war with india we lost all the current buildings iwe had in the cities that were captured. So waiting on building the MA until we are at least done with our war with india and babylon is a good thing since we wont be able to feild an army thru it anyways. plus we can use kuhkuffs production for units instead.
__________________
morriganinteractive
Check at my gallery at DeviantArt
You have nothing to fear but fear itself - Franklin D. Roosevelt

| | | | |
FionnMcCumhall is offline  
Old Jan 20, 2003, 02:52 PM   #18
Chieftess
Moderator
 
Chieftess's Avatar
 
Join Date: Feb 2002
Location: Baltimore
Posts: 23,550
Definately Kuhkaff. Riga could be a canidate had it not had more corruption... Suo or Nagoya would have been nice had the Iroquois not gotten it.
__________________
"Never trust an Aztec with nukes!" (Civ1 - unknown) | 2nd user of the Ancient Style.
South America (based on El Mencey's Map) | N & S America (based on El Mencey's Map) | C3C Scenario: 7,000 Turns Civ2 Earth for C3C | Old Style Civ3 for C3C | "Future is Wild" map
How to upload multiple files to a post | File Upload | Paint Shop Pro 3.11 shareware (screenshot util - doesn't expire) | Chieftess' Culture Flip Calc | Don't wind up like this AI! | resource icons file To download a patch: Select "Advanced" from the main menu, and go to "Check for Updates". || My Web Journal (yes, it's a "blog")
Chieftess is offline  
Old Jan 20, 2003, 04:19 PM   #19
donsig
Low level intermediary
 
donsig's Avatar
 
Join Date: Mar 2001
Location: Rochester, NY
Posts: 12,874
I have no problem building the academy now, but I do not think we should put it in Bremershaven. Right now that city is producing a cavalry unit every five turns and we should not interrupt that stream of units.
__________________
Still playing after all these years.
donsig is offline  
Old Jan 20, 2003, 06:02 PM   #20
Strider
In Retrospect
 
Strider's Avatar
 
Join Date: Jan 2002
Posts: 8,977
I happen to agree with a few people here. We have to look into the future on this one. As noted is acouple of polls we will be warring for awhile. We want to have more armies on the battlefield. Not just one or two. We need to put the Military Acadamy in the best possible future location. I'm guessing near the capital with a very good shield potential.
__________________
We pen our fates on the parchment of time.
While turning to pages yet unwritten.
But do our stories end once the ink has dried?
Are the echoes of history all that remain of the past?

#454158
Strider is offline  
 

Bookmarks

Go Back Civilization Fanatics' Forums > OUR ARCHIVES > List of Archived Forums > Civilization III Archives > Civ3 - Game of Democracy II > Civ3 - Demo Game II: Citizens > Domestic Discussion - Military Academy

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Similar Threads
Thread Thread Starter Forum Replies Last Post
Great General can found Military Academy without Military Science Alondin Civ4 - Bug Reports 1 Jul 26, 2007 09:31 PM
Military Academy requires Military Science... Or does it? bonafide11 Civ4 - General Discussions 3 Jul 18, 2007 09:06 PM
Military/Domestic Discussion: Our Upgrade Cash Donovan Zoi Civ3 - Demo Game III: Citizens 11 Jun 10, 2003 08:30 AM
Military Academy Eclectic99 Civ3 - Strategy & Tips 27 Feb 13, 2003 01:22 AM


Advertisement

All times are GMT -6. The time now is 07:46 PM.


Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
This site is copyright © Civilization Fanatics' Center.
Support CFC: Amazon.com | Amazon UK | Amazon DE | Amazon CA | Amazon FR